Mods, feel free to delete this if you think it’s too long.
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The Exosuit torch can now be turned on whatever the time of day.
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While the Pulse Engine is engaged, the central ship screen now displays a clearer message about fuel use.
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Technology can now be installed in stages, allowing incomplete tech to be placed in an inventory and its individual components added over time.
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Technology can now be moved after installation.
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Significantly overhauled the system for pinning instructions for building technologies, products and base parts.
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Added the ability to pin a substance and receive directions for where to find it.
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Removed the Advanced Mining Laser requirement from large trees on lush planets.
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Added an Antimatter Reactor base part that generates antimatter over time.
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Added specific efficient Starshield Batteries for use in starship combat.
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Added ‘Warp Hypercores’, a large hyperdrive fuel unit with five times the capacity of a regular Warp Cell.
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Increased the base mining speed of the Mining Beam.
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Fixed a bug that caused resource notifications to stack up while playing without the HUD.
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Reduced the length of time resource notifications are displayed when you have multiple resources stacked up.
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Added alerts when new items are encountered or recorded to the Catalogue.
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Added the Optical Drill, a Mining Beam upgrade that increases the resources gained from mining.
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Added the Launch System Recharger, a starship upgrade that automatically recharges the Launch Thrusters over time.
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Added an extra slot to the starting Multi-Tool.
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When installing an upgrade module, the correct inventory is automatically selected.
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Adjusted the probabilities of low, medium and high security planets in Normal Mode.
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Adjusted the timers of Sentinel patrols on lower security planets.
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In normal mode, allowed some planets to never spawn Sentinel drones.
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Added a chance to collect geodes when mining rocks or asteroids. Geodes can be analysed to extract large quantities of substances.
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Increased the base speed of all Refiner units.
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In normal mode, increased the slot storage limit for substances from 250 to 10,000.
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Increased the wealth levels at which higher tiers of pirates will attack.
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Increased the base energy levels of the Mining Beam and the Terrain Manipulator, allowing for less frequent recharging.
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Replaced the ‘Find specific building’ component of the Signal Booster with a system of planetary charts. Acquire planetary charts from Space Station Cartographers.
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Navigation Data can be traded for planetary charts. Collect Navigation Data when saving and charting at waypoints and save beacons.
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Using the Terrain Manipulator to mine basic ground will award silicate powder, which can be used to refine glass.
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Added a note on the interaction label of NPCs that have already been visited.
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When craftable products are the current mission objective, they are automatically pushed to the top of the product list.
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Adjusted the frequency of rare asteroids.
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When buying a freighter, it now comes with some basic cargo already in the inventory.
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Increased the minimum speed while in space combat, creating better combat handling in most conditions.
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Increased the maximum speed while flying in space.
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Added a degree of roll when banking in planetary flight.
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The warning triangle in the cockpit is no longer displayed when the Pulse Engine is not being requested.
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Added a cockpit throttle indicator to show current thrust settings.
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The ‘Shields Down’ message is no longer displayed when claiming an abandoned ship.
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The ‘How to land the ship’ notification no longer displays immediately after planetary takeoff.
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When charging the Pulse Engine, the current autopilot target marker is now highlighted.
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Missions now add hints to highlight the relevant items in the build and crafting menus.
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Inventory popups are now closed automatically if you click outside of them.
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Tweaked the weighting of mission selection in the mission board to give a better range of available missions.
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Increased the likelihood of procedural upgrade modules being relevant to the player’s current tech setup.
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Added several new environmental protection Exosuit upgrades.
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Ammunition is automatically promoted to the top of the crafting list if players try to reload but have no available ammo.
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Increased the default stack size for Ammunition.
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The Mining Beam now has a much higher base heat capacity.
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Reworked the Mining Beam overheat mechanic: the beam now cools down correctly rather than instantly resetting; the Mining Beam does more damage as it approaches max heat; the Mining Beam changes colour as it approaches max heat.
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Innes has walked over 1400 miles. His journey continues.