No Man's Sky Mods

NMS Save Editor

Change Log

1.9.9 - Update (25 February 2022)

  • Added new multitool Type field (Standard/Royal)
  • Updated name mappings
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MBINCompiler has updated v3.82.0-pre2 :link:

Supports the very latest experimental branch version (Steam build ID: 8296084)

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NMS Save Editor

1.9.10 - Update (9 March 2022)

  • Added new FontScaling setting in the NMSSaveEditor.conf file for more control over editor font sizes.
  • Updated items list and name mappings for NMS 3.84
  • Fixed bug in multitool type detection for older saves.
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NomNom current version 3.8.0.26-alpha.26 :link:

Fixed

  • Crash when save does not contain the new weapon resource
  • Extreme Survival milestone not calculating correctly (#78)
  • Some Frigate types not being displayed and set correctly
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MBINCompiler has updated v3.84.0-pre2 :link:

Correction to Issues #449

Note: This is not the ‘most wanted’ Outlaws 3.85 update to MBINC we are all waiting for!!!

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No Man’s Sky Fantasy - Game Overhaul For Outlaws :link:
( Preview Version )

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NMS Save Editor :link: has updated

1.10.0 - Update (19 April 2022)

  • Updated items list and name mappings for NMS 3.85 (Outlaws)
  • Added new Cargo inventory for ships (named “Inflated Sacs” in living ship).
  • Added new ship type: Solar.
  • Additional items / twitch rewards / etc

I still need to figure out the wingman structures and how they work in the game, so please be patient on that one. Also, the name mappings have not been completed, but that shouldn’t affect you using the editor.

With regards to Solar ships, as far as I can tell, there is a new technology that is required for them to work: “Vesper Sail”… you should be able to change a standard ship type to Solar and add the technology, and you’ll be good to go.

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Quick Debug mod to enable the Community Mission Countdown Timer.

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Ah nice, although are you aware of being able to call the API directly?

https://galacticatlas-api.nomanssky.com/api/mission/<missionIndex>?platform=merged

Where missionIndex is currently 59

https://galacticatlas-api.nomanssky.com/api/mission/59?platform=merged

{“missionIndex”:59,“currentTier”:2,“percentage”:100,“totalTiers”:2}

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Yea, I’m aware of being able to call that. I’ve been working with NMS’ networking for a bit and have used the Galactic Atlas API for a few bots before too. This was mostly just finding a toggle, checking what it does out of curiousity, and realizing it gives a live countdown to the mission end Epoch in game. Very useful for a few projects I’ve been working on…

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ROFL

I assumed this is where people were pulling it from, but I never figured out how to pull the date details only the percentage, though I honestly didn’t spend much time on it.

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wonderful…this was driving me crazy
ShowTimeToDeadline … never considered turning this true lol. Though I have never tried making mods in NMS.

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MBINCompiler has updated v3.87.0-pre1 :link:

First release for 3.87 update.

This release doesn’t really address any globals yet, and there are still a number of files with known issues that may appear crossed off in the update issue list. If in doubt, have a look at the test coverage to understand if a file is known to be passing or not (https://github.com/monkeyman192/MBINCompiler/releases/download/v3.87.0-pre1/report.json)

Note: This release (and all subsequent ones) requires .net 5 to run: https://dotnet.microsoft.com/download/dotnet/5.0/runtime

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NMS Save Editor :link: has updated

1.10.1 - Update (21 April 2022)

  • Added Squadron tab with the ability to modify the wingman data.
  • Updated name mappings
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MBINCompiler Nightly (Experimental) Build v3.87.?

Summary

First update for a lot of Globals, including:
GcAISpaceshipGlobals.cs
GcAudioGlobals.cs
GcCameraGlobals.cs
GcCreatureGlobals.cs
GcDebugOptions.cs
GcEnvironmentGlobals.cs
GcFleetGlobals.cs
GcGalaxyGlobals.cs
GcGameplayGlobals.cs
GcGraphicsGlobals.cs
GcPlayerGlobals.cs
GcRobotGlobals.cs
GcSimulationGlobals.cs
GcSkyGlobals.cs
GcSolarGenerationGlobals.cs
GcSpaceshipGlobals.cs
GcUIGlobals.cs
GcVehicleGlobals.cs

Updated GameComponents:
GcCharacterCustomisationData.cs
GcDebugScene.cs
GcGenericMissionSequence.cs
GcGrabPlayerComponentData.cs
GcInteractionComponentData.cs
GcInventoryTable.cs
GcLaserBeamData.cs
GcMessageProjectileImpact.cs
GcMissionBoardOptions.cs

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