Base Building and Settlements

Stole this idea from one of the featured bases in the Anomaly


One of the featured bases
20221007140335_1

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Huh… do we have a fish tank?

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Yeah one of the Quicksilver rewards. But she put a nicer frame around it.

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How did they steer the camera like that?

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Photo mode allows it and if you are in MP, things keep moving. I don’t really know if that is what he did, but it would work. The expanded camera range we got in an update a while back, is really useful for this. And if you use a game controller, you can pan quite smoothly.

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New glitch build

Complex. :smile: but it lets you place the Minotaur on your Freighter

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Makes me wonder what else can show up that way, considering the catalogue is huge, not only containing building parts. Also curious how this could then possibly affect the game. Can see this possibly being an ‘unwanted’ feature … Pretty cool though, how do you even come up with ideas as this.

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I know, right? Even if I accidentally stumbled onto something, how would I remember enough to duplicate it?

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Sure enough you can stumble onto something, trace steps taken to reproduce, but this one seems way out of the usual range of ‘accidentally coming across’. :exploding_head:

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I do wonder… When people are experimenting with these glitches, if they have a video camera recording everything they try. If they hit on something they can review the steps in their recording.

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Remarkable find! Can confirm it works and you can jump from orbit to ground with no life force penalty. Although if you reset to most recent restore point you will end up floating about aimlessly in your ship in the freighter hangar.

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It feels like somebody looked at several unrelated but relatively easily reproducible glitches and thought how they could interact with each other.

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Joan is making some good progress, as all the media posts clearly indicate!

It’s in the NMSCord Hub home system if you wish to pay a visit:

https://nmsportals.github.io/#10CC26467897 :link:

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Another article

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Ok, clearly they’re working on fully procedural building parts. The kind of parts where in the end you can basically shove in something akin to an autocad floorplan and you get a building in the game.
This might be just something they’re experimenting with, it could just be a planned upgrade for some building parts, could be they plan to replace old building parts since this way of building allows for much larger structures without the terrible memory and performance overhead of “Lego-style” building… OR it could be they’re working on a fully procedural building engine where generating the floor plan and generating the actual graphics are completely separated, which is essentially the way the terrain works.

Which yes, if true, could potentially be used to generate something like a planet-spanning city by swapping out the terrain algorithms in the backend, something that would be unthinkable with the current way of how structures work.

In short, this could mean a whole lot of things. :person_shrugging:

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Sorry to say, “No video with supported format and MIME type found.”

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