I have a nice little moon covered in crater lakes. Some light ice storms but otherwise fair weather. And the planet below has gravitino orbs, nice for making a little side cash while running sentinel hunting missions. Terrain is unforgiving though. I get the sense that the goldilocks planets are still out there, just much harder to find.
I’m in the 5 planet system I just restarted in. I’m on an ugly mould planet because I found a base very early and set up camp just to get the early grinding done.
In my system I have found a moon and a planet that are both nice. Both with good resources (the moon has kelp sack) with well behaved sentinels. The planet has cranky predators but nothing that can’t be managed. I don’t know yet if either of these two good biomes have habitats…I hope so because once I’m finished the fetch missions I’d like to set up somewhere a bit nicer.
It’s just a random luck thing I think.
I didn’t notice that. My planet has a good weather (some little cold storm as every planet with natural stellar bulb i think)) and sentinels are peacefull.
Same hare. I set camp on a paradise rock I came across… Second one I find, with nice plants, creatures, earth-like conditions… And the sentinels say that no quarks are given.
@Mad-Hatter I just find it hard to not get attached to anything, while being aware of the story and where it will likely be headed. With Atlas and Artemis ahead of me, I know this is not a good time to settle, so I have to agree that keeping it minimal without getting too attached is likely the better choice. Then again, I take my time and neither Atlas nor Artemis can force me to rush towards their goals. I personally do not mind losing resources that went into my home, if a better opportunity pops up. My in-game memory may be terrible, but I still have the pictures as a reminder of a place I once truly enjoyed, not to mention having the coordinates if I ever wish to return
Being ‘new’ to the game, I messed with building within my normal mode experience, which indeed got pretty tedious after a while. So I agree that having a creative save for this is indeed the best way to go in my opinion.
On a side note, it is a bit of a shame we can only have one base, which is most likely a required limitation of the game. But … wouldn’t it be great if we could have one base per system or galaxy? Maybe allowing us the option for not deconstructing our previous base when occupying a new. Our old base would then just be left as is and maybe turn into a state of decay for others to take over if wanted or re-occupy again at a later time. Resources given when torn down, or required to fix it up again?
Totally agree with you…
I practically needed therapy giving up my old save. So much life and familiarity in a long established set up.
This time around I’m forcing myself to be objective until I reach a comfortable position with a good sized ship, freighter & base. I’m going to try and not get attached but we’ll just have to see how that goes.
Once comfy I’ll get into the main quest missions.
I’ve got a long long way to go and a lot of blueprints to learn, let alone the changes to the economy to understand.
Nearly every paradise, jungle, lush, etc planet I’ve come across in the last two days has been an extreme sentinel planet XD Think I’m just being super unlucky like yourself, or the extreme sentinel variety are more common at yellow stars? Haven’t ventured in to red green or blue stars yet (started new Survival save for 1.3 so not quite there yet)
I set up on a forest planet tons of resources for my warp cores and right on the edge of the Galaxy and really nice land scapes
Hmm. Perhaps its because of survival mode? I just got all the hyperdrive upgrades, so I’ll look into star colors.
I have a yellow star tropical planet and the Sentinels are almost nonexistent.
I like to settle on frozen worlds. Mostly because I fully enclose an outdoor area in cubed building parts. This enclosed outdoor area is where I access my storage vaults. It creates the illusion that my ‘indoor’ storage vaults are cold storage.
The first time I settled on a planet was for all the resources, and the sky had a nice purple hue haha.
My latest base is on a dead world and it’s great. No annoying animal sounds, very few sentinels, and lots of wide open areas for cruising around on my Nomad. You can get some crazy air jumping over hills and craters. It’s like my own private stunt track haha.
I just choose based on where I would want to live, hilly, mountainous, oceanic worlds with inlets and coves, trees and a splash of life are the things I look for.
My paradise has changed to an ice-cube and was horrified at first but I’m starting to appreciate the beauty. Once the base missions are complete, I will move home again.
Although pre-1.3, farming was done exclusively on the freighter leaving more complexity to design my spaceport like base. With the advent of charging up Hydroponic trays and the importance of Biodomes, I may need to rethink that.
So I finally moved my base to this new location on the same planet, with the Portal next door, as initially shared when creating this topic. It has pretty much every kind of shelter/building nearby, as this area is rich with them. There is a Trading Post at 3.5 mins. walk, where I found a Traveller for my 5th Glyph. The next base location is at 7 mins and a crashed ship at a couple of minutes walking as well. Only thing further away is a crashed freighter at 17 mins.
This time I decided I wanted to feel at home as well as being able to farm and have some other options available, like the Race Initiator. I ended up with a base that has quite an amount of decoration, while still being able to farm Living Glass, using 2 Biodomes and underground soil for the Gamma Root (radiation planet).
2 Biodomes (top dome is unused):
- 20 Frostwort
- 12 Coprite
- 48 Gamma Root
Additional to cover other crops:
- 2 Large Hydrophonic Trays
- Fungal Cluster
- Venom Urchin
- Solar Vine
- Gravitino Host
- Mordite Root
- Star Bramble
- Albumen Pearl Orb
- 2 Standing Planters (Carbon)
- 4 guaranteed for a single run
- 8/hr (30 mins. run)
- 12/hr (15 mins. run)
Has potential for more with some easy modifications.
Region: The Arm of Pafujil
System: Fun Paradise (DP Re-Boot)
Celestial Bodies: 2 Planets / 1 Moon
Dominant Lifeform: Korvax
Economy: Manufacturing / Balanced
Conflict Level: Tranquil
Distance to Galactic Core: 711977 LY
Planet: Fun Paradise Alpha
Weather: Volatile Winds (basic radiation, no storms)
Resources: Gamma Root, Emeril, Copper, Heridium
Signal Booster Coordinates: OGUL:0620:0083:014C:0065
Underground farming and storage
Stairs to top level
Top level Square Room
All-in-all, really happy at the moment and sure to enjoy my new home for quite some time. Looking forward to creating a fun race, which I have never done before. Although the looks on my current planet are not bad at all, I do realise I may eventually want to move to a better looking planet/system with hopefully similar conditions when it comes to location.
Edit: Removed Base from Steam Workshop as it did not work. It showed the default Habitable Base in a totally different location.
Coordinates send me to gamma
Ok, I’ve tried to change first glyph. It either sends me to beta or gamma or says atlas transport error and sends to gamma.
This portal is not usable for incoming visits
Could you please try mine?
Should end up on Hikenok planet.
@zeff013 I just checked the portal glyphs to make sure I made no mistake. The portal address as posted is correct for what the portal shows me. Are you actually in the Euclid galaxy for this to work? If you are, can you give me exact naming or Signal Booster coordinates of the planet you end up on? Perhaps it is bugged somehow and needs reporting …
I am not yet able to try your portal coordinates, because I do not have all the glyphs. Once I do, I don’t mind testing if your coordinates work. I would however suggest to always add the Galaxy name with the portal address, as they are tied together.
@DevilinPixy surely I’m in Euclid, I would not bother otherwise, since there is no inter galactic travel. Yet, at least.
So this I get each time, entering your glyphs:
And I end up on this planet:
And here are the coordinates:
And now, after looking on all this one more time, I’m sure your portal is bugged.
Because it says that your planet in number four in the system (first glyph), but the system has only three planetary bodies.
So as I tried changing the first glyph to different numbers:
1 - gamma
2 - gamma
3 - beta
4 - error, gamma
@zeff013 All your info is correct, you are in the correct system. The planet you should end up on however is Fun Paradise Alpha, which I named this way as it was my starting planet with a new save when 1.3 arrived. I am sorry as well as disappointed that this does not work the way it should. Thank you for the provided info and I will pass this on with a bug report.
Edit: The glyph sequence has been figured out to be the following:
The 0 (sunrise/sunset) is however never used as a first glyph from what I understood, so my 3 (dino) first could be valid, with my system most likely only using 1 (bird), 2 (face), and 3 (dino) for a first glyph.
Hummm… this is strange, because I’ve got no error for sunrise as first glyph.
Got an idea!
I have relocated recently and still have old system portal available, so I will try and find out, using previous home planet’s portal, how planets are numbered in my new system and will let know.
I will also check the system with unique planets, which seem to have no portals at all.
I have just reported this issue, but I would love to get this to work, as this portal made me move my base in the first place. If I actually had all glyphs, I would probably try a few things myself. So yeah, go ahead and let me know if you find anything useful.