Yes! Fixed and actually seems to be working better than before. For a while I have noticed my controller disconnecting then reconnecting. It did not really stop me playing and I thought it was maybe my cord going bad. Guess not. ![]()
Still havent tested out my controller again but im really hoping this was an issue with the game and not my controller. Im not ready to buy a new controller again
was hoping to get another year out of this one at least.
Edit: tested it out again. I tried NMS and the ps4 controller kept turning off on me like it was dead. Then I played The Stanley Parable for an hour and it worked just fine. Tried charging the controller and it was charging now! That was a relief.
-
Fixed an issue that could prevent freighter bases from syncing correctly in multiplayer.
-
Fixed an issue that incorrectly attached the personal forcefield to the hands when using a DualShock4 to control PSVR.
-
Fixed an issue that caused incorrect options settings to be saved out for currently non-applicable options.
-
Fixed an issue that caused inventory slot highlights to render on top of popups.
-
Fixed an issue that prevented smooth swapping between mouse/keyboard control and PlayStation pads on PC.
-
Fixed an issue that caused the āspeech to textā options text being very slightly smaller than the other Network options.
-
Fixed a number of issues that could cause the in-world UI screens to clip through world geometry or otherwise draw in the wrong position when playing in high-resolution VR.
-
Fixed a number of text cropping issues within options menus.
-
Fixed a rare issue that caused some menu options not to re-translate when changing languages.
-
Fixed an issue that could cause base screenshots to fail to render correctly.
-
Fixed an issue that caused flashes/incorrect brightness during warp on PlayStation 4 and PlayStation 5.
-
Multiplayer group and friend invites now track if the receiving player is currently busy, and give better feedback to the sending player.
-
Fixed an issue that caused text on the starshipās main screen to be cropped incorrectly.
-
Fixed an issue that caused a number of options to appear in non-relevant configurations, where they have no functional effect.
-
Fixed a number of rendering issues with planetary objects.
-
Fixed an issue that caused text to crop incorrectly in the journey milestones UI.
-
Fixed a performance issue with damaged technology popups.
-
Fixed an issue that caused the Base Complexity option to be incorrectly hidden on some platforms.
-
Fixed a memory leak related to changing language settings repeatedly.
-
Fixed an issue that could prevent the Gamma option from being visible on some platforms.
-
Fixed an issue that allowed players to see the VR pointer helper for other players while they were base building.
-
Fixed an issue that caused an incorrect āGo Backā text prompt to appear on the save select screen after adjusting options.
-
Fixed an issue that caused a controller bindings conflict when rotating base parts with Xbox and PlayStation pad controls.
-
Fixed an issue that caused the VR wrist menu projector to be too loud.
-
Fixed an issue that prevented some PC VR users from being able to adjust the size of terrain edits.
-
An extra level of control has been added to the Hold-to-Confirm option setting, allowing players to disable hold-to-confirm for most interactions but keeping this for destructive actions.
-
Fixed an issue that caused the patch notes to use too small a font on Switch.
-
Fixed an issue that caused the Sprint/Scan option to have the wrong description after applying a change.
-
Fixed an issue that caused the swap build/quick menu option from working in ships or exocraft.
-
Fixed an issue that caused pending options setting changes to be discarded when entering an options submenu.
-
Fixed an issue that prevented the swap sprint/scan option from working when using VR controls.
-
Fixed a mission blocker that could affect Switch players in the Trace of Metal mission.
-
Fixed an issue that caused a small amount of lag when using the Analysis Visor in VR.
-
Fixed an issue that caused galaxy map UI messages to be displayed in an incorrect position in VR.
-
Fixed a mission log issue that affected Switch players when completing Nexus missions that require a Quad Servo.
-
Fixed an issue that caused refiner contents to be lost when warping out of a freighter.
-
Fixed an issue that caused some Twitch reward ships to be missing their Vesper Sail.
-
Fixed an issue that could cause volcanoes to appear in the middle of previously constructed bases during the Utopia expedition.
-
Fixed an issue that could cause a hang when loading saves with complex bases.
-
Fixed a rare crashed related to discovering plants or minerals while aboard the Space Station.
-
Fixed an issue that stripped some metadata important to mod authors.
-
Fixed a crash related to syncing bases in multiplayer.
-
Fixed a crash that could occur when saving with a very large number of discoveries.
-
Fixed a number of issues that could case exocraft first-person cameras to break.
-
Fixed an untranslated text ID that was visible on the teleport screen when playing Trace of Metal on Switch.
and
- Fixed an issue that affected particle rendering in VR.
- Fixed a rare issue that could cause a debug button to appear on the frontend.
- Fixed a crash related to particle rendering.
Got my eyes peeled for a dualsense controller compatibility update for psvr2.
The game looks great in vr but I absolutely hate the vr controllers for flight, theyre just too fidgety for me. Being able to use the dualshock with original psvr was perfect. Fingers crossed its on their list.
@sheralmyst and @temp : I have included links with some of the posts above.
Thanks! I was on my phone. Opens patch notes in the Steam app and I canāt get a link in it. ![]()
- Fixed a crash related to rendering.
- Fixed an issue that could cause some players to lose discoveries.
- Fixed a rare issue that could incorrectly allow players to access the Space Anomaly from the quick menu after a reload.
- Fixed an issue that could cause blurriness and other visual glitches during warp.
- Fixed a rare issue that could prevent players from accessing their refiners.
- Fixed a number of base building control issues for PSVR with Move controllers.
- Fixed an issue that could cause the Space Anomaly missions to become stuck in the log after completing an expedition.
- Fixed an issue that caused some flat-mode settings to be incorrectly applied to PSVR2, causing performance issues.
- Fixed an issue that prevented the āUnhide Systemā button from working in the Hidden Systems list.
- Fixed a crash related to rendering.
- Fixed a crash related to networking.
- Fixed a crash related to the options menu.
- Fixed a crash on Steam Deck.
- Fixed missing water reflections.
- Fixed a rare crash.
- Re-enabled PlayStation DualSense Trigger Feedback on Steam
Experimental Branch 05/04
- Fixed a crash in Sentinel Freighter battles.
- Fixed a crash that could occur during Sentinel Freighter battles.
Oh good. I just crashed as a freighter warped into the system and very near me. Maybe this will help
Hopefully includes the fix for the crash on launch from steam i have, else nms has finally outgrown my 4gb 950m gpuā¦time for new hardware perhapsā¦
I think NMS outgrew my PC a while back. Origins seems to have been the turning point. Takes a looooong ass time for my game to load and hangs and freezes have become common. As soon as I get some RAM in, I will be ready to piece my new system together.
This game is very CPU heavy.
I have a GTX960, which was an upgrade from the original. Now Iām about ready to upgrade to a newer computer with newer card.
Iām looking at an RTX 3080+ with at least 8GB.
No Manās Sky keeps requiring higher end cards to really show off the graphics, etc.
Despite being at novice level as a gamer, I do list for better graphics.

