This Redditor sounds like they were born in this decade.
They do know there is a distinction already? And they’re known as Stand Alone Expansions
Pc games have had expansions for a lot longer than consoles, and those came in the same big cardboard boxes as the base game, and required it. The sims would be the most popular example of this from the 90s/early 00s.
There is expansions, and stand alone expansions. These all fit under the later introduced umbrella of, DLC, a term popularised when consoles gained online stores.
I’m not going to Reddit but you can tell that guy to come here for my history lesson, the young whipper snapper.
@sheralmyst it seems talking out your arse from limited experience is the new vogue even the potus does it, very in right now.
Edit:
Now that I think of it, the Sims had an even further distinction with it’s content/“stuff” packs that were just a large assortment of decor items and clothes; whereas the expansion pack label was reserved for ones that added entirely new mechanics.
That is generally called a “stand-alone expansion”, which is another way of saying “it’s a new game, but we’re heavily reusing everything from the previous one and are honest enough to tell you about it”. Subnautica Sub-Zero is about the most prominent example in recent history that comes to mind. Technically, I’d guess that the majority of FIFA-games would fit the description.
Though I can see where the confusion comes from in these troubled times. The term “expansion” has been largely replaced by the term “DLC” nowadays, which can mean the same thing, but is generic enough to also be able to mean “a bunch of overpriced skins”, so the industry vastly prefers it.
There is some merit in the discussion about whether the term “expansion” should apply for something that is not optional though, which expansions usually are.
Patch certainly isn’t the right term either, though. If you sew a piece of cloth over a hole in your trousers, or sew a colorful piece of cloth to your jacket for adornment, that’s a patch. Replacing all the zippers, sewing on funky new sleeves and re-dying the whole thing is not a patch, quite obviously.
I guess the term “update” really just hits it best. Of course HG could avoid the entire discussion by doing a Paradox, calling it DLC and charging 10 bucks for each, or an Ubisoft by calling them “Premium Content” of the current season pass you can subscribe to for 60 bucks. I guess noone would argue about the terminology then.
Seriously, if HG was a traded company, their shareholders would have sued them long ago for leaving money on the table (which is a thing you can do at least in the US). Even as it is, the tax office might drop in at some point with concerns about “forfeited profit”, which is a thing at least in Switzerland (which is another way of saying "we think you’re deliberately selling yourself short to save taxes, so you’re now going to pay taxes on the profit we think you could have made if you were serious about it).
Actually, standalone expansions do not fall under DLC, since DLC is understood to be attached to a certain product, while standalone expansions are a… well… standalone product, that’s the whole point of the distinction.
Now see, I would call that a sequel.
To me, an expansion expands on the current version, opening up a new feature, costs money.
A patch fixes something broken and is free.
DLC can add a little or a lot but costs money. Generally fluff to make the game a little longer or give the player new looks etc…
A sequel is a seperate game that carries the plot or main character in a new direction.
Since NMS does not really fall into any of those categories, HG calls them ‘updates’ which actually fits quite well.
I’m also just discovering you can place any individual bones on a plinth or wall mount, essentially working as their own storage within a base if you don’t want them cluttering up your storage containers.
You can also place them without mount or plinth in free placement, essentially opening up the possibility to build skeletal displays that go beyond the Fossil builder. You could give it as many wings, limbs and heads as you want with this method…
I am very excited to see what the master builders out there do with 130+ new bone pieces. I’m anticipating a lot of evil lairs where every surface is bone
There is that new state games exist in now, brought on by the introduction of the early access model and crowd funding. The never finished game. It gets updates but they aren’t dlc or expansions, they’re considered the next step in an unfinished game.
Some games never leave this state (zomboid, Minecraft) and I think No Mans Sky slots into that category.
But it isn’t early access. And it also isn’t a “games as a service” type deal like Fortnite.
It’s just No Mans Sky. It stands out from the rest in this biased citizen scientists opinion. (Minecraft is probably it’s nearest counterpart)
Posting this here as it relates to base building but discovered it while trying to duplicate @sheralmyst bone changing when moving mount after placement.
You can copy a placed bone mount (skull plynth, wall mount etc) with the edit mode as many times as you like, even if you only had one of that bone.
Deleting the duplicates also gives you back more bones than you had to begin with.
Something tells me this isn’t intended (duping bones from copies) but being able to copy them will surely make peoples skull dungeon builds come along a LOT quicker.
Started decorating the exterior for a bit, bookings for access to the exterior gardens will need to be made in advance due to a narrow time frame, on account of the flesh eating fog that roams the valley.
In my search for a fossil-rich world to complete expedition milestones, I discovered an absolutely beautiful ringed desert planet that I liked so much I decided to stay and do a planetary survey. After hunting down a rare avian that lives in the northern regions, I stumbled upon a perfect island on which to build a home, which gradually became a little lighthouse. I present to you: Cozy Cactus Beach
Funnily enough, this was supposed to be an attempt at a more minimal dwelling at the outset , but I think I managed to preserve the general cozy vibe as it expanded.
I’ve yet to put any bones on display as I’m doing 10% of this build in the base building app (mostly for lining things up precisely or resizing things that can’t go smaller (for things like coins/every day anthro items) and like wonder projectors, the data stored in fossil exhibits is lost when transferring to the app.
Love the lighthouse @escapade
All my attempts at small and cosy always get out of hand too. Ideas always just jump out of the strangest unforeseen corners. Is the lighthouse open to visitors?