not sure. boxes, one with a visual bounding area to ensure you know where it its. maybe it is meant to be an invisible trigger? FX?..but for now 2 ugly boxes lol
Yes. It is called the Industrial Pump and it came to the game in the Frontiers update. They show up in the settlements and you can build them. They make a bit of noise and smoke/steam (though they look like the electric pumps that we use on irrigation sprinklers, smoke would be bad )
Ahh I was wondering where Iād seen it, thanks for the reference
Iām guessing thatās just a placeholder then? I donāt think the materials loaded properly when I was checking the model out, so Iāll try and see if I can find out whatās unique about this test
Weirdā¦ Model viewer had materials enabled, so Iām guessing the model just isnt textured?
Since it mentions hologram, my guess is that this is a test mesh for the new build visualization. From the update page:
While building on a freighter, preview holograms can now be seen through walls , making it easier to see exactly where a part will be placed.
The texturing for this visualization is probably all shader based.
I believe all the references where shader based when I looked.
Looks like a distillery on its side. Are we going to get space booze to go with our nip nip?
Slightly different note from 4.0 speculation, hereās a really old unused UI that was probably the original Pre Release UI style. Looks a lot like IMGUI, which they use for their dev tools. Looks really cool either way, Iād love this back as some sorta cheat menu, or a special Atlas Interaction.
Makes sense, as IMGUI seems to be about the only agnostic UI framework in C++ (not that agnostic UI frameworks would be very common in other languagesā¦) and they have their own engine, so IMGUI would have allowed them postponing developing their own UI until a lot later in development, which is worth a whole lot.
I wouldnāt go as far as to say that Iād want that replacing the UI they built later, thoughā¦
Yea would hate this as a replacement of the current system, but looks like it could be a fun lil Easter egg for certain situations. 2015 Atlas was definitely a lot of of a hands on computer, rather than our all seeing Super AI
Just got around converting all the textures (DDS) to PNG in game. Based on Similar Code used for the ICONS I extract, but now loops through 57 friggin PAK files ā¦extracted was 12gbā¦as pngā¦12GBā¦
Not even sure why I wanted these lol, but
What did I learn? Thereās a chicken and monkey texture lol ā¦nothing newā¦but new to me lol
Chickens in NMSā¦I like it. Eggs benedict, sunny side up, over easyā¦ I am sure VyāKeens would line up every morning in the mess hall ready for their helping.
Au contraire. I think Vyākeens want their meals live and squirming (a la Klingons).
Perhaps but, having run a VyāKeen settlement for some time now, I have found them to be quite refined and given to rather romantic prose. I believe the Gek would be more likely to down a raw egg.
its a hell of a chicken color lol:
BODY
HEAD
guess it was used for testing Antelops
TEXTURES\PLANETS\CREATURES\ANTELOPERIG\TWOLEGCHICKENBODY.BASE.FUR.NORMAL.DDS
So looking more into the whole Spring Attachment stuff, I found additional references in:
PLAYERCHARACTER.ENTITY
Seems this is where the game is storing cape cloth physics, where attached to player, gravity effect etcā¦noticed there is a reference for cloth skirts?..not new apparentlyā¦
So from everything I can see this whole, 4 parts head, pouch, damper and tail will clearly be something attached to the playerā¦and Iām still picturing kangaroo / mario tail suitā¦
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