V1.38 Bug reporting

Unless I am completely mistaken, I thought you could have only one teleport link per system type. In my previous games(pre 1.3), I had 4, to 4 different star type systems. If you teleported from a similar system, it would erase the previous link to a similar star type system.

edit:
I linked from the station in my home system (in 1.31), I later had to return 9 jumps to my starting system to find a specific resource and used the teleport to get back. When I checked my teleport, I could only return to my starting system, the one to my local space station was gone.

So after the patch today i cant load my save. It crashes every time i try. Is anyone else getting this?

I usually have 3-4 teleport options at my base (ps4).

I noticed that I would get an extra when I decide to travel from my home system to a new system without using the teleport to get back to where I was previously. This would leave the home station, previous system station and new system station as options. The longest unused would get bumped off if I already had 4. I use this technique to both explore around my home base and go ion journeys with the ability to return to either venture.

Personally, no. But I’ve seen some others report it online, this particular crash would happen at the “Loading Shaders” part. I’m not sure if the 1.32 patch already fixed this. I am also not sure as to the origin of the issue. Some people I’ve seen claim it to be related to AMD cards, and perhaps the 6XXX series in particular, but I’m running an AMD 6870 myself, and while graphics will never be as high as they could be on this card, it’s certainly not crashing either. So I’m unsure as to the exact cause.

That being said, I would personally try the following:

  1. back up your save (just in case)
  2. reinstall the game
  3. if it still happens, write a bug report (link somewhere above in this thread), include your exact hardware (cpu, mobo, gfx, etc, etc) as well as any additional information you might be able to scour from crash reports or whatever windows deems right to generate. Things like these really help the folks at HG narrow down (presumably) platform dependent issues like this.
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Nasty little bug here on the PS4, don’t know if anyone else is seeing it. When landing my craft next to my base and getting out I fall through the ground into blank space until I hit a invisible layer of water. Bottom is endless as I ran out of air with mod 3 on air tank tech. Fall is to far to rocket back up with level 3 rocket pack tech. Soon as I fall its “Reset-city.” :sob:

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Yes I have had this, I have reported it, ya happened to me twice pre 1.32, once getting out of my ship as soon as I landed and on foot jetpack img to my base. luckily I was able to jetpack to a cave and use granades to glitch me back in, I could be wrong but I think it might have something to do with the grass/top layer of the groun rendering as sometimes it takes a bit of time to fade in.

First off, I’ll explain a little about bases to station teleporting and how it should work.

  • Arrive in System A
  • Visit Space Station in System A
  • Discover planet you like and one that has a base on it
  • Claim the Base
  • Teleport back to Space Station in System A (You will only have one option at this point.
  • Take off and warp to System B
  • Visit Space Station in System B
  • Teleport back to base

Now when you go to teleport back to the Station you will be given the option of choosing System A or B

You can add a third station by again warping and visiting that station.

Essentially the game stores the last three Space Stations you visited and my issue was not remembering each strange name it gives it, (the original name for the system usually) as renaming Bingbangwallawalla into Voyager System does not rename the station so when you teleport and you want to go back to Voyager System, you have to remember it’s Bingbangwallawalla for example and after visiting lots of stations it can get confusing!

Also, warping to System D will remove the one less frequently visited. If you did them in order it will remove System A from the teleport list.

Give that a go.

:nerd_face:

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I didn’t get to play much 1.32 yet but has anyone else got the impression that comparrd to 1.31 the visuals on planetary surfaces (lighting, shadows, terrain and prop textures) have become worse with 1.32 on PS4?
Terrain textures being overly bright and lacking detail textures?

Actually you can only travel back to a space station you used to travel back to your base. The moment you travel from your base to a space station it goes of the list. At least that’s how I think it works.

This means that if you teleport from your base to the last system you visited (a) and then jump to the next system (b), and then teleport to your base, only b will be in the list

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I have not experienced this since 1.3 however pre 1.3 I could have 4 stations in my list any new ones I visited would take me back to my homebase but wouldn’t appear on the list so couldn’t go back, I thought this was just the way it was. Would be good if you could maybe favourite multiple stations so you could pick and choose which ones appear in the list.

In my experience the textures are deffinately better i.e. Underground there looks looks like roots coming through and rock textures allround have more detail, grass is lush too with more colour variation.

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I seem to have a bug with a deliver mission where it shows on the galactic Map the system I need to goto to deliver but when I get there no delivery waypoint comes up so can’t complete the quest, has anyone else had this post 1.32?

Just wanted to place a link to this post as it technically belongs here too and thought people may need to be aware.

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Is it “entirely safe freighter” or “entirely safe load” missions? I have issues with both.
I haven’t even a pointed system in galactic map for delivering sourced items while it says “mission in another system”… Everywhere!

The same with Artemis first encounter… I can’t “locate long range transmission”! Stuck here. So i finished farmer/armourer/scientist/… quests and went further in Atlas encounters (10 so far)…
But now… Waiting and stuck…

Same for me, quite annoying …

I think I had to re-select the mission in the Log to re-activate it after I warped to the Delivery system.
The delivery point was showing after that

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When resources are shot with grenades instead of destroying/gathering iron or whatever resources. They sort of just …for lack of a better explanation "poof " out of existence. Anyone else having this issue?

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Yes, had this a couple of times last night.

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That would work… If only delivery system was identified and could be selected in galactic map!