Is there a limitation on how far you can warp when following a path to a waypointed destination in the Galaxy Map?
The blue line only takes me approx 400ly but my freighter can go over 2400 ly.
Is there a limitation on how far you can warp when following a path to a waypointed destination in the Galaxy Map?
The blue line only takes me approx 400ly but my freighter can go over 2400 ly.
Max warp distance depends on the ship/freighter you are using. A freighter is usually capable of larger distances than a regular ship. These range values are displayed, as you can see for your freighter. The same is the case for normal ships, a distance you can warp max, should be shown. Of course the max value for this is dependant on your ship/freighter setup.
You have to look at the direction the blue line took, and guess (easiest to sight along it from your start point). You can travel the full range, but the game won’t plot all of it for you. It’s a bit hit-and-miss, but you generally end up in roughly the right area.
Sorry, I guess I wasn’t clear, @DevilinPixy. What I was trying to say was is there a limitation to the galaxy map’s blue line as it seems to go no further than apprx 400ly no matter how far your freighter can travel.
@Polyphemus, ah ok. So weird. Thank you and I will give that a try. <3
No problem, I understand what you mean now. It is quite limiting indeed to have direction towards waypoint not go out as far, considering we have a freighter to use as well.
I line myself up using my current location and the blue line as an aproximate and then go straight for the ‘middle’ as I’ve noticed the blue line tends to be a sort of spiral towards your destination
Hope that made sense.
Guys just a small question: What’s the entry price for a freighter? 300M ?
I picked mine up for about 50m or so when they were first introduced, when I upgraded to a Super Freighter I had to pay an extra 126m (approx) plus trade in.
It shouldn’t be that expensive
For a C-class with 15 slots freighter you have to pay 80 million units.
Beware though that you don’t ask the price of a freighter before you have this amount at least.
As I have experienced, you only get the chance once to buy a freighter of this amount.
All the other times you ask for the price you end up with a higher one…
Thanks for the help guys! @Oshoryu @heartphone @toddumptious
Your welcome, hope it was of some help.
My turn for some advice.
As some of you may know, I’ve been flying a C-Class Hauler for a while now, and I’ve finally seen something online that would be a worthy replacement.
It has the same cab and chassis, but the four wing-spheres are replaced with actual wings. It’s even the same colour as my beloved hauler, so it fits with my own head-canon lore that I’ve, ‘upgraded’ my ship.
Now as I’ve seen this online, portal coords will be the quickest way to get there but that means a base relocation, (unless I’m missing something) something I wasn’t planning on doing until after Next drops.
And there’s my problem, wait it out or go and get it? They might introduce a way of upgrading your current ship in which case no worries, I’ll do that.
I’m gonna check the coords and see if I can get there without portalling. Hmmmm.
For most practical purposes, a cheap freighter is just as good as an expensive one. The cheap ones have the same ship parking space, and the same buildable base area, as the expensive ones.
Cheap freighters don’t have the same storage slots or warp range as expensive ones - but once you’ve collected a few 48 slot haulers in them, the storage hardly matters.
So what you’re pretty much left with is that expensive freighters look nicer than cheap ones. Which might be an issue if anybody else could see them. But they can’t.
Buy the cheapest freighter you can, as early in the game as you can. It expands your possibilities enormously, and you can always trade up as your cash allows.
And even a cheap one can go in blue systems. Not so bad if you don’t find the blueprint for your ship.
@Oshoryu
If you have the storage space for a base relocation & are not sentimental, you could always take notes on your current structure & relocate to acquire the ship, then return & simply rebuild. That way, you get your upgrade but remain ‘home’. Rebuilding is pretty quick so long as you have the storage capacity.
Warping takes huge amounts of warp fuel. I burnt through a full haulers worth of fuel using my fully upgraded S freighter (2.8Kly/warp) to get to my old base location to acquire a specific ship. Massive distances even after Black Hole Roulette.
Portal hopping is a far better way if you have the coordinates or portal details. (I had neither).
Just ensure you have your return portal’s details or space-station teleporter logged in your sellection so the jump back is just a button press away.
Careful preparation is the key to a trouble free hop.
Thanks @Mad-Hatter, I’ve been prepping myself for a move anyway soon (too many comm balls) plus with Next coming up but was hoping to wait until I was forced to move by some planetary cataclysm which changes the biome as I really like it here, bar the comm balls. Plus I like seeing the changes and documenting them via photomode.
I’ve created a new Notebook in MS OneNote to better manage my inventory and generally make my life easier so storage isn’t an issue, just finding things…
But yes, I can always come back and set up shop again. One question, if I leave my current base, (complete with commballs) and claim a new one, if I then go back and reclaim my old base as you suggest, would the commballs remain or be removed?
Thanks
The comms will remain if a base is moved: they are eternal. Would be nice if they only showed up following a scan. Perhaps the next update will introduce special scans.
My only concern around going through a portal and claiming a base when looking for a specific item, is the possibility of borking someone else’s system.
It is the reason I am now burning through warp cells ( my thanks to @Polyphemus and @Mad-Hatter for teaching me how to use the Galactic Map effectively!) trying to visit a specific system myself.
I’m wondering is it safe to claim a base in the same system as another player and then when our business there is complete claim a base in the next unclaimed system we warp into --will their base still be borked?
So I guess I’m saying, if you’re going to try the “go through a portal and claim a base to bring your ship there” method of travel, this may be a thing that can happen.
Yes. It is important to know that the system you intend to move to (even temporarily) is not already inhabited. One would presume that looking for a beacon (visible due to base sharing) on your first visit would allow you to identify if there are any bases already in the system.
If there is: resort to plan ‘B’ and warp.
Good point, and exactly the thing I would like to avoid. I have the coords and have converted that to a portal address so I could travel either way.
The coords come from a video on youtube and no warnings were given about borking someones base…
Maybe I’ll wait and see what Next brings first, perhaps those giant rings will be activated and we can portal jump with our ships!
@Oshoryu @TravelEcho
Step through the portal & look in all directions for a beacon (it will still show if it is off planet). Checking at night limits the chance of not seeing it.
No beacon, no base-share base to disturb.
Safe to proceed…presumably.