There’s a new craftable fuel cell for launch thrusters can’t remember what need to craft but I know ferrite dust has replaced iron, pure ferrite has replaced detritum (no longer needs exocraft laser), thats all I can remember from top of my head
Oh wait, carbon tubes and metal plate makes fuel for launch thruster… Er, I think. And carbon makes the tubes and ferrite dust makes the metal plate.
Oh and eh, try not to freak out when you see Solanium.
There’s a new refinery machine, can turn ferrite dust into pure ferrite, pure ferrite into magnetised ferrite, carbon into condensed carbon etc.
The scanner and tagging is incredible and just makes finding resources around you so easy.
Oh and terrain manipulator is now how you mine those ore deposits, you’ll have to hold on to it from now on Mad Hatter.
Multitool and suit upgrades have had massive rehaul. It’s hard to explain but it really is much better. Basically you get upgrade modules, you buy the class you want c B a or s class, for the module you want, minin laser, scanner, grenades etc.
So for example I got two s class scanner modules, one of them increased my flora, fauna and scanning range by itself, the second one improved just flora and range but also decreased scanner cool down they’re procgen modules, never know what Yr gonna get.
And a module can become over loaded, so if you have too many upgrades on yr mining laser or scanner, it becomes unusable so you have to keep a delicate balance in each core component and replace upgrades as you get better ones.
Using multitool as example but this applies to all upgradable tech.
@Mad-Hatter edited in some more info there for ya, did you see we can recover our old bases?