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Fixed an issue that could cause a white screen on PC when using Alt-Tab.
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Fixed a crash related to FrameGen.
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Fixed a crash related to reflections
- Fixed a crash related to texture rendering.
Experimental Branch 02/08
- Improved the visuals of clouds during the transition to a storm.
- Implemented a number of optimisations for cloud rendering.
- Fixed an issue that caused the wrong control glyph to be suggested when reporting bases.
- Reduced the VRAM requirements when running with VR.
- Fixed a number of crashes.
Experimental Branch 07/08
Improved collision on floating islands.
Improved discovery retention when at large numbers of discoveries.
Fixed an issue with the camera when the game is paused.
Clarified messaging when ending an expedition.
Fixed an issue with docking at spherical space stations.
Fixed a bug where swimming sounds would not stop.
Improved swimming audio.
Fixed a bug with teleporting to a freighter.
Added support for up to 8 mouse buttons.
Fixed an issue with water whilst editing terrain.
Fixed an issue with floating island lods.
Fixed an issue with staff multitools lagging by a frame.
Fixed an issue where freighter squadron pilot NPCs names would not appear.
Implemented water optimisations.
Fixed a texturing issue in reflections.
Fixed an issue which caused reflections to appear darker than they should.
Fixed an issue with jetpack trails being visible in first person.
Improved quality of volumetrics on water planets.
Optimised culling to improve rendering performance.
Implemented optimisations to reflections.
Fixed a navigation crash.
Fixed an interface crash.
Fixed a crash in the physics manager.
Fixed a rare lodding crash.
Fixed a crash related to creatures.
- Implemented custom colour choice for Liquidator Minotaurs.
- Improved freighter warping.
- Fixed an issue that prevented Longshore S-Wing and Longshore C-Wing ship parts from being extracted when dismantling Haulers.
This is happy news, I was always a little disappointed the AI friend made my mech blue. Having something new make it grey was not welcomed.
- Ported new volumetric clouds and high definition water to Mac.
- Fixed an experimental only issue that allowed ships to fly beneath a planetâs surface.
- Fixed an issue that could prevent installation of the Liquidator Minotaur limbs after completing the Liquidators expedition on an existing save.
Aww, gee whiz. Spoiling the fun of flying underground.
- Fixed an experimental only issue which caused various particle effects to be missing on Mac.
- Players are now alerted to new record catches.
- Players who are actively fishing are now marked as Busy for the purposes of group invites.
- Fixed an issue that prevented quick access to items stored within the Nutrient Processorâs inventory while cooking.
- Fixed an issue that allowed fish to occasionally swim above the surface of the water.
- Fixed an issue that could make it difficult to target interactable objects while holding a fishing rod.
- The effects when releasing fish back into the water have been improved.
- Fixed an issue that made it difficult to summon the Exo-Skiff in VR.
- Improved the accuracy of the fishing float in rough seas.
- Specialist bait can now be placed in the Exo-Skiffâs cold storage inventory.
- Fixed a rare issue that could cause a previous popup to appear over the top of your most recently caught fish.
- Fixed an issue that caused a grey or black dot to be drawn in the starship crosshair after boarding with a fishing rod equipped.
- Improved the visibility of the fishing line in some lighting conditions.
- Fixed a number of minor audio issues when fishing.
- Fixed an issue that prevented wave audio from playing while far from the shoreline.
- Fixed an issue that caused the wave audio to be out of sync with the visuals while standing near or in shallow water.
- Improved the objective clarity of a number of expedition mission steps.
- Adjusted the catch rates for certain mission-specific fishing items.
- Fixed a rare bug that could reset player freighters when warping. This is a preventative fix, a recovery will follow shortly.
- Fixed an issue that could cause resources to disappear from Freighter Refiner Rooms when warping in a capital ship.
- Fixed an issue that prevented players from leaving Title selection and returning to banner customisation when choosing a title and banner.
- Fixed some incorrect labels in the freighter customisation UI.
- Fixed an issue that caused the page dots to spill out of the UI for players with many unlocked titles.
- Fixed a minor text formatting issue in procedural artefact descriptions.
- Fixed a number of minor visual issues with Hauler-class starship wings.
- Fixed a visual corruption issue with water rendering.
- Introduced a minor memory optimisation.
- Fixed a number of minor visual issues with the Lost Anglerâs Rig.
- Fixed a rare crash related to AI starship behaviours.
- Fixed a rare crash related to starship handling.
- Fixed a rare memory issue related to icon rendering.
- Fixed a rare crash related to creature navigation.
- Fixed a rare crash related to animations.
- Fixed a rare issue related to teleporting to water planets.
- Fixed a rare issue that caused some large saves to crash after loading.
Theyâre making it happen before I could ask, good job HG <3
Gee, I thought they were just flying fish!
- Fixed a crash introduced in the previous experimental build.
- Partially restore freighters and frigate fleets for players who lost them when changing galaxies while playing 5.10.
- Fixed a crash that can occur when playing the PS4 version of the game on a PS5 console.
- Fixed an issue that caused some expedition posters to be missing from the catalogue.
- Fixed an issue that could cause fishing to be interrupted when another player warped out from the system.
- Fixed an issue that caused the Exo-Skiffâs inventory to be too small on pre-existing saves.
- Fixed an issue that allowed two fishing rigs to be installed at once.
- Fixed a number of issues that could cause fish to occasionally surface above the water.
- The fishing float now more accurately floats on the water surface.
- The Exo-Skiff now protects against environmental hazards.
- Fixed a number of minor visual issues with the Lost Anglerâs Rig.
- Fixed an issue that caused Gek characters to appear to talk while fishing.
- Fixed an issue that caused the Photo Mode camera to collide with the Exo-Skiff.
- The Exo-Skiffâs cool storage inventory is now accessible at any time while near the skiff.
- Fixed an issue that caused some food products used as fishing bait to generate incorrect values.
- Fixed a pirate-dreadnaught specific issue that caused refiner and extractor contents not to save when warping.
- Fixed an issue that caused âAegis of the Voidâ ghost ships to appear in the ship menu after salvaging.
- Fixed an issue that made it impossible to dismiss squadron pilots.
- Fixed an issue that caused the Optical Drill to go missing from the Space Anomalyâs research station.
- Fixed an issue that allowed use of the Terrain Manipulator without the appropriate tech installed.
- Fixed an issue that allowed bases built in no-build zones around expedition objectives to still replicate their markers and terrain editing restrictions.
- Fixed a rare issue that prevented mission progress on the Artemis path while talking to Apollo.
- Fixed an issue that caused âThis is the mission subtitleâ to appear as the mission subtitle for community research missions.
- Fixed an issue that caused the eye scanning effect on the Liquidator mech to fail to play.
- Fixed a number of minor visual issues with water in VR.
- Fixed a number of visual issues with water on PS5.
- Fixed a rare issue that could cause inventory popups to jitter.
- Fixed an issue that could cause interact labels to incorrectly persist in VR.
- Fixed a rare visual issue affecting shadows when the resolution scaling option was set to a very high value.
- Fixed a GPU crash on PS4.
- Fixed a rare crash that occurred when loading saves.
Yaaaay!
Boooooo!
Somewhere in the middle would be nice, where you sacrifice Skiff storage slots for hazard protection upgrades. Like how Exosuits used to work
Ah cool, so they did introduce a feature that makes other peoples builds around RV points invisible, I thought it was odd seeing so many purple dots and zero jank this time around. Now the gui will be clutter free
I havenât started t he expedition yet on PC, going to leave that for the final week.
Wait⌠Why canât Gek talk while fishing? As long as they keep their voice down, âŚ
I figured they might be fish whisperersâŚleft over from their early beginnings in the big pond they started in.