Yes! Fixed and actually seems to be working better than before. For a while I have noticed my controller disconnecting then reconnecting. It did not really stop me playing and I thought it was maybe my cord going bad. Guess not.
Still havent tested out my controller again but im really hoping this was an issue with the game and not my controller. Im not ready to buy a new controller again was hoping to get another year out of this one at least.
Edit: tested it out again. I tried NMS and the ps4 controller kept turning off on me like it was dead. Then I played The Stanley Parable for an hour and it worked just fine. Tried charging the controller and it was charging now! That was a relief.
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Fixed an issue that could prevent freighter bases from syncing correctly in multiplayer.
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Fixed an issue that incorrectly attached the personal forcefield to the hands when using a DualShock4 to control PSVR.
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Fixed an issue that caused incorrect options settings to be saved out for currently non-applicable options.
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Fixed an issue that caused inventory slot highlights to render on top of popups.
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Fixed an issue that prevented smooth swapping between mouse/keyboard control and PlayStation pads on PC.
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Fixed an issue that caused the āspeech to textā options text being very slightly smaller than the other Network options.
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Fixed a number of issues that could cause the in-world UI screens to clip through world geometry or otherwise draw in the wrong position when playing in high-resolution VR.
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Fixed a number of text cropping issues within options menus.
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Fixed a rare issue that caused some menu options not to re-translate when changing languages.
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Fixed an issue that could cause base screenshots to fail to render correctly.
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Fixed an issue that caused flashes/incorrect brightness during warp on PlayStation 4 and PlayStation 5.
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Multiplayer group and friend invites now track if the receiving player is currently busy, and give better feedback to the sending player.
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Fixed an issue that caused text on the starshipās main screen to be cropped incorrectly.
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Fixed an issue that caused a number of options to appear in non-relevant configurations, where they have no functional effect.
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Fixed a number of rendering issues with planetary objects.
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Fixed an issue that caused text to crop incorrectly in the journey milestones UI.
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Fixed a performance issue with damaged technology popups.
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Fixed an issue that caused the Base Complexity option to be incorrectly hidden on some platforms.
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Fixed a memory leak related to changing language settings repeatedly.
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Fixed an issue that could prevent the Gamma option from being visible on some platforms.
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Fixed an issue that allowed players to see the VR pointer helper for other players while they were base building.
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Fixed an issue that caused an incorrect āGo Backā text prompt to appear on the save select screen after adjusting options.
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Fixed an issue that caused a controller bindings conflict when rotating base parts with Xbox and PlayStation pad controls.
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Fixed an issue that caused the VR wrist menu projector to be too loud.
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Fixed an issue that prevented some PC VR users from being able to adjust the size of terrain edits.
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An extra level of control has been added to the Hold-to-Confirm option setting, allowing players to disable hold-to-confirm for most interactions but keeping this for destructive actions.
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Fixed an issue that caused the patch notes to use too small a font on Switch.
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Fixed an issue that caused the Sprint/Scan option to have the wrong description after applying a change.
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Fixed an issue that caused the swap build/quick menu option from working in ships or exocraft.
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Fixed an issue that caused pending options setting changes to be discarded when entering an options submenu.
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Fixed an issue that prevented the swap sprint/scan option from working when using VR controls.
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Fixed a mission blocker that could affect Switch players in the Trace of Metal mission.
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Fixed an issue that caused a small amount of lag when using the Analysis Visor in VR.
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Fixed an issue that caused galaxy map UI messages to be displayed in an incorrect position in VR.
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Fixed a mission log issue that affected Switch players when completing Nexus missions that require a Quad Servo.
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Fixed an issue that caused refiner contents to be lost when warping out of a freighter.
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Fixed an issue that caused some Twitch reward ships to be missing their Vesper Sail.
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Fixed an issue that could cause volcanoes to appear in the middle of previously constructed bases during the Utopia expedition.
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Fixed an issue that could cause a hang when loading saves with complex bases.
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Fixed a rare crashed related to discovering plants or minerals while aboard the Space Station.
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Fixed an issue that stripped some metadata important to mod authors.
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Fixed a crash related to syncing bases in multiplayer.
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Fixed a crash that could occur when saving with a very large number of discoveries.
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Fixed a number of issues that could case exocraft first-person cameras to break.
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Fixed an untranslated text ID that was visible on the teleport screen when playing Trace of Metal on Switch.
and
- Fixed an issue that affected particle rendering in VR.
- Fixed a rare issue that could cause a debug button to appear on the frontend.
- Fixed a crash related to particle rendering.
Got my eyes peeled for a dualsense controller compatibility update for psvr2.
The game looks great in vr but I absolutely hate the vr controllers for flight, theyre just too fidgety for me. Being able to use the dualshock with original psvr was perfect. Fingers crossed its on their list.
@sheralmyst and @temp : I have included links with some of the posts above.
Thanks! I was on my phone. Opens patch notes in the Steam app and I canāt get a link in it.
- Fixed a crash related to rendering.
- Fixed an issue that could cause some players to lose discoveries.
- Fixed a rare issue that could incorrectly allow players to access the Space Anomaly from the quick menu after a reload.
- Fixed an issue that could cause blurriness and other visual glitches during warp.
- Fixed a rare issue that could prevent players from accessing their refiners.
- Fixed a number of base building control issues for PSVR with Move controllers.
- Fixed an issue that could cause the Space Anomaly missions to become stuck in the log after completing an expedition.
- Fixed an issue that caused some flat-mode settings to be incorrectly applied to PSVR2, causing performance issues.
- Fixed an issue that prevented the āUnhide Systemā button from working in the Hidden Systems list.
- Fixed a crash related to rendering.
- Fixed a crash related to networking.
- Fixed a crash related to the options menu.
- Fixed a crash on Steam Deck.
- Fixed missing water reflections.
- Fixed a rare crash.
- Re-enabled PlayStation DualSense Trigger Feedback on Steam
Experimental Branch 05/04
- Fixed a crash in Sentinel Freighter battles.
- Fixed a crash that could occur during Sentinel Freighter battles.
Oh good. I just crashed as a freighter warped into the system and very near me. Maybe this will help
Hopefully includes the fix for the crash on launch from steam i have, else nms has finally outgrown my 4gb 950m gpuā¦time for new hardware perhapsā¦
I think NMS outgrew my PC a while back. Origins seems to have been the turning point. Takes a looooong ass time for my game to load and hangs and freezes have become common. As soon as I get some RAM in, I will be ready to piece my new system together.
This game is very CPU heavy.
I have a GTX960, which was an upgrade from the original. Now Iām about ready to upgrade to a newer computer with newer card.
Iām looking at an RTX 3080+ with at least 8GB.
No Manās Sky keeps requiring higher end cards to really show off the graphics, etc.
Despite being at novice level as a gamer, I do list for better graphics.