3xperimental (Steam)

Long before the Gek First Spawn Dominion there was the Gek Frog Spawn Dominion

4 Likes

As long as they don’t start croaking, “We are the champions…” :wink:

Fish or cut bait, I say!

3 Likes

I just got an update…but no idea what was in it

4 Likes

The file diff shows additions to a few Localization files with new text entries (most of them unused except for The The Timeless title being renamed to Atlas-Speaker, and some changes to lights in the Space Anomaly.

Edit: This title change made me check what exactly the new title is supposed to replace, and I was surprised to see that the recently replaced one was actually a duplicate! Atlas-Speaker is now awarded for the “Saved by the Atlas” task.

5 Likes

Atlas-Speaker is a good title but I prefer to remember how I screwed Nulls immortal life over and go by (cover your kids ears) -null-Fucker.

Revisiting Atlas titles has me pumped now for new lore in Worlds 2 update <3

5 Likes

Experimental Branch 23/09 :link:

  • Improved saving and loading backend.
6 Likes
7 Likes

Experimental Branch 24/10 :link:

  • Fixed an issue that caused some particle effects to flicker when playing in VR.
  • Fixed a crash that could occur when using the Egg Sequencer to modify the Cursed Expedition reward egg.
  • Fixed an issue that caused saves to become larger than intended.
7 Likes

Experimental Branch 28/10 :link:

  • Fixed an issue that allowed the Boundary Herald ship to be scrapped.
  • Removed an erroneous message that could appear when collecting Shattered Qualia.
  • Fixed an incorrect icon for the Outlaw System Decal at the Quicksilver Synthesis Companion.
  • Fixed a rare issue that could cause a progression blocker during The Cursed if a player opened a portal, then flew away from it without crossing the threshold.
  • Fixed a bug which caused flying pets to behave erratically when ridden.
  • Fixed an incorrect icon for the Bioluminescent Companion egg at the Quicksilver Synthesis Companion.
  • Fixed an issue that caused the Bioluminescent Companion to fail to hatch from their egg. Players who have already hatched a non-viable egg should now see the companion in their collection, or can redeem another egg from the Expedition Rewards section of the Quicksilver Synthesis Companion kiosk.
  • Fixed an issue that caused placed Portal Breach and Glyph posters to disappear after saving and reloading.
  • Fixed an issue that could cause submerged abandoned buildings to suddenly disappear.

  • Update engine visuals for the Boundary Herald.
  • Fixed a visual bug that could occur during the Boundary Horror attack animation.
  • Fixed a bug with the fiend death animation.
  • Fixed an issue with the Bioluminescent Companion audio.

  • Fixed an issue seen in VR where the sky would blur during the time of day change when playing The Cursed expedition.
  • Improved the appearance of the hazard vignette in VR when boundary strength drops during The Cursed.

  • Fixed an issue where particle trails would have a black outline on Mac.
  • Fixed a visual bug when near certain large bases on Xbox.

  • Fixed an issue which prevented some saves from loading.
  • Fixed a rare memory crash.
8 Likes
8 Likes

Experimental Branch 13/11 :link:

  • Fixed an issue that could cause the Boundary Herald starship to have difficulty finding a clear landing site.
  • Fixed a visual issues with the canopy animation when getting into the Boundary Herald starship.
  • Fixed an issue that could prevent connection to the discovery servers.

  • Fixed an issue that could cause the cross-save banner to appear when not relevant.
  • Fixed an issue that caused the save spinner to display for longer than necessary.
  • Fixed a rare issue that could prevent some saves from loading correctly.
  • Fixed a rare issue related to upgrading very old saves.
  • Fixed a number of issues with the camera transition when saving at a waypoint.
  • Fixed a rare issue that could cause some saves to become stuck while loading.

  • Introduced a texture memory optimisation.
  • Introduced a number of quality and optimisation fixes for VR.

  • Introduced an optimisation to load times on PC.

  • Introduced a number of quality and optimisation fixes for PS5 Pro.
  • Fixed an issue that could cause crashes on PlayStation 5 when approaching the second rendezvous point of the Beachhead Expedition.

  • Fixed a minor memory issue on Xbox.
  • Fixed a number of visual corruption issues on Xbox One.

  • Fixed a rare crash that could occur when loading Multi-Tools.
  • Fixed a rare crash related to loading frigate expeditions.
  • Fixed a crash related to planetary rendering.
8 Likes
6 Likes

Experimental Branch 15/11 :link:

  • Fixed an issue that could cause graphical corruption when talking to NPCs on Switch.
  • Fixed an issue that could cause some ship types to fail to find a landing site.
  • Fixed a crash related to flying the starship over land.
6 Likes

Experimental Branch 18/11

  • Added an number of memory optimisations.
5 Likes
6 Likes

Experimental Branch 28/11 :link:

  • Fixed a rare issue which could cause ship inventories to become merged.
  • Optimised wind calculations.
  • Fixed an issue that could cause multiplayer connections to fail on PS4.
  • Fixed a crash that could occur when running the PS4 version on PS5.
  • Fixed an issue which caused the application to lose focus on Mac which resulted in poor performance.
7 Likes

Hmmm…so what does that mean? I landed on a very stormy paradise planet last night. One where you think there is a storm ongoing, only to be alerted that the storm is just starting.

6 Likes

I think it’s something to do with bowel functions. But maybe that’s just my age…

6 Likes

The next jetpack trail :dash:

5 Likes

The inky jetpack from the cursed expedition already sounds a bit like a wet fart '^ _ ^

4 Likes