Is there a way to get the last used building part(s) selected without scrolling through the whole list again? Or a “block picker” that I point at a placed part to get another copy of the same?
And is there an undo command in base building? In some games, lacking undo, you save before each non-trivial click, and then reload the last save. I guess that approach works in NMS too, or is there a better practice?
I’m not even glitch building, I just casually try to make new shapes by overlapping. Without Blender, positioning them is of course slippery.
Then I use my “favourite” command, Z C X (feels like “escape-meta-alt-control-shift!” ) and place it again until I randomly reach the right spot. Then I turn around and the room is half empty… And the whole floor below me has been missing for an unknown number of minutes… The last save method doesn’t help here. The GUI doesn’t indicate how things attach to each other, does it…?
I am not a keyboard player. On controller, There is a copy button. It should show in the build menu. However, I think it does not copy position? I can’t remember…
And yes, there is an issue when overlapping pieces. If you delete one piece, it may grab the pieces it is touching. It seems to have gotten worse during this expedition.
The only undo that works is the cancel button but that only works before deleting the piece. If you pick one up to move it, you can ‘back out’ and it will snap back to where it was. But if you have already deleted it, it is too late.
An undo button has been needed for a long time.
Due to many unfortunate incidents, like lurkers going there and naming most of the systems with eye sore names when the glyphs were made public, and our home systems planet becoming an ugly infested planet after the second big universe biome re-jig, it’s not really that active anymore.
I made a return recently to lay down a fishing chain of sorts. You’re welcome to visit and build if you wish to
Not sure if the glyphs are in that thread but I’ll return with them and edit this post when I find em.
We’ve always been a somewhat nomadic bunch and tend to play solo so we don’t meet up and hang out all that often, it’s one of the commonalities that brought and kept our little group together on this forum for so long. But occasionally we feel sociable and get together now and then. Once every 4 years, or so the legends say
Edit:
The hub was set up initially when each platforms universe was seperated, which meant console players would only see console player builds, and pc players would only see pc player builds. Waypoint merged all the platforms into one universe so I think there were some hiccups related to that too.
I built a shrine in the star chain. As @Polyphemus stated, the actual capital planet was moved. There used to be comms floating in space where the planet once was…
But here is the shrine
Yes attempts were made to find a new place when purple systems arrived, but as is commonplace with NMS and IRL, so easy to get sidetracked by endless activities and side quests
It’s not just that. In the early versions of NMS, it was really hard to meet anyone. You were only allowed one base, you could only build on designated sites, and you had to travel everywhere by ship (with minimal navigation).
In those days, it made sense to have a central meeting point.
Now we can meet anywhere, at any time. We can have as many bases as we like, and we can travel freely between them. It’s easy to find people now - so, (curiously), we don’t bother.
In the meantime, feel free to build near my Cash 4 Trash base that I built during the trash expedition. It is a snowy planet. Maybe some others will move in too.
I was going to share my base at the end of Euclid but the whole system has been stolen by someone else…
I chose this site because there is an Archive very near, beyond that a trash depot and beyond that a crashed Freighter.
Tip for builders;
It seems parts have begun to fuse together at a higher rate. Hopefully this will get adjusted.
But in the meantime, if you want to delete a part, first try moving the piece.
If it brings other parts with it, simply cancel the move and the pieces will snap back in place.
If it moves cleanly, place it somewhere to the side of your project and then delete it
I never used shortrange teleporters and I have no intuition how much 200 units are. One of them is on the edge of a floating island and the other on the ground below. When I select teleport cable and click on of the highlighted spots, like for power, it shows no cable preview. “The cable must be placed on structure” message isn’t helping… What am I missing?
It sounds like one of the teleporters is not registering…? Maybe practice building them closer together and gradually move them apart to see if you can work out the issue. When I am trying something new I like to do practice sessions in conditions where it should be guaranteed to work so I can see how it works first.
I did once manage to connect a short range teleporter on the ground to one on a floating island - but I found I had to build a staircase up to the island, and walk up carrying the cable. Once the cable was connected, I deleted the staircase. I couldn’t attach the cable in building camera mode - I had to physically carry it in my hand.
I had that and I think I solved it by wiring it to an energy source first, though I tried a few things so can’t say for sure that fixed it. There’s two connection points, one for power and one for cables, and I think it worked fir either. There was also possibly a problem with the teleporter positioning and it may have needed to be moved slightly.
I think the idea of getting two close together ones working first is a good idea. You’ll need to reconnect them if you move them, but at least it might help resolve the cause.
Its been a while, but jumping back in to NMS with all the 10 year hype. Really enjoyed updating this old 60k sulphurine refinery. Its real sread out so hard to capture in its entirety without dropout. It really captured the fun of the old NMS for me. Some shots and a real boring 4 minute ambient vid with some nice obscene game music overlaid. jump to the last20 seconds to reveal the character in the obscure story (ship dashboard).
Even after the war moved on, even after the fleets stopped coming, even after the name HirkTheGreat became something the Vy’keen only shouted in ceremonies, the central stack kept burning. Black smoke still climbs into the washed-out sky of a scorched world that has no business supporting life. Red crystal growths have claimed the lower platforms. Dust storms have half-buried the outer walkways. But the circular refinery still turns, still pulls Sulphurine from the superheated air, still processes it in the glowing columns that ring the main structure.
He built it for the war.
Sulphurine was the quiet backbone of the campaign against the Sentinels. Not glamorous like starship plasma or multi-tool cores, but necessary. Endless quantities of the acrid gas, refined and shipped out to fuel the long attrition. While other commanders chased glory in open battle, Hirk planted this place in the middle of a dead, burning desert and made it produce. The platform was his design: wide enough for freighters, fortified enough to survive Sentinel counter-strikes, efficient enough that a handful of drones and automated systems could keep it running for centuries if needed.
They were needed.
He left it running when he walked into the Monolith for the last time and tore his failing body in two. The decree about Travellers had already been spoken. The Endless War had already been declared. The silence from the Monolith had already been answered with blood and will. There was nothing left for an old warrior to do except end cleanly.
And yet.
The systems never received a shutdown order.
So when the starship settles onto the same landing pad it used in the early cycles, and the cockpit display lights up with the old designation — HirkTheGreat — the refinery does not react with surprise. It simply continues. Smoke. Heat. The low industrial hum of extractors and refiners that have outlived every soldier who once worked here.
He walks the platform the way a man walks through a house he built and then abandoned. Past the glowing intake pillars. Through the main doors where warning holograms still flash the same red triangles. Down into the deeper corridors, then further still into the organic tunnels that the planet itself seems to have grown around the foundations. Even the pale spider-thing that lives in the dark lets him pass. Some recognitions go deeper than loyalty or fear.
Outside again, under a hard purple night sky, the tower is still vomiting fire into the stars.
He climbs back into the ship and sits with the name glowing on the panel.
A decade is nothing to a place like this.
The Sulphurine keeps coming. The war, in its own quiet way, never actually ended. And the one who started it has come home to the only thing that still answers to his name without questions.