Help a fellow Traveller

I’m on normal (PS4, v1.37) and I can usually buy around 500-700 t9 (among multiple ships/trading terminals) when I visit trading posts in “Wealthy” or “Opulent” systems before it maxes out. When I’ve visited less rich systems I might be able to buy upwards of 100 before it gets maxed out. If you’re on a different version, or level of difficulty, it could be harder. may even be harder to find near center.

As mentioned below, scanning the plutonium (or other stuff) for residual T9 helps, I’ve even found some systems with it in the Iron, which is kinda of a pain, you end up mining iron forever, throwing out huge batches of it to keep the T9, but it does add up. Just make sure to have a good bit of Carbon, or other charge stuff, for the mining tool as you’ll go through several full changes to get a few hundred T9.

But if you can’t find it anywhere no matter what, it sounds like a bug. There should be some around, maybe not enough to stockpile a bunch of warp charges, but enough to keep moving at least.

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Hmm. I’m playing on survival, and I’ve never seen that much T9 (500-700) for sale. Yes, It’s fairly common as a secondary resource, but like you said it takes forever to gather large amounts.

Sadly, that’s what I’m trying to do. Although I have noticed something. Barren planets (barren, not dead) and lush planets seem to have higher spawn rates for T9 flowers.

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OK, ya’ll, lol, I get my T9, when I start jumping, which I will do today, I go through 100 to 150 warp cells. I’ve make an issue under the bug thread about lack of T9. In the new update, that is coming, they are gonna fix the issue about buying T9.
My comments were to point out - ya can make anti-matter - but ya can’t make warp cells.

I have over 4K of T9 to make my cells.

The last galaxy taxed a lot on my resources.
This galaxy is not bad.
Heading to next.

be safe - don’t let Emily get ya!!!

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I would expect survival has much lower quantities for sale. even in very wealthy systems. On Normal, the first ship at a trading post might have 300-500, occasionally I’ll get above 600, then a second with less, the third might be empty or have even less, but the total take from whatever I can buy in the first go around will usually be in the 500-700 range. I can’t even imagine playing on Survival or Permadeath. I play to chill out, that would be too stressful. lol

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Yeah, I see maybe 150-250 T9 the first time, maybe 50 the second, then it’s negative.

Survival can be stressful, but it’s a thrill. The first time you run out of zinc in extreme weather? What a rush.

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I believe you will like the Ogtialabi Galaxy.

90% of planets are Extreme in one or more categories.

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I’m sure I would! I can’t go back to find out though. Luckily the galaxy I’m in is a “raging” galaxy. And yes, everything is trying to kill me :rofl:

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Did I read that correctly? Some planets in further galaxies have multiple hazards or even multiple extreme hazards?

I have not seen this at all in Euclid. Regardless, I thought double hazards should have been a possibility.

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Indeed. I was on a barren planet, at night, taking cold damage. Storm blows in and adds heat damage. Scary stuff.

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I have seen that on desert planets in the switch-over between temperature hazards. However, the new hazard has always replaced the old hazard for me after a few seconds.

I guess I misinterpreted the statement about multiple hazards. I assumed the statement referred to simultaneous and constant hazards. I could imagine a hot and radioactive planet easily.

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In Ogtialabi Galaxy, 90% of the planets in every system is extreme.
Some the planets have two extremes.
Sentinels, hazard.
Creatures ripping you apart as you step out of your ship.
Storms that triple the damage.
The galaxy that kills.

To Quote a weapons master “It will Kill”

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No no, it was simultaneously. Not a switch over. They were both active on my screen. Not sure how that works logically, but the game does defy logic. From time to time. I’ll keep an eye out and grab a screenshot when I can.

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I always presumed there are 3 ways planets can kill us, and they act independently of each other

  • Temp
  • Rad
  • Tox

apart from being killed by attacks, and drowning, any others?

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I have noticed on some barren/dead planets that even with none of the above effects listed, my health steadily drops. Sometimes at an alarming rate. That may have something to do with my shield icon being red, though it happens even when it is not red. I have not really paid attention to my shield.

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Dead planets drain your life support faster than other planets.

Random damage isn’t unheard of either. I still take damage while my pulse drive is active. Almost killed me the other day.

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I sometimes take damage exiting my ship even when it is not a long drop. That seems to happen on planets with extreme conditions. Must be the initial shock from a blast of cold/hot air :grin:

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wuut :confused: surely this is a bug

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Yeah, pretty sure it is. Sure scared me when it first happened. I thought it was pirates. “How am I supposed to defend myself?” I said. Then I thought it was space debris. But yeah, bug.

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Oh, and proof that barren planets have extra T9.



Seems they moved T9 from “dead” to “barren” (has cactus) planets. This on was labeled “terraforming catastrophe”.

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was that one group or did you find dozens of groups like that?
ive found large groups which is one and no others for wide areas covered.
ive found dusty planets that are water worlds and islands, nothing dusty about that!!! lol

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