NMS Save Editor
Change Log
1.9.9 - Update (25 February 2022)
- Added new multitool Type field (Standard/Royal)
- Updated name mappings
NMS Save Editor
Supports the very latest experimental branch version (Steam build ID: 8296084)
NMS Save Editor
Fixed
- Crash when save does not contain the new weapon resource
Extreme Survival
milestone not calculating correctly (#78)- Some Frigate types not being displayed and set correctly
Correction to Issues #449
Note: This is not the ‘most wanted’ Outlaws 3.85 update to MBINC we are all waiting for!!!
1.10.0 - Update (19 April 2022)
- Updated items list and name mappings for NMS 3.85 (Outlaws)
- Added new Cargo inventory for ships (named “Inflated Sacs” in living ship).
- Added new ship type: Solar.
- Additional items / twitch rewards / etc
I still need to figure out the wingman structures and how they work in the game, so please be patient on that one. Also, the name mappings have not been completed, but that shouldn’t affect you using the editor.
With regards to Solar ships, as far as I can tell, there is a new technology that is required for them to work: “Vesper Sail”… you should be able to change a standard ship type to Solar and add the technology, and you’ll be good to go.
Ah nice, although are you aware of being able to call the API directly?
https://galacticatlas-api.nomanssky.com/api/mission/<missionIndex>?platform=merged
Where missionIndex
is currently 59
https://galacticatlas-api.nomanssky.com/api/mission/59?platform=merged
{“missionIndex”:59,“currentTier”:2,“percentage”:100,“totalTiers”:2}
Yea, I’m aware of being able to call that. I’ve been working with NMS’ networking for a bit and have used the Galactic Atlas API for a few bots before too. This was mostly just finding a toggle, checking what it does out of curiousity, and realizing it gives a live countdown to the mission end Epoch in game. Very useful for a few projects I’ve been working on…
ROFL
I assumed this is where people were pulling it from, but I never figured out how to pull the date details only the percentage, though I honestly didn’t spend much time on it.
wonderful…this was driving me crazy
ShowTimeToDeadline … never considered turning this true lol. Though I have never tried making mods in NMS.
First release for 3.87 update.
This release doesn’t really address any globals yet, and there are still a number of files with known issues that may appear crossed off in the update issue list. If in doubt, have a look at the test coverage to understand if a file is known to be passing or not (https://github.com/monkeyman192/MBINCompiler/releases/download/v3.87.0-pre1/report.json)
Note: This release (and all subsequent ones) requires .net 5 to run: https://dotnet.microsoft.com/download/dotnet/5.0/runtime
1.10.1 - Update (21 April 2022)
- Added Squadron tab with the ability to modify the wingman data.
- Updated name mappings
First update for a lot of Globals, including:
GcAISpaceshipGlobals.cs
GcAudioGlobals.cs
GcCameraGlobals.cs
GcCreatureGlobals.cs
GcDebugOptions.cs
GcEnvironmentGlobals.cs
GcFleetGlobals.cs
GcGalaxyGlobals.cs
GcGameplayGlobals.cs
GcGraphicsGlobals.cs
GcPlayerGlobals.cs
GcRobotGlobals.cs
GcSimulationGlobals.cs
GcSkyGlobals.cs
GcSolarGenerationGlobals.cs
GcSpaceshipGlobals.cs
GcUIGlobals.cs
GcVehicleGlobals.cs
Updated GameComponents:
GcCharacterCustomisationData.cs
GcDebugScene.cs
GcGenericMissionSequence.cs
GcGrabPlayerComponentData.cs
GcInteractionComponentData.cs
GcInventoryTable.cs
GcLaserBeamData.cs
GcMessageProjectileImpact.cs
GcMissionBoardOptions.cs