3xperimental

The patch notes are as follows:

Experimental Branch 19/08

  • Vulkan-1.dll with workaround for some AMD driver issues.
1 Like

AMD…will see how this turns out. My game has been running so well. Every time they fix something I get worried…:grimacing:

2 Likes

Do they sleep?

2 Likes

ACKKKKKK!!! Last update to experimental FAIL TO START…cannot start NMS :sob:

3 Likes

The patch notes are as follows:

Experimental Branch 20/08

  • Maintain forward progress on shader and material load for problematic CPUs.
  • Improved fallbacks for out of video memory in low memory situations.
  • Fix for rare instance of falling through space station when interacting with vendor.
  • Fix for crash when ship pilot being interacted is removed unexpectedly.
  • Improved alignment of video memory allocations.
2 Likes

I had NONE of these issues until they started to address them. What is going on? Are they tailoring the AMD experience for low end pc’s ? This is so frustrating. My game has been getting progressively worse. My specs
CPU: AMD FX-8350 8-Core 4.2Ghz
RAM: 12GB DDR3
GPU: MSI Radeon RX 580 8GB GDDR5
HDDs: 2x WD Blue 1TB 7200RPM
PSU: Thermaltake 700w

Lol. Zendesked 3 times this morning. HG is gonna come lookin’ for me. :laughing:

3 Likes

I’ll check this evening, I have an rx470 AMD card. These are not considered low end. Did you make sure all driver updates are present? Are you still running through proton?

2 Likes

I will double check the drivers on my card but I am currently back on Windows OS. Ubuntu gave me trouble and I am moving over to Solus, I think. My son has NMS running in it.

1 Like

New update on 3xperimental

Update to Experimental Branch 20/08

  • Fixed a crash affecting AMD GPUs when creating the pipe state on a framebuffer that has not been created yet.
  • Fixed a number of threading-related multiplayer matchmaking issues.
  • Fixed an audio crash when quitting from the initial screen.
  • Fixed a crash when quitting the game during audio initialisation.
  • Fixed Steam VR in Linux.
  • Fixed a rare issue where joining a full lobby causes an incorrect player ID.
  • Fixed an issue where players joining a group can be taken to the wrong system.
  • Fixed an issue that caused some network games not to appear in the Join game screen.
  • Fixed an issue that caused the Exocraft Technician to have an incorrect interaction.
  • Fixed a crash caused by an invalid base index.
3 Likes

You have to love HG. Just a couple of hours ago, I could not start the game and now, it is back up and working…:heart::heart::heart::heart::heart::heart::heart::heart::heart::heart::heart::heart::heart:

4 Likes

Gog is not getting these updates

1 Like

I am one lucky son of a gun. I start the game and check performance after every Exp update and I am still having no issues. I dont play as much as I used too, letting things calm down and checking these updates everytime. I think it’s overkill the wiring required to open a door. Going with holodoors instead or none at all.

4 Likes

:grinning: My old save no longer crashes when I go to an old base, though now I need in excess of 1200 power at my first base :open_mouth:

1 Like

Apparently we are getting the patches in gog experimental. But the changelog is not always updated. Yesterday night I was at 2.05, today 2.06e

2 Likes

Glad to hear recent experimental has fixed the mass crashes that people began experiencing with the more recent patches.

I’d been playing PSVR this whole time with zero crashes, was lucky like @Finnerty, maybe same reason as VR kinda enforces shorter sessions via sore neck and dry eyes :joy:

However after 2.07 hit consoles yesterday I experienced six crashes in space of three hours. Sometimes during initial loading screen, or just randomly during exploration.

Very happy as what I’m hearing from latest reaction to experimental is next patch should sort this.

We, the console players, appreciate the diligent efforts of the experimental branch task force. May your save states remain safe and unco//16//rrupte//16//d :vulcan_salute:

4 Likes

From Steam:

Update to Experimental Branch 21/08

  • Fixed a crash caused by invalid customisation data.
  • Fixed a rare crash that could occur on shutting down the game.

Update to Experimental Branch 21/08

  • Fixed an issue where buying technology upgrades with nanites could also remove quicksilver or units.
  • Fixed a rare crash when summoning the Space Anomaly.
  • Fixed a rare crash in matchmaking
  • Fixed a rare crash when viewing parts in a networked base.
2 Likes

Do we get a QS refund? :grin:
I am not entirely convinced HG knows what they are doing in Vulkan. Each little update is causing my graphics and fps to take tiny little hits. Before long, this game is going to be back at the same performance level as it was on opengl

3 Likes

another update inbound…

From Steam:

Update to Experimental Branch 21/08

  • Enabled key rebinding.
  • Fixed an issue that caused starships to spin endlessly while attempting to dock in the Space Anomaly.
  • Fixed an issue that could cause dismantling the Signal Booster to remove other building parts.
  • Fixed a crash when displaying markers for other players.
  • Fixed an issue that could cause hands to become invisible.
  • Fixed an issue that could prevent players in multiplayer from speaking to NPCs on the Space Station.
  • Fixed an issue in Creative Mode that would prevent the Overseer mission chain from starting.
  • Fixed an issue where some players were unable to summon the Space Anomaly after upgrading from NEXT.
  • Fixed an issue where players were asked to collect nanites from an unusable terminal during the Ghost in the Machine mission.
  • Fixed an issue where players were charged too much for a starship when trading in their existing ship.
  • Fixed an issue where ships that were being added to a player’s fleet would be instead be traded in if purchased while the player’s current ship still had cargo aboard.
  • Fixed an issue that caused the Upgrade Modules popup to display too aggressively, and to experienced players who did not need to see it.
  • Fixed an issue that caused overly dramatic camera shake in the Space Anomaly.
  • Fixed a crash that could occur when quitting the game.
  • Fixed a rare crash in base wiring.
  • Fixed an issue that caused the loading progress value to appear in the wrong font in certain languages.
4 Likes
4 Likes