3xperimental (Steam)

Yes! Fixed and actually seems to be working better than before. For a while I have noticed my controller disconnecting then reconnecting. It did not really stop me playing and I thought it was maybe my cord going bad. Guess not. :sweat_smile:

7 Likes

Still havent tested out my controller again but im really hoping this was an issue with the game and not my controller. Im not ready to buy a new controller again :confused: was hoping to get another year out of this one at least.

Edit: tested it out again. I tried NMS and the ps4 controller kept turning off on me like it was dead. Then I played The Stanley Parable for an hour and it worked just fine. Tried charging the controller and it was charging now! That was a relief.

6 Likes

Experimental Branch 06/03 :link:

  • Fixed an issue that could prevent freighter bases from syncing correctly in multiplayer.

  • Fixed an issue that incorrectly attached the personal forcefield to the hands when using a DualShock4 to control PSVR.

  • Fixed an issue that caused incorrect options settings to be saved out for currently non-applicable options.

  • Fixed an issue that caused inventory slot highlights to render on top of popups.

  • Fixed an issue that prevented smooth swapping between mouse/keyboard control and PlayStation pads on PC.

  • Fixed an issue that caused the ā€œspeech to textā€ options text being very slightly smaller than the other Network options.

  • Fixed a number of issues that could cause the in-world UI screens to clip through world geometry or otherwise draw in the wrong position when playing in high-resolution VR.

  • Fixed a number of text cropping issues within options menus.

  • Fixed a rare issue that caused some menu options not to re-translate when changing languages.

  • Fixed an issue that could cause base screenshots to fail to render correctly.

  • Fixed an issue that caused flashes/incorrect brightness during warp on PlayStation 4 and PlayStation 5.

  • Multiplayer group and friend invites now track if the receiving player is currently busy, and give better feedback to the sending player.

  • Fixed an issue that caused text on the starshipā€™s main screen to be cropped incorrectly.

  • Fixed an issue that caused a number of options to appear in non-relevant configurations, where they have no functional effect.

  • Fixed a number of rendering issues with planetary objects.

  • Fixed an issue that caused text to crop incorrectly in the journey milestones UI.

  • Fixed a performance issue with damaged technology popups.

  • Fixed an issue that caused the Base Complexity option to be incorrectly hidden on some platforms.

  • Fixed a memory leak related to changing language settings repeatedly.

  • Fixed an issue that could prevent the Gamma option from being visible on some platforms.

  • Fixed an issue that allowed players to see the VR pointer helper for other players while they were base building.

  • Fixed an issue that caused an incorrect ā€œGo Backā€ text prompt to appear on the save select screen after adjusting options.

  • Fixed an issue that caused a controller bindings conflict when rotating base parts with Xbox and PlayStation pad controls.

  • Fixed an issue that caused the VR wrist menu projector to be too loud.

  • Fixed an issue that prevented some PC VR users from being able to adjust the size of terrain edits.

  • An extra level of control has been added to the Hold-to-Confirm option setting, allowing players to disable hold-to-confirm for most interactions but keeping this for destructive actions.

  • Fixed an issue that caused the patch notes to use too small a font on Switch.

  • Fixed an issue that caused the Sprint/Scan option to have the wrong description after applying a change.

  • Fixed an issue that caused the swap build/quick menu option from working in ships or exocraft.

  • Fixed an issue that caused pending options setting changes to be discarded when entering an options submenu.

  • Fixed an issue that prevented the swap sprint/scan option from working when using VR controls.

  • Fixed a mission blocker that could affect Switch players in the Trace of Metal mission.

  • Fixed an issue that caused a small amount of lag when using the Analysis Visor in VR.

  • Fixed an issue that caused galaxy map UI messages to be displayed in an incorrect position in VR.

  • Fixed a mission log issue that affected Switch players when completing Nexus missions that require a Quad Servo.

  • Fixed an issue that caused refiner contents to be lost when warping out of a freighter.

  • Fixed an issue that caused some Twitch reward ships to be missing their Vesper Sail.

  • Fixed an issue that could cause volcanoes to appear in the middle of previously constructed bases during the Utopia expedition.

  • Fixed an issue that could cause a hang when loading saves with complex bases.

  • Fixed a rare crashed related to discovering plants or minerals while aboard the Space Station.

  • Fixed an issue that stripped some metadata important to mod authors.

  • Fixed a crash related to syncing bases in multiplayer.

  • Fixed a crash that could occur when saving with a very large number of discoveries.

  • Fixed a number of issues that could case exocraft first-person cameras to break.

  • Fixed an untranslated text ID that was visible on the teleport screen when playing Trace of Metal on Switch.

8 Likes

and

Experimental Branch 06/03 :link:

  • Fixed an issue that affected particle rendering in VR.
  • Fixed a rare issue that could cause a debug button to appear on the frontend.
  • Fixed a crash related to particle rendering.
8 Likes

and

Experimental Branch 07/03 :link:

  • Fixed localised text in the Discoveries menu.
5 Likes

Got my eyes peeled for a dualsense controller compatibility update for psvr2.

The game looks great in vr but I absolutely hate the vr controllers for flight, theyre just too fidgety for me. Being able to use the dualshock with original psvr was perfect. Fingers crossed its on their list.

4 Likes

@sheralmyst and @temp : I have included links with some of the posts above.

4 Likes

Thanks! I was on my phone. Opens patch notes in the Steam app and I canā€™t get a link in it. :weary:

3 Likes

Experimental Branch 10/03

  • Fixed a crash related to rendering.
  • Fixed an issue that could cause some players to lose discoveries.
6 Likes

Experimental Branch 14/03 :link:

  • Fixed a rare issue that could incorrectly allow players to access the Space Anomaly from the quick menu after a reload.
  • Fixed an issue that could cause blurriness and other visual glitches during warp.
  • Fixed a rare issue that could prevent players from accessing their refiners.
  • Fixed a number of base building control issues for PSVR with Move controllers.
  • Fixed an issue that could cause the Space Anomaly missions to become stuck in the log after completing an expedition.
  • Fixed an issue that caused some flat-mode settings to be incorrectly applied to PSVR2, causing performance issues.
  • Fixed an issue that prevented the ā€œUnhide Systemā€ button from working in the Hidden Systems list.
  • Fixed a crash related to rendering.
  • Fixed a crash related to networking.
  • Fixed a crash related to the options menu.
7 Likes

Experimental Branch 15/03 :link:

  • Fixed a crash on Steam Deck.
  • Fixed missing water reflections.
  • Fixed a rare crash.
5 Likes

Experimental Branch 22/03

  • Re-enabled PlayStation DualSense Trigger Feedback on Steam
5 Likes

Experimental Branch 05/04

  • Fixed a crash in Sentinel Freighter battles.
7 Likes

Experimental Branch 06/04 :link:

  • Fixed a crash that could occur during Sentinel Freighter battles.
6 Likes

Oh good. I just crashed as a freighter warped into the system and very near me. Maybe this will help

3 Likes


5 Likes

Hopefully includes the fix for the crash on launch from steam i have, else nms has finally outgrown my 4gb 950m gpuā€¦time for new hardware perhapsā€¦

3 Likes

I think NMS outgrew my PC a while back. Origins seems to have been the turning point. Takes a looooong ass time for my game to load and hangs and freezes have become common. As soon as I get some RAM in, I will be ready to piece my new system together.

2 Likes

This game is very CPU heavy.

3 Likes

I have a GTX960, which was an upgrade from the original. Now Iā€™m about ready to upgrade to a newer computer with newer card.

Iā€™m looking at an RTX 3080+ with at least 8GB.

No Manā€™s Sky keeps requiring higher end cards to really show off the graphics, etc.

Despite being at novice level as a gamer, I do list for better graphics.

3 Likes