This sounds like the same issue @Polyphemus has when he tries to return to his ETARC capital base system.
I’m pretty sure I know the cause of my problem in the star chain, and it’s unlikely anyone else is suffering exactly the same thing.
Before Atlas Rises, normal mode games and creative mode games were completely separate. They had different saves, and bases made in one could not be seen in the other. They effectively occupied different universes. At the same time, you couldn’t just build a base anywhere you liked. You had to find a predetermined base site.
When I was setting up the ETARC headquarters, I chose a normal mode base site on the Edison planet, and built a temporary base. It meant giving up one of my five save slots to do this. I then went into casual mode, and built another base in exactly the same spot. This cost me another save slot.
This then meant that nobody else could claim the headquarters bases unless I allowed it. The idea was that we could take turns being the custodian of the headquarters, with one player handing on ownership to the next.
Then Atlas Rises dropped, and the normal mode universe and casual mode universe were merged. It was all combined into one save file.
This then meant that I now had two bases from different game modes, now occupying exactly the same spot. The game can’t handle this - if I visit Edison, it takes the game a few minutes to realise that this data conflict exists - and then the game crashes, and corrupts my save.
It doesn’t seem to affect anyone else - presumably because they don’t have two conflicting bases occupying the same space. The bottom line is that I can’t go back. If I get close enough for the procgen to create Edison on my system, I crash.
It’s a strange one alright because normally you can’t see bases you’ve built on another save on the same profie.
I know you can change the content of a base using a save editor, I’m wondering can you change the location of a base using a save editor?
Thats an interesting problem.
Have you tried disconnecting from the internet going to edison, building a new base on the other side of the planet reconnecting and uploading the new base real quick?
Could remove one base from that location server side.
Might need to flush the edison bases from your game save first.
Edit: try that from the game save that you dont want to keep the base from. Then access the game from the save you do.
The saves in which I created the bases were corrupted and lost years ago. I can’t survive long enough on Edison to build a base and upload it (an uploadable base has to be fairly complex). I can’t delete structures in my current save that were made in another save - it’s like trying to delete another player’s buildings - the game won’t let you do it.
In any case, I can’t physically approach the base to delete it - it’s in space, above the planet
The problem seems to be that on Hello Games’ server there is a data mismatch linked to my account, but it only gets expressed and throws an error if I visit Edison… Over the years I tried various strategies to solve the problem, but nothing worked.
Anyway, all this happened years ago, and I’m not really bothered any more. If I can’t go to Edison, it’s no great loss, and certainly not worh putting a lot of effort into fixing…
Thats an unfortunate series of events!
The reason I mentioned it is Ive had similar issues. Been using the same home system for six years across normal/perma/survival and done exactly that.
From the Light No Fire Discord:
Is that the same starchain? It should not matter if he’s on PlayStation or not, right?
A couple of points:
At the time we were trying to establish an ETARC / CSD headquarters, the PC and Playatation universes had no communication. They were identical, being derived from the same algorithm, but they were completely separate. Planets named in one would not be named in the other, bases and comm balls created in one could not be seen in the other.
Once you start looking, you will find the NMS universe contains lots of star chains. It’s a function of No Man’s Sky random distribution that it’s randomly non-random. Sometimes things organise themselves. The star chain we tried to use was a particularly good one, but there are others just as good, or even better.
When the universes were merged for cross-platform play, some very peculiar things happened to the naming of systems and planets.
I don’t use a Playstation. To identify the chain you’ve pictured, it would probably be necessary to have a Playstation user analyse it.
Don’t think so.
Ours is near level in the Alpha quadrant.
As @Polyphemus says… They are fairly common.
If you spend some time spiraling about in the Galactic Map, you’re sure to find one.
Trying not to lose my mind over the OP calling stars, planets… I will not let this ruin my day… I must not
I’m half joking I see this mistake made quite a lot on Reddit posts etc and have on every occasion, not being that asshole. I do like to go in if I can and downvote anyone whose only gone in to comment with a lecture on star and planet classification tho
Confusing star systems with galaxies seems the most common error on Reddit by new players.
He also said he had no reason to assume yours and his find were the same. And yeah, it’s sad to see that some people use terminology from a domain as synonyms (no distinction between planet / system / galaxy in the worst case), because it means they never learned that.
But you know what I tell myself? That’s what I sound like when I talk about the stock market. “some equity guy bought a stock, an option, a hedge, y’know, that’s what they do man!” And the finance colleague at lunch rolls his eyes audibly. How do I wish he treated me in this situation? That’s how I treat the person who mixed up planet and galaxy.
When I went back to revisit the ECSD systems I help chart with TSG, the systems have new planets or planets that are gone completely. So it can happen that a system will have undiscovered planets now, even though they were 100% charted a couple of years ago. As far as the pc/ps discoveries, these were merged awhile ago. Conflicting discoveries were resolved by assigning the one with the older discovery date. (I.e. first one wins)
As a side note, on the planet in the ESCD that remained the same, the flora and fauna had changed. My discoveries were listed as extinct.
I noticed on my recent travels through the sectors, for systems that were fully explored, online discovery services will give you the old data for the planets in your discovery tab.
As soon as you do a full system scan from a Freighter, it will overwrite the old data on your platform where conflict is detected (e.g the planets a different biome now and hence undiscovered etc) but any planets that were unaffected by universe update or mergers will remain with the same names.
This change is only in your local cache, the next Traveller to pass through will get the old planet names and biomes in the discoveries tab upon arrival until the new state of that system is uploaded to Discovery Services (I made sure not to upload any of the discoveries changed by scans while doing the base census/fishing map because I was just passing through, didn’t feel earned )
When I was looking for a perfect fishing system within the starchain there was a few times I thought I found one only to find out the biomes got changed entirely on a fresh system scan.
Is there a new home system in the chain? Ive got a week off in a couple of weeks wouldnt mind knocking out a base or two if there is.
The idea of a “home system” dates from the times when you could only have one publicly visible base per system. We all intended to occupy systems as our own “homes” within the chain.
None of this applies now - you can build as many bases as you like, wherever you like. If members want to build bases within the chain, there’s no reason not to.
Equally, you can visit other players, and join their game, whenever you want. The reason for occupying the chain has also disappeared.
I get that, Ive always just liked the idea of a capital system where theres some cool bases and random meetings. Thats why i originally built out Farpoint I guess.
If Ive got time Ill have a session exploring the chain when im off.
I’d been working through the starchain the past month plotting what bases I came across. I’ve mostly done the entire spine and some of the large regions one either end of the starchain, this is what’s currently there if it’s of any aid to you while looking for places to build.
I took a break from the census to do some Lore cataloguing last week, intended to go back but Kidney Stones had other ideas ’ ^ _ ^ Hope to get back to sitting at my PC and returning to spacefaring data entry this weekend!
I did most of the spine on console before I realised not all bases were visible, and some only through checking local spacestation teleporter, so I switched to PC to make sure I didn’t overlook any afterwards. There may be some systems in the top half of the chain that have more bases than reported in my list.