Have decided to give ** Cyberpunk 2077 ** another go (PS5) now it’s had a few updates. I haven’t tried the DLC yet as I wanted to see if it had improved .
I was only aware of the updates & had no idea how much had been added or changed when I jumped on.
Short answer is ‘Yes’. It’s much better now.
I’ve left it on mostly standard settings except for the music, (which, for me is a bit to harsh to endure constantly).
The draw length through out the city (& nearby desert) is beautiful now & tiny details are now so much clearer.
Given the rush-rush pace of the city it’s easy to forget to just walk & soak it in. The creators put a lot of work into this massive city & the lack of cut & paste really gives the various areas their own unique feel.
At times it feels like you are an ant in a massive machine with the buildings forming tunnels over the pedestrian & traffic areas. Some areas are beautiful while others are industrial. The blending is very well done & much like many real cities there is a definite feeling of layers created over time.
So much variety to discover (& loot) by walking just by not sitting in a car zipping past it all. I rarely run anywhere & just trot off to my destination trying to memorise my way as the city is massive & unpredictably complex.
The graphics for all the random civilians are much better & there are lots of random conversations to eavesdrop in on as you wander.
There are also a lot of butts. 
Many, many mostly exposed butts…everywhere. If you know, you know. Night City has many eye-opening things to notice & its not for the faint hearted. Just be ready for that. 
If you like the Cyberpunk/Bladerunner/Necromancer genre, this game embodies it all, plus some.
Unlike most of this genre’s movies, the game has a day/night cycle: At times the damp, gloominess & filth is transformed to warm, sunlight … and filth 
Driving is SO much better with a large variety of different versions of the various machines now cruising the city, each with their own atributes & uses.
I discovered some vehicles are now weapons equipped, which turned out to be a blessing during a ‘situation’ I encountered while night driving in the desert.
Although first-person is not my prefered driving view I have enjoyed switching camera angles simply to check out the very individual & detailed vehicle interiors before switching back.
I’m finding that the whole UI is easier now & it seems many things have been tweeked & altered. Skills, perks & crafting UIs have all been improved & doing various character & armoury upgrades feels more straight forward.
Being able to adjust your character’s appearance & keep a set favourite ‘uniform’ was a nice improvement. Previously, upgrading to ‘found’ items to improve your armour resulted in you looking like a bag-lady. It seems this has all been heavily overhauled so that mostly only armour has ‘armour’ atributes & everthing else is style so you can have armour equipped but still look the way you want.
The main story itself is a interesting but a little dragged out with the (required) virtual reality tasks feeling a bit tedious at times.
I found myself purposely avoiding the main tasks, past the first missions. (At one point your car is out of commission & I took this opportunity to wander all over the place, doing little side missions & getting’skilled up’).
C2077 is very combat oriented & its is crucial to get the hang of customised weaponry & upgrading your cyberware & using them together fluidly.
My only real whinge about the combat is the way most enemies are bullet-soaks, requiring an entire magazine in the face to overcome.
I’m not sure what bullets are made of in this city… wet croutons maybe…?
At times it feels like its deadly battle with childrens Nerf guns. I’m pretty sure after 50 shots with a Nerf gun to my eyball I’d fall down too.
Thankfully cyberware helps by allowing you to zap or cook an opponents noggin or sabotage enviromental components using tech. Once you get the hang of it, combat seems less stupid.
One change since I last played is the Police.
They used to get mad at you if you were too close now they have more patience. What I found out though is once you have pissed them off, they will now also chase you down & drive-by you gangster-style so skipping off in a random hijacked car isn’t necessarily your best option. Police cars are tanks.
Graphics faults are still a thing in C77 but for me they are hard to avoid in hugely complex games so I just have a chuckle & dismiss them.
Damaged vehicles sometimes end up in the road.
Sometimes objects such as bodies or vehicles go through each other.
I had a bizarre encounter with a cop during an under bridge shoot out where he was wearing a skip bin as a skirt. He couldnt get to me because of collision from the bin in the tight area & I couldn’t get many shots in because he was mostly shielded by the bin.
So there you go. If you read all this then well done for having a longer than 5 second attention span & if you were curious about Cyberpunk 2077 this gives you a bit of a post-several-update review.
Is beautiful to look at. Its crazy sometimes. For the most part everything works well now. The story is pretty cool and interesting. And there are just as many butts as I remember when I first played.
Worth a look.