Future Update Speculation

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Maybe it’s my mind fulfilling what I want, but recall Sean’s Deep Dive mentioning Worlds 2 as a “more to come” or “beginning” type release.

Re: Custom quests. Kanaju built a DIY ProcGen system that looks like it has possibilities for players to create their own quests. … Not exactly what @sheralmyst proposed, but might be doable. The process is external to No Man’s Sky, but could become a new game mode.

One player’s test of Kanaju’s method:

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Abandoned systems have abandoned variants of planetside POI’s.

I feel with the desolation that is a gas giants environment, it seems fitting they should have their own ruined variant of structures. Perhaps mostly the ruined skeletal remains half buried with sand piling up around it’s struts, you need to use the terrain manipulator to access their former function or hidden loot.

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With the addition of the Leviathan Spawn fish to ocean planets, it wouldn’t seem out of the ordinary to find ourselves suddenly catching the odd Psychonic Egg or Spawning Sac, now that we know oceans are where they spend the first few hundred years of their lives

I wouldn’t be complaining if this became a new way to obtain psychonic eggs/spawning sacs and would also add even more incentive to fishing on top of the recent additions of milestones/rewards.

Just an idea that occurred to me as a lore ready alternative source for living ship upgrades.

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Did we ever get the Incinerator as a mod? I had lost track of this thing then remembered it as I was filling the new weapons rack storage. I am so glad I held onto it. Can’t even remember which update accidentally put this into my inventory.

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I think the Minotaur Flamethrower arm during Liquidators and now the Exocraft flamethrower attachment are the closest we’ve gotten to it “officially”.

My old room mate, who doesn’t really play NMS all that much or too often, maybe a month every few years, loves to bring up the fact he has this cool bugged flame thrower mod for his multi tool XD

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I have it, its really nothing to write home about. Short range and weak compared to other modules. Its more of a novelty than anything.

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Firebat_SCR_HeadAnim
Don’t tell this guy, but flamethrowers are really inefficient weapons.

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Yes they are but, it looks really cool.

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I instantly heard “need a light?” and “fire it up!” like it was PTSD :joy: used to love starcraft, never played the second one though.

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My first family holiday abroad was to Bulgaria in 1997/98. I had no idea what a black market was but boy was I happy to come out of a stall with the mortal Kombat and mortal Kombat annihilation movie soundtracks on cassette.

On top of that I also purchased a copy of Tekken 3 for PS1 which I’m certain wasn’t even out in Japan for at least another month and probably another 6 months or more before EU localisation (also in a time when they waited for the arcade cabinets to make enough revenue before releasing home port).

To my surprise I still had money from what my parents gave me, what is this weird place where games cost as much as a packet of crisps?

I decided to see if they had any games that would run on my bare bones win 95 pc and I knew I could run command and conquer style graphics. So StarCraft jumped out at me, knew next to zero about it.

What I learned when I got home 2 weeks later was, Tekken 3 wasn’t going to work without a chipped/cracked console, but StarCraft worked a treat on PC.

This is a really really long way to get around to just wanting to say, I can’t listen to the mortal Kombat movie soundtracks without thinking about StarCraft and vice versa, I must have had them on nonstop while playing.

Seriously though, next time you find yourself playing StarCraft, throw on Engel by Rammstein :ok_hand:

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This is more ‘wish list’ than ‘speculation,’ but here it is…

I’m at that point where my frigate fleet is taking baby steps, so sometimes they need repairs. As I was clambering through a maze of catwalks and such it occurred to me that this would make a great place for a massive firefight with the sentinels. Or pirates. Or defenders when I’m being a pirate. All of the above.

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Yes. That way we can say “get away from her you beach!” before kicking them off into the vacuum of space.

I hadn’t done much of the frigate mission aid requests since they introduced them but they seem to work a lot more sensibly now.

It used to be if you put yr frigates on a mission and logged off afterwards, you’d just have them all waiting to debrief when you log back on.

Now I’ve noticed they’re a lot more frequent, I had one mission call me for aid on three occasions once and saw all three events in the debrief.

Also even if you log off right after sending on frigate mission, you might find one or two still have x amount of hours left because they’re waiting on a response from you. I’m not sure when the change happened but it’s nice to see them now as I was very much in the habit of sending my frigates off as last thing I do before calling it a night and would never get them.

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Who here thinks there’s going to be a “Worlds Part 3” update? I think there’s going to be Part 3. This is Sean’s direct quote from the Worlds Part 1 Deep Dive video:

“The update is called Worlds Part 1, because, I guess, there’s much more to come.”

I think World’s Part 3 will release this year. The summer update is always a BIG update, so that’s my speculation. So what will Part 3 update? My guess is points of interest like our settlements and colossal archives and trading posts. I think our settlements will be turned into quest hubs where we will be given quests that don’t require us to leave the planet or keep the quest chain within the same solar system.

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The main speculation at the moment is around a new class of ship - the “Corvette”, which seems to fit somewhere between a regular ship and a freighter. Data miners have found reference to the Corvette in the game files, along with indications that a base can be built on board.

Not much else seems to be known.

I would be surprised if settlements get a lot of attention. They don’t work very well, they’re not particularly interesting, and they’re probably close to the limit of game resources that can be allocated to them.

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I thought that was “Corvette”? Would make sense, since it’s common sci-fi shorthand for “smallest size of capital ship”, even though that’s not at all what the naval term originally meant…

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Sorry, my bad. corrected.

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After building recently, on an extra deep water islandless planet, I noted in the inky blackness, how it felt a bit like a little personal space-station.
Alone, dark & dangerous.
Got me thinking, that the rumoured mid-sized Corvette might be a relocateable, private space station base.
Perhaps something to serve as a research facility for Citizen Scientist travellers or perhaps to allow for an asteroid field mining base to send drones out to harvest goodies.

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Seems to me, that’s more or less what a freighter already is. If we’re going to conjecture on the usefulness of a corvette, I think we need to concentrate on the things a freighter can’t do.

Taking it further, is there any useful possible function that is not currently provided by either your regular ship, or your freighter?

Why would we want a corvette?

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I’ve been thinking about this for a while, and apart from being a portable base, which could make planet-side exploration a lil cosier, I’m afraid these might just be another settlement-esque feature (technically impressive, functionally shallow).

Having NPC or even player crews manning different stations on a Corvette and giving those stations functional use would make for some really interesting gameplay though, something like FTL where you undergo a procedural frigate expedition hands on. I really do hope they’re not just floating bases.

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