The guy that I play NMS with has 10 echo locators so far. He thinks that they mostly come from the canisters found scattered about the landscape or in the camps (where we get the ASCII characters, the first, second etc.). They may also be a random drop from corrupt sentinels. I hit several dozen dissonance resonators, many sentinels, and 4 of the scattered clues and only have one echo locator. He found the remaining 7 clues. He has been concentrating on finding the best ship and multitool so he hits a lot of the camps and ships, Iāve only visited one camp and 2 ships so far. I donāt think that the Dissonance Resonators are the [best] source of Echo Locators.
Last night ICE (initials for my friends handle) started explaining how different weapons are better for the different sentinels. Projectile weapons worked better against the flying sentinels, the blaze javelin seems to be broken and aims at the feet, and that the neutron cannon was helpful against the little spiders when they cloaked. Short bursts are better than a fully charged blast. He started discussing the scatter blaster when something interrupted that conversation (my grandkids most likely). Either the different sentinels are vulnerable to different weapons or the strategy to hit each type is different enough to need different weapons. Iām sure Iāll hear more, sentinels are his favorite way to farm nanites.
As for the game story, Iāve always thought that they started out with a clear story which was presented in a vague way, as lore, to allow some mystery (and incremental discovery in an open world). Many of the more vocal community personalities have latched onto what they thought the story meant and gathered followings which HG couldnāt/didnāt ignore so we end up with a patchwork of related plots. For example Iāve always seen the world of glass differently (probably not any more correct than any other). To me it was a reference to the memory tech used to save the results of the simulation and is a reference to 5D optical data storage which was hitting the news around when NMS was being developed. As I recall, glass storage was also referenced in the ARG around the saving of someoneās experiences (how we can recover our grave after dying). Over time HG has added story around glass that makes it more of a place. They still have verbiage (which I need to go back to find) that this is where the memories that the sentinels scan go, but it is warping into a new, interesting, story now. There are other stories, loose ends, still in play. I donāt look forward to them tying up all the loose ends any more than I look forward to them finishing adding all the content.
UPDATE: I can not corroborate where my friend found the Echo Locators (or more likely what I heard is not what he actually said). I just found 5 ships, 3 Harmonic Scrap, took out 1.9 sets of sentinels (game crashed just before the second set of 5 waves was complete), and found 14 Dissonance Resonators before finding a locator. Now after finding 35 Dissonance Resonators I have 3 Echo Locators.
BTW, on my planet all Dissonance Resonators except 2 are on sites with storm crystals. I donāt know that it means anything but it is interesting.
@GullyFourmyle , that was a very helpful post. I admit, itās caused me some confusion - but it confirms Iām right to be confused.
I said in an earlier post that I thought the Echo Locators were coming from random drops, and people told me no, they come from Dissonance Resonators. I tried killing some Dissonance Resonators, and yes, I got Echo Locators - but I only got two. I can get two very quickly - 5 or 10 minutes - but after that, I donāt get any. Bad luck? I donāt know - Iāve been trying off and on for three days. Two seems to be my limit.
I agree completely about the World of Glass. Iāve always seen it as a data storage facility, intended to be where the Atlas stored past iterations that were no longer active, then, as the Atlas became self-aware, also used as a prison or banishment zone for entities the Atlas disliked, disagreed with, or felt threatened by.
I donāt know what became of glass storage IRL. It was supposed to be the next big thing, then it all went quiet. I do however, use M-Discs for long term storage - they donāt have the dye layer of conventional DVDs, but use instead a layer of glassy carbon. According to the US Navy, theyāre good for 1,000 years (although quite how the US Navy knows this is anyoneās guess - time machines? Philadelphia experiment?)
I think weāre all sort of on to something. A storage place seems highly likely since the theme of the game is that we are in one big supercomputer. āWhereā this place is is unknown but I think weāll get there in-game eventually.
Yes. I keep coming back to thisā¦is it the world of glass where everything goes when it dies or did we save them from the world of glass? Tethys is one of the now non-existant races as are the other NPCs on the Anomaly. We know it exists beyond the reach of the Atlas and that is why they were able to escape being erased during the resets. So where does the Anomaly exists? I too feel like the lore is slowly coming together.
What I would love to see is that we somehow ārecoverā previous simulations and merge them with the current oneā¦perhaps after āsavingā the Atlas from loop 16 corruption and the result is we get the original races back across the universe. I would also love to see the ancient sites and civilizations restored giving us more history and more places to explore. One really big universal reset before NMS is archived into history.
This one, in particular - on a real-life present day hard disk, the ābad sectorsā are data storage areas that are unreliable, and therefore locked out so the system canāt see or use them. Virus writers have been known to exploit them, because normal system security canāt access them.
Bad sectors in the Atlasā storage would be a possible place for fugitive entities to hide, unseen.
Bear in mind, this subject is still under discussion - but if, as I suspect, the Echo Locators can be obtained from random drops on corrupted planets, then yes - you can get the Interceptor without fighting.
Itās possible to travel to a corrupted world without fighting. Itās possible to unlock the Harmonic Camp without fighting, and itās possible to revive the ship brain without fighting.
The only step in the whole process that seems to require violence is acquiring the Echo Locator - and if these can be obtained by other means, then thereās no need to fight at all.
If you find one of the sentinel camps and solve the simple puzzle then you will get an option on the menu that will take you to an interceptor. You can find a camp or interceptor just by walking around (though Iāve only run across one in many hours of walking), You can go around and harvest the Dissonance Resonators (mining units) until you get an Echo Locator then you just run away from the upset sentinels for about 10 seconds until they give up. That will take you to a camp. Or you can probably find locations for camps / ships online. Finally, twice a friend of mine got echo locators randomly from the harmonic scrap littered about the landscape, I never have found one of those.
By the way I think that you need to grab some of the mirrors from the dissonance resonators to claim and fix the ship, so harvesting those is probably still the best option. I have received 10 mirrors from the scrap as well, maybe three times so far.
Itās been mentioned before - thereās a Nexus mission that awards a Dreadnought AI Fragment. That will find a Dissonant system and place an icon in the general area of the crash site on a planet there.
I like to think that the 4 simulations that Nada is running on the machine is the reason the Anomaly is able to stay out of the reach of the Atlas. It may also be the reason why the Anomaly is bending the rules of the simulation they are in.
Two simulations running side by side in memory. They touch and the boundaries between them break. You can now cross between them. You can learn about things the other simulation did that your current one didnāt. Say, the other simulation figured out FTL travel. You can now bring that back with you.
The problem with this is that you have no control over when and where the simulations touch.
What if you could control when, where and how long they touch?
You can. Just run a simulation inside a simulation. Now the boundaries of both are always touching. Now build an interface around the inner simulation to keep things in. Now you can look into the inner simulation whenever you want. You can communicate with the inner simulation and extract knowledge.
There is an entry in lore that they are aware of the anomaly, and observe only.
A Korvax and a Gek fled their people. Hands held in the void, they inhabited an anomaly. A meeting place in the stars. A nexus. A place of hope.
We left it alone. We did not interfere. We just watched them, and wondered.