Beyond BEYOND - wishlist

Hello Games has done well to answer almost my entire wishlist (sometimes not in the way that I expected, but always done well.)

Therefore my standing wishlist is quite small.

  • Humanoid/ alien enemies that shoot back. Pirate dens and boarding fights would be a good avenue for this.
  • I agree with the difficulty with landing issue. This is an irritation every time I try to land anywhere. At first I thought it was because may ships were too fast (S-class fully upgraded fighters.) But with the lumbering living ship with no upgrades, its obvious this isn’t the case.
  • I would like a return of the “upload all” for scanned discoveries.
  • Most of all, I would like the one thing I have wanted from the beginning: a true enemy. It looks like we are on the cusp of having one …its just taking a while to get there. The abandoned systems and biological horrors looked like the start.
3 Likes

That has returned a while ago…

3 Likes

If it has returned for PS4, it is not obvious.

Just to be clear, I am not talking about uploading all discoveries. There used to be a way to upload discoveries for the list of animals and plants on a planet (or scanned discoveries as I put it.)

4 Likes

Ah… no idea about that, to be honest. Never used that to begin with.

1 Like

On PC, for me the “Upload All” that shows on the Discoveries star system page does upload flora, fauna, minerals, and waypoints.

2 Likes

I have submitted a request for at least an 8-point compass, preferably with intermediate ticks. That would greatly help us stay on course.

The more who submit a similar request, the better it stands on getting on the Hello Games To Do list.

5 Likes

PS4 has the"Upload all" as well. I do not like using it because there are times where I name systems or planets for familiarity later.

3 Likes

It may have happened a while ago, but I just noticed that the Pulse speed no longer sounds like someone making noise by rubbing a balloon. Nice job, HG!

5 Likes

Adding something similar to how this Scavenger maneuvers would be so much fun. I’m thinking downhill rolling puzzles… or spider style parkour courses if it could have the ability to climb.

3 Likes

Hanging vines and marrow bulbs as QS deco items

4 Likes

Alternate HUD UI/UX as QS items.
A multitool merchant that has a wide variety based on system, etc.(instead of the random single multitool)

2 Likes

Being able to plant and grow Marrow Bulb and Kelp Sac. I want a garden of light!

7 Likes

10 Likes

I have a new wishlist item/idea:

I’d like for the beginning sequence to offer more standard variations.
Things like a random basic C class multitool, a random C class Fighter or Explorer starter ship, (rather than the same old Radiant Pillar BC1).
I’d like for the exosuit colours & textures to be a bit mixed & different each time & maybe any anomoly helmet.
It would be nice if the ‘leftover’ inventory contents of our suit were a couple of random, potentially useless/useful things.

It just feels that the begining sequence doesn’t quite gel with the ‘regenerated traveller’ theme that later repeats (sort of) during the Atlas missions.
To me, it would feel more ‘personalised’, if on start-up, certain elements were randomly generated, thus increasing the immersive experience of being this stranded & confused traveller.

4 Likes

Suggested tweak to location hunting.

I find that being given the exact location of ruins, crashed ships etc. via a lock-on icon is just a bit too simple.
I’d like to suggest that a general, approximate location icon be given, with an exact co-ordinate supplied to further refine your search once you land, (or hover slowly).
This encourages a bit of exploration & takes away the rather boring point & shoot of the current arrangement.

This could be a game-play option in the settings, to allow us to toggle from the current exact location autopilot, to a less exact, generalised location.
This could also include an option for ‘ALL’ such as everything that has an icon marker.
‘SEARCHES ONLY’ for things like wrecks & ruins.
Or NONE so that everything requires a bit of a co-ordinate hunt (although wrecked fighters & trading posts would be super easy anyway)

Just an idea… :thinking:

4 Likes

Along those lines, It would be nice to have a better reason be on foot. For example, on most of my game time, I generally never leave my ship unless there is something specific I need or building a base(not including the space stations). I like exploring but I haven’t felt much need to. I just land right next to what I need, get it, then get back in my ship. It would be nice if there was places that required on-foot exploration or places that required a vehicle or exomech only. Such as caves that go deeper and resources that are found very deep below. And you can’t use terrain manipulator for reasons like “the soil is too dense” or something. Or perhaps flying fauna that attacks ships with much force so you have to travel on foot more. Or perhaps ruins that have a button you have to press to open a door somewhere near by and you have to drive a land vehicle to that hiddem location on time in order to enter a room before the door closes to get a valuable resource. Simple stuff, but adds reason to be on the ground more. An incentive.

4 Likes

As an original day one player, I remember a time when bases were miles apart, there were no exocraft & ship summoning didn’t exist, (unless you found a base with a landing pad).
Big on-foot pioneering adventures were the norm.
Remember blasting a hole to shelter in before the Terrain Manipulator arrived?
We are a bit spoilt now with all our new toys & tech but I still wander long distances, albeit mainly to bounce between Knowledge Stones and Damaged Machinery while collecting Salvage Modules.

I always enjoy a chance discovery of a freighter wreckage while wandering about.

8 Likes

You also see so much more on foot as many things do not generate in from the air. Yes I remember wandering for hours on my day 1 vanilla experience. I was, in fact, too scared to leave the planet. Afraid of getting lost and never again finding my peaceful, blue curly-grassed paradise. How things have changed! Now I am fast-tracking thru the galaxies and selectively building a base in the galaxies I want to revisit.
There is a challenge in finding every fauna on a planet, especially if the list is long. It does seem though that the list is not as long as it used to sometimes be. My personal record for POI is close to 100. I don’t cash in as many of those as I used to. I do wish they would bring back the all Units rewards for scanning. Some scanning now gives nanites.
But to add to @Mad-Hatter s wishes, I would like to see more varied ancient ruins.

7 Likes

I would really like the Save Beacon icon to indicate your distance from it. When mapping out mining, gas and electricity locations if you don’t drop a beacon and have to quit the game you have to remap them all.

4 Likes

Those beacons should also allow you to name them.

4 Likes