Decided to organise the “TerrainEdits” data I have so far from the save file. It does not seem to be much, but might be useful to some. There certainly is some logic to it, but I may need to dive into the source code to actually fully figure it out. Not sure I want to …
“GalacticAddresses”
- Seems logical, although some entries have a different format, either decimal, or Hex (0x prefix)
- Hex may be used for actual bases, while decimal is used for regions/sectors?
- Easy to verify elsewhere in save data
- 256 entries total (indexed)
“BufferSizes”
- Amount of ‘Data’ values stored per indexed ‘GalacticAdress’
- 256 entries total (indexed)
“BufferAges”
- Unclear how this works, but assuming some value for edit age
- Values range from -128 to 127 per index, no duplicates it seems?
- New save starts conveniently at 0 to 127, then switch to -128 to -1
- Large save shows these being shuffled all over the place.
- New entries appear to be based on location, chunked somehow?
- 256 entries total (indexed)
“BufferAnchors”
- I have to assume planetary coordinates here, X, Y, and Z?
- Quite high value for height (Y) though, but might be calculated from core.
- Does not appear to be an offset from existing spot like Base Computer is used as origin for building parts.
- 256 entries total (indexed)
“Edits”
- Contains ‘Data’ and ‘Position’ per index
- ‘Data’ values appear to be a type of removal or addition, as becomes clear from Terrain Manipulator data below.
- ‘Position’ is a single large decimal value, either positive or negative.
- Each possible Terrain Manipulator edit, has its unique ‘Data’ value. Always a single entry as a result!
- Base parts edits however, can have varying amounts of the same ‘Data’ value, but this value can also differ!
- 15000 entries total (indexed arrays, with count of ‘BufferSizes’)
Some ‘Data’ counts from creative save
Data | Count | |
---|---|---|
-41 | 2 | |
-105 | 4 | |
-9 | 4 | |
127 | 55 | |
31 | 67 | |
57 | 1 | |
9 | 33 | |
16 | 6 | |
25 | 2 | |
15 | 55 | |
32 | 1 | |
sub-Total | 230 | |
0 | 14770 | |
Total | 15000 |
Terrain Manipulator ‘Data’ values in ‘Edits’
Deleting terrain, always round shape, 3 sizes
Shape | Data value |
Small | 0 |
Normal | 32 |
Large | 96 |
Adding terrain, round or square shape, 8 sizes, 5 materials
Base | Rock | Mountain | Underwater | Cave | ||
---|---|---|---|---|---|---|
Shape | Size | Data value | Data value | Data value | Data value | Data value |
round | 1 | 1 | 2 | 3 | 4 | 5 |
2 | 17 | 18 | 19 | 20 | 21 | |
3 | 33 | 34 | 35 | 36 | 37 | |
4 | 49 | 50 | 51 | 52 | 53 | |
5 | 65 | 66 | 67 | 68 | 69 | |
6 | 81 | 82 | 83 | 84 | 85 | |
7 | 97 | 98 | 99 | 100 | 101 | |
8 | 113 | 114 | 115 | 116 | 117 | |
square | 1 | 9 | 10 | 11 | 12 | 13 |
2 | 25 | 26 | 27 | 28 | 29 | |
3 | 41 | 42 | 43 | 44 | 45 | |
4 | 57 | 58 | 59 | 60 | 61 | |
5 | 73 | 74 | 75 | 76 | 77 | |
6 | 89 | 90 | 91 | 92 | 93 | |
7 | 105 | 106 | 107 | 108 | 109 | |
8 | 121 | 122 | 123 | 124 | 125 |
Some random data:
Wooden Floor L: 9 x 111 on top flat terrain
9 x 15 sunk half into hill
16 x 31 cover hole, sunk both side edges
15 x 31 pretty much same spot, but placed from opposite side (180 rotation)
Wooden Floor S: 4 x 79
Hmmm, varying data values as well as different amounts possible for same item. Always a multiple of the Data value it turns out to be though.
This is going to take a while …