Long before the Gek First Spawn Dominion there was the Gek Frog Spawn Dominion
As long as they don’t start croaking, “We are the champions…”
Fish or cut bait, I say!
I just got an update…but no idea what was in it
The file diff shows additions to a few Localization files with new text entries (most of them unused except for The The Timeless
title being renamed to Atlas-Speaker
, and some changes to lights in the Space Anomaly.
Edit: This title change made me check what exactly the new title is supposed to replace, and I was surprised to see that the recently replaced one was actually a duplicate! Atlas-Speaker is now awarded for the “Saved by the Atlas” task.
Atlas-Speaker is a good title but I prefer to remember how I screwed Nulls immortal life over and go by (cover your kids ears) -null-Fucker.
Revisiting Atlas titles has me pumped now for new lore in Worlds 2 update <3
- Improved saving and loading backend.
- Fixed an issue that caused some particle effects to flicker when playing in VR.
- Fixed a crash that could occur when using the Egg Sequencer to modify the Cursed Expedition reward egg.
- Fixed an issue that caused saves to become larger than intended.
- Fixed an issue that allowed the Boundary Herald ship to be scrapped.
- Removed an erroneous message that could appear when collecting Shattered Qualia.
- Fixed an incorrect icon for the Outlaw System Decal at the Quicksilver Synthesis Companion.
- Fixed a rare issue that could cause a progression blocker during The Cursed if a player opened a portal, then flew away from it without crossing the threshold.
- Fixed a bug which caused flying pets to behave erratically when ridden.
- Fixed an incorrect icon for the Bioluminescent Companion egg at the Quicksilver Synthesis Companion.
- Fixed an issue that caused the Bioluminescent Companion to fail to hatch from their egg. Players who have already hatched a non-viable egg should now see the companion in their collection, or can redeem another egg from the Expedition Rewards section of the Quicksilver Synthesis Companion kiosk.
- Fixed an issue that caused placed Portal Breach and Glyph posters to disappear after saving and reloading.
- Fixed an issue that could cause submerged abandoned buildings to suddenly disappear.
- Update engine visuals for the Boundary Herald.
- Fixed a visual bug that could occur during the Boundary Horror attack animation.
- Fixed a bug with the fiend death animation.
- Fixed an issue with the Bioluminescent Companion audio.
- Fixed an issue seen in VR where the sky would blur during the time of day change when playing The Cursed expedition.
- Improved the appearance of the hazard vignette in VR when boundary strength drops during The Cursed.
- Fixed an issue where particle trails would have a black outline on Mac.
- Fixed a visual bug when near certain large bases on Xbox.
- Fixed an issue which prevented some saves from loading.
- Fixed a rare memory crash.
- Fixed an issue that could cause the Boundary Herald starship to have difficulty finding a clear landing site.
- Fixed a visual issues with the canopy animation when getting into the Boundary Herald starship.
- Fixed an issue that could prevent connection to the discovery servers.
- Fixed an issue that could cause the cross-save banner to appear when not relevant.
- Fixed an issue that caused the save spinner to display for longer than necessary.
- Fixed a rare issue that could prevent some saves from loading correctly.
- Fixed a rare issue related to upgrading very old saves.
- Fixed a number of issues with the camera transition when saving at a waypoint.
- Fixed a rare issue that could cause some saves to become stuck while loading.
- Introduced a texture memory optimisation.
- Introduced a number of quality and optimisation fixes for VR.
- Introduced an optimisation to load times on PC.
- Introduced a number of quality and optimisation fixes for PS5 Pro.
- Fixed an issue that could cause crashes on PlayStation 5 when approaching the second rendezvous point of the Beachhead Expedition.
- Fixed a minor memory issue on Xbox.
- Fixed a number of visual corruption issues on Xbox One.
- Fixed a rare crash that could occur when loading Multi-Tools.
- Fixed a rare crash related to loading frigate expeditions.
- Fixed a crash related to planetary rendering.
- Fixed an issue that could cause graphical corruption when talking to NPCs on Switch.
- Fixed an issue that could cause some ship types to fail to find a landing site.
- Fixed a crash related to flying the starship over land.
- Added an number of memory optimisations.
- Fixed a rare issue which could cause ship inventories to become merged.
- Optimised wind calculations.
- Fixed an issue that could cause multiplayer connections to fail on PS4.
- Fixed a crash that could occur when running the PS4 version on PS5.
- Fixed an issue which caused the application to lose focus on Mac which resulted in poor performance.
Hmmm…so what does that mean? I landed on a very stormy paradise planet last night. One where you think there is a storm ongoing, only to be alerted that the storm is just starting.
I think it’s something to do with bowel functions. But maybe that’s just my age…
The next jetpack trail
The inky jetpack from the cursed expedition already sounds a bit like a wet fart '^ _ ^