Oh wow have yet to encounter this. Guess I’m going bird watching on a stormy planet when I next boot up the mercury process
Could’ve sworn I heard new elements to the music as well but it could be some of the stuff Paul added after next (during visions or abyss I can’t recall) that I just hadn’t heard yet.
Really enjoying my time with VR but then I see screenshots from players on console and pc, I find myself yearning for increased draw distance, texture detail and fidelity. I feel torn! I will return to classic playstyle once I feel its safe to return to my legacy save.
Finding exploration much more satisfying with Beyond. Not that it was ever boring but feels now more than ever like there’s a new adventure over every hill.
Absolutely love using terrain tool in VR, it’s one of the most relaxing and rewarding things I’ve done. No more struggling to get the tiny bits of minerals you missed floating in the air, can clean out a ore deposit in seconds and oh so smoothly.
The increased stack limit is very much welcomed, huge boost to quality of life.
Also like how you no longer need to pay an alien to learn words, and that you’re given a choice of what kind of word you’d like.
I don’t know if it’s just been luck on my part but I now find it much easier to lure enemy ships and sentinel ships planetside for a cool dogfight through some canyons without them spawning out or giving up the chase. I’ve yet to test it but I hope that old school feature of being shot down planetside leads to a crashed ship site spawn. Any takers wanna try it?
I don’t want to repeat too much of what everyone else already said but I agree with more or less everything above. Love new creature behaviours, sentinel behaviours, new ingredients, the increase in colour pallet for planets, cooking, taming, power, milking etc.
Just waiting for the last few bugs to be ironed out so I can really enjoy some of those features (e.g I can’t build more than two objects at a base in PSVR wihh out getting the build limit reached, which prevents me from even wiring those objects, especially if they’re solar panels or battery’s). I tested this base in non VR mode and I was actually able to build without the limit warning so it would seem things are seriously gimped for base building in PSVR. However I was not receiving the error as often at launch, it only really got out of hand with 2.09 and my base has become super glitchy. Walls constantly pop in and out of various lod stages or just blink out of existence rapidly. Even when I’m right next to them. I guess Sean gave everyone the weekend off (well deserved) so eagerly awaiting the fixes for this in 2.1 (I recall people in experimental having base issues until a recent experimental patch)
Another thing I’m really enjoying, something I wanted to do with my first time playing No mans sky back in 2016 but didn’t have the time was stream my entire playthrough, and cut it down into short videos capturing the entire story playthrough.
That’s what I’m doing right now, have 25 hours of footage so far, already got the first six hours squashed down into a forty minute video. I want to try split it up into twenty minute episodes a peice.
Also really enjoying the reworked lore and stories and how they all work together a lot better. Nexus and new iterations are wondrous!
One draw back to VR is the slower pace, your ship moves a lot slower and you run and jetpack slower. Even hyper speed is slower so there can be extra waiting between planets than one is used to but I imagine this is for the benefit of our stomachs and the engines ability to render the game twice on PSVR, more so than anything.
Now I really wanna go play it again even though I told myself I’m taking a break for a few hours
Screw it, once more into the breach!!!