So there it is, a dead walker…two of them actually but the second isn’t in the screenshot:
The first thing you’ll probably notice when you shoot them is likely that you’re doing zero damage…that’s because when they first spawn they are mostly invulnerable to damage until all the armor pieces are shot off them.
The ones I fought were at wanted level 4…they had five pieces of armor, upper legs, lower legs, and near the top of its face…as long as one piece of armor is still on a walker you cannot damage it.
Once the armor is off you will need to sink A LOT of ammo into its head before it dies. I lost count of how many full clips of ammo I sunk into them, it was just clip after clip after clip…and I have an S-class alien rifle with +89% damage. But regardless of weapon, make sure you have lots of ammo crafted ahead of time.
Their beam will do a lot of shield damage if it gets a full on hit on you but luckily they are not that good at aiming…I ended up retreating into a tight spot between some ruin pillars and while it could have hit me there the AI was not good enough to cope with precise positioning and aiming…if you need you can dig yourself a trench in the ground and you’ll likely be mostly safe if you need time to regen shields.
But you do need to be out and about to take out all of its armor pieces because it does not stand still, it is always moving and circling.
You can’t hurt it with a mining beam, you need a proper weapon. I had the Boltcaster with the Boltcaster SM, and another class B RNG tech attachment that gave me a bit more fire rate and lower reload time.