NMS Interceptor

Haven’t we, like, already done that, kind of in a way?

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Good grief. NMS is currently undergoing a 4.5 gigabyte update. That’s some patch.

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Well yes. That was sooo last iteration. Saving the Atlas this iteration?
Untitled

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I just hacked a Sentinel pillar. The logs had this:

Korvax Prime is destroyed; again and again the celestial mother falls. The living vessels it spawned, adopted cousins to the Korvax themselves, drift among the stars. The first Convergence was not Korvax. It was their planet. Korvax Prime was alive.

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It’s always been possible to attack ground targets in your ship. There were a couple of problems with this method - one was that ships use a peculiar targetting mechanic - they don’t always shoot where you point them, but, rather, where they think the nearest legitimate target is. The other problem was the fact that ships, even at their slowest, were still moving very fast compared to targets on the ground. Trying to hit a small, fast moving object, from a platform that was itself moving very fast, with weapons that only occasionally point at the target, could get frustrating. Nevertheless, for a long time, it’s been my favourite way of attacking planetary depots, or blowing the doors off manufacturing facilities.

The ability of the new sentinel ships to hover changes all that. It’s now possible to hang in the sky, just above a group of sentinel machines, and blow them all away. True, your ship weapons targetting is still awful, but you now have enough time to score multiple hits, and bring the enemies down anyway.

Destroying a whole bunch of enemies from the safety of your ship is so enjoyable, I fully expect the ability to get patched out soon. The fun police will be on it as soon as the word gets out. Enjoy it while you can.

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I have not used the Sentinel Pillars often but I thought they had the same message each time. Has it changed or was this already there?
Here is what I encountered on Steam Deck sorry for the awful phone pics

Summary


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Been reading thru all the lore in my catalogue and it feels like it is finally starting to make sense. First Laylaps and the parts for the mech and now sentinel ships and next just maybe the datamined space stations , bit by bit we are pulling pieces of sentinel tech thru the boundary failures and from the world of glass.

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Normally the log are centered on the Sentinels. Anything from myths to orders to the Hive Mind thinking out loud. This though is different, the logs have never mentioned the races and specifically focused on the history of the race from the Sentinels PoV

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I’m starting to think the World of Glass is the space between the simulations. The void between the pages of memory the iterations reside in

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If it helps I posted an XML of all the currently tracked in game lore with the text, i was making it for another purpose but it is a handy way to quickly see all the lore. Its posted in Datamining.

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Thank you.
I have a question…if the world of glass is a realm of existence where nothing can die, an archive for the simulation(according to nms wiki)
at the end of the Artemis quest, when I decided to put them in the thing :sweat_smile: did I send them to the world of glass? Or help them avoid it?
Also, lore states there was once 6 races but as the Atlas became more corrupted, it finally was able to only simulate the 3…but we have other races on the Anomaly. There is a way to avoid the world of glass where everything goes when it ‘dies’. We know the Anomaly exists outside of the reach of the Atlas…and according to lore, the Atlas is dying…if we do somehow rescue it and stop the corruption, somehow restore the Atlas…could we bring the other races back with a reset? I am starting to see a wide world of possibilities out there.

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My World of Glass theories:
At work, we transfer inventory electronically from one “location” to another “location”. These locations exist in a server we have on-site. We then backup our server to another server in the event of our server failing.

Sometimes there is a bug that happens where we transfer inventory to a location that doesnt exist but because the location didnt previously exist, we can’t view the location after transferring it. However, it DID create a location in memory and the data is stored there so a guy needs to go in and map that location in memory to a UI element so we can then transfer it out.

This gave me two theories of what the “World of Glass” really is.

First, I think it may be a backup server.
the Atlas is dying. Im wondering if the Atlas is constantly being backed up but it doesn’t know it. Perhaps the World of Glass is a server somewhere that is connected to the simulation server and instead of citizens dying and respawning, for some reason(perhaps because the Atlas dying) they stop respawning but they continue to “exist” in a backed-up copy in the other server. Maybe that’s how you were able to still speak to Artemis whom we assume is “dead”. Perhaps Artemis died, didnt respawn but was backed up on an off-site server and we were able to speak to him only through server requests from that Holo-terminus. Then the mind-ark only grabbed a copy of him and deleted the original from the other server? Perhaps the “imposter” Ariadne isn’t an imposter at all but a copy of the real Ariadne who came back from the World of Glass somehow and killed himself to have only one version of himself?

Second theory, World of Glass is a location created in memory but the Atlas doesn’t know the location and cant access it:
Maybe there are hidden locations in the simulation’s server(entire galaxies) that were created by a hacker or an AI but cant be accessed unless you know the name of the location in memory or a bug in the system puts you there. Perhaps these locations contain bugs/viruses and so they were cut off from the accessable locations in memory to avoid the spread but someone “opened the door” to these locations and now the viruses/corruption(corrupt data?) is spreading. Not sure if that’s how that would work as I have never dealt with viruses in real life :sweat_smile:

If theory 2 is true, then maybe Ariadne is a corrupt version of himself. And as for Artemis… well I don’t know about Artemis anymore. Lol.

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I think we are getting close. As the Traveller, we are the Atlas version of its creator. From the scan the Atlas made of their brain before they left. Perhaps we really are going to save the Atlas from the fate of 16…this makes me think of the poster we just got in game. The Atlas was abandoned on the planet where it was built. In this poster, the Atlas is seen bursting out of a planet…like it is free.


Of course I could be wrong. Since Void Mother is the AI created by the Korvax, the core of the 1st convergence and has a signature similar to but distinct from the Atlas. The planet was destroyed but the AI survived somehow…maybe we will find out how…and maybe VM is corrupting the Atlas since it has a similar signature…
I have another question though. We know the Atlas was left behind because it was too big and bulky. Did they build another? Another simulator that was smaller, more transportable? If so, where is it?

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For what it’s worth, my take on the story so far…

It’s pretty clear to me that in the early days of No Man’s Sky, the developers were concentrating on the physical mechanics of their game, and weren’t too bothered about the story. The back story, in particular, I think had received very little attention. In early versions of the game, such lore as there was appeared as cryptic fragments - and I believe this is because it’s all Hello Games had. They had kicked around some vague concepts, but they hadn’t thought through the implications or consequences. They didn’t explain how the world of No Man’s Sky came to be, because they didn’t know themselves.

Over the years, Hello Games have employed several writers, some of them better than others. Elements were introduced into the game lore, only to be quietly dropped after a while. Writers tried to tie the various elements together, and failed - because there hadn’t been an overall plan to start with. Story arcs were begun, then left dangling and unfinished. New writers were brought in, and they started their own stories, and ignored the previous ones.

Waking Titan was developed and written by Alice and Smith, the ARG company. Whilst they clearly had a brief from Hello Games, their story was only loosely based on No Man’s Sky. Alice and Smith structured their story around the events and game elements they knew they could achieve, and things they knew from experience that audiences would respond to. It was clear during the ARG that Alice and Smith’s story changed and adapted to events - some parts were dropped, other parts were written on the fly. Even within the ARG, there was little consistency, and, by the end, there was hardly any correlation between Waking Titan and No Man’s Sky. Don’t expect events or characters in Waking Titan to resolve the story of No Man’s Sky - they’re different things, written by different people, and there’s very little connection.

No Man’s Sky has now survived and prospered far longer than Hello Games expected, and they find the need to make some sort of sense out of the tangled paths their story has taken. At best, this will be a mash-up - and will introduce even more inconsistencies.

TL/DR
Don’t expect the lore to resolve itself. Hello Games have been making up the story on the fly from day one, and it’s now full of plot holes you could drive a bus through. Hello Games will not tell you the full story, because they don’t know - they never did.

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They should just hire all of us. We could make it work.

Here is a handy chart.

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Here’s a thing - I don’t know if it’s new, and I’m not even sure it’s real. I would welcome comment / discussion.

It seems to me that different kinds of corrupted sentinels are vulnerable to different weapons. It’s kind of hard to be sure, because they turn invisible, jump around, and heal each other - but I get that impression.

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Even if it started that way, or development has changed the lore as they went, I still believe there was a core history and and I certainly believe they know where it is going…even if in broad strokes.

Personally I love the lore and back story, one of the main reasons I love this game.

I hope we get some larger narrative in the future

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I think I found out why I’m getting confused as to the source of the Echo Locators.

Firstly, when you acquire one, it gets put directly into your inventory. You don’t have to do anything - so it’s not immediately obvious where it came from.

Secondly, my game won’t allow me to have more than two. Once I have two in my inventory, I can kill as many Dissonance Resonators as I like, and the game won’t give me any more. This led me to think that Dissonance Resonators were not necessarily the source.

EchoLoc2

Thirdly, the game keeps flashing a message in the lower right of the screen, telling me I just acquired an Echo Locator, despite the fact that I could have acquired it an hour ago. The message makes it look like I just got one, and I associate that with my current activity.

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I had similar thoughts before, regarding the story being all over the place. But after taking a lot of time to read it all again, it seems to me that HG just likes throwing out in-game lore… a lot… rather than adding to the story. I think they want more mystery than story.

However, they do have a central theme and a main story that involves everyone. And everything else(a LOT) is just world building lore that is never seen in game because its a world from long ago. Not even traces from this old world are seen except from a few small ruins and plaques and maybe two space encounters.

Edit: (forgot to finish my thought. Lol.) However, more recently, it seems that recent lore entries into the game seems to be written less cryptic and more direct. And the lore is about current events rather than past events. As if HG is trying to tell a story with their lore now.

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