I had NONE of these issues until they started to address them. What is going on? Are they tailoring the AMD experience for low end pcâs ? This is so frustrating. My game has been getting progressively worse. My specs
CPU: AMD FX-8350 8-Core 4.2Ghz
RAM: 12GB DDR3
GPU: MSI Radeon RX 580 8GB GDDR5
HDDs: 2x WD Blue 1TB 7200RPM
PSU: Thermaltake 700w
Lol. Zendesked 3 times this morning. HG is gonna come lookinâ for me.
Iâll check this evening, I have an rx470 AMD card. These are not considered low end. Did you make sure all driver updates are present? Are you still running through proton?
I will double check the drivers on my card but I am currently back on Windows OS. Ubuntu gave me trouble and I am moving over to Solus, I think. My son has NMS running in it.
I am one lucky son of a gun. I start the game and check performance after every Exp update and I am still having no issues. I dont play as much as I used too, letting things calm down and checking these updates everytime. I think itâs overkill the wiring required to open a door. Going with holodoors instead or none at all.
Glad to hear recent experimental has fixed the mass crashes that people began experiencing with the more recent patches.
Iâd been playing PSVR this whole time with zero crashes, was lucky like @Finnerty, maybe same reason as VR kinda enforces shorter sessions via sore neck and dry eyes
However after 2.07 hit consoles yesterday I experienced six crashes in space of three hours. Sometimes during initial loading screen, or just randomly during exploration.
Very happy as what Iâm hearing from latest reaction to experimental is next patch should sort this.
We, the console players, appreciate the diligent efforts of the experimental branch task force. May your save states remain safe and unco//16//rrupte//16//d
Do we get a QS refund?
I am not entirely convinced HG knows what they are doing in Vulkan. Each little update is causing my graphics and fps to take tiny little hits. Before long, this game is going to be back at the same performance level as it was on opengl
Fixed an issue that caused starships to spin endlessly while attempting to dock in the Space Anomaly.
Fixed an issue that could cause dismantling the Signal Booster to remove other building parts.
Fixed a crash when displaying markers for other players.
Fixed an issue that could cause hands to become invisible.
Fixed an issue that could prevent players in multiplayer from speaking to NPCs on the Space Station.
Fixed an issue in Creative Mode that would prevent the Overseer mission chain from starting.
Fixed an issue where some players were unable to summon the Space Anomaly after upgrading from NEXT.
Fixed an issue where players were asked to collect nanites from an unusable terminal during the Ghost in the Machine mission.
Fixed an issue where players were charged too much for a starship when trading in their existing ship.
Fixed an issue where ships that were being added to a playerâs fleet would be instead be traded in if purchased while the playerâs current ship still had cargo aboard.
Fixed an issue that caused the Upgrade Modules popup to display too aggressively, and to experienced players who did not need to see it.
Fixed an issue that caused overly dramatic camera shake in the Space Anomaly.
Fixed a crash that could occur when quitting the game.
Fixed a rare crash in base wiring.
Fixed an issue that caused the loading progress value to appear in the wrong font in certain languages.