Some of the changes I noticed with the latest update 1.59 are a terrain edit limit and render count. Sounds good and supposed to improve performance, although for me not noticeable with no obvious fps gain. The silly thing with both the terrain edit limit as well as the render count, is that this appears to be global!
- Terrain Edit limit:
This means that no matter where you build your base, any terrain edits already made, continue to count towards this limit for ANY base you have or create. It makes no difference where you have a base(s), new planet or different system, all the same. The terrain edit limit is actually easily reached as well … - Render count:
Why on earth does this appear to be a global count? Although I could not view my large bases from a distance without the game hanging on me, at least I used to still be able to walk around enjoying my creative work. With this new change, pretty much anything non-structural stops rendering unless you pretty much touch the object/item. Lights and decorative items are most obvious, but it doesn’t stop there. Being in a well decorated room, shows pretty much none of it when taking two steps away from it.
When it comes to rendering and performance, all that should matter is what is actually visible. When I am inside my base, in a room, where all I can see is two walls and the interior design added, I should easily be able to see ALL OF IT! However, this latest update shows pretty much nothing but these walls. Horrible implementation where location of the ‘camera’ and checking for what should be visible (in view), is thrown out the window for what appears to be a global count, preventing anything from rendering. My other bases should not matter, as I can not see them …
Here’s hoping for further improvements …