Datamining (Maximum Spoilers)

I have not checked recently, but they have been there. The text length is limited isn’t it? And I am not a big fan of the pop-up message. I would prefer to actually need to engage the object to read the message.

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Agreed. I dread landing near rendezvous points because of the com ball messages. Having at least a toggle would be nice. But having us interact with them to see the message would be better.

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Today’s datamining news: XESS and FSR 2 support, and the new “Portal” Menu being animated/dynamic?

I’ve cross-checked with older Archive versions, as well as LibMBIN commits, can confirm both of these arrived with Endurance.

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so this new ui is called InfoPortal (makes sense), and must cycle what is shown on it.

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If their variable names are correct, yea. It makes a lot more sense, coming from just “PortalPage” tbh.

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Found a weird new building HUD? Confirmed it wasn’t there before endurance : UI/HUD/HUDQUICKBUILD.MBIN

Reminds me of the old Pre Frontiers menu, with a UI refresh and style of the new menu.

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Also this… MODELS\TESTS\BUILDHOLOGRAMTEST.SCENE.MBIN

There was also a Gravity Volume SCENE in the tests folder somewhere that shows up as a new file on the 3.94 (Endurance) vs 3.93 (Leviathan) which is just a giant cuboid with a gravity component attached.

Also also, looks like HG might be planning to reduce the install size? They added Oodle Data as a legal reference, which is an Epic Games made SDK for compression, which seems particularly targeted towards .PAK files… Not sure if it’s used rn or not.

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nice…would love to be able to store addresses

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Lol no it’s not attached to the portal sorry. I just replaced the portal page with this HUD element to get it to load.

That’s my defacto test method now :stuck_out_tongue:

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Ah cool…either way I still want to store addresses lol

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The combat wiki section goes till 6 entries, doesn’t it? Endurance added an icon for a 7th entry but, for the life of me I can’t find it in game.

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you mean combat7.png ?
COMBAT7

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Yep, that’s the one. Probably used elsewhere, I didn’t look at the wiki too closely tbh

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Its definitely referenced in the wiki
value=“TEXTURES/UI/FRONTEND/ICONS/WIKI/COMBAT7.DDS”
value=“TEXTURES/UI/HUD/ICONS/WIKI/COMBAT7.DDS”

Topic ID UI_GUIDE_TOPIC_AMMO
STRING ENTRY - Ammunition

Not sure what triggers it to be added to wiki…but it has to be unlocked to appear

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Hmm, are all wiki topics unlocked in creative? I’ll go take a look if it’s there. Although if it’s got a working string then it probably is working

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the current PAK files don’t but thats a high possibility for the switch update to make them smaller.

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Decided to have a look,

Looks, cool…one of these days i need to find the time to fix my model viewing as 1/2 them still look exploded lol…mesh0 is one of those lol

Gravity: (I assumed this was added for gravity lift, in freighters but not sure)

Well have a look later and see if i can find reference to material / dds files it uses.

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Interesting… Does that generator thing for the hologram look familiar? I could’ve sworn I’ve seen something similar on a frigate…

Gravity Volume… Yea no clue apart from a test for localized gravity?

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Gravity volume is just a cube, it fits inside the other…
so I was thinking it was just a place holder with a visual bounding box for testing

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Visual bounding makes sense yea… Althought iirc HG’s collisions are usually just big solid boxes instead of something carved.

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