If you’re a steam player, don’t forget to try the experimental branch to test the next patch and help in it:
Changes on Experimental - Update 1.3 Atlas Rises
IMPORTANT:Please keep discussion on this thread focussed around Experimental - posts should only be made if you’ve played on Experimental and have feedback (this helps us understand better if the fixes we’ve made are helping). If you’d like to report bugs you’re experiencing in the LIVE game, please use either the Tech Support forum, or report the bug to us here: https://hellogames.zendesk.com/hc/en-us
Thanks for sharing all of your feedback so far! We’re updating our Experimental branch now with a few fixes, as detailed below:
Fixed an issue that caused cargo slots not to unlock following purchase
Players who’ve unlocked all general exosuit slots can now unlock tech and cargo slots as intended
Fixed an issue that caused claiming a new base to stop NPC missions from working
Fixed an issue preventing players from being able to finish the farmer and exocraft missions
The Base terminus will now display mission objectives, allowing you to pick the correct system, and it will no longer forget mission critical systems. Note: this is currently a preventitive fix, a cure for those who’ve already experienced it will come soon
Fixed issue requiring creative mode players to complete mercenary missions
Fixed a rare issue causing players with multiple ships in a freighter to spawn on top of each other
Fixed an issue that caused custom waypoints to over ride the Atlas Path in the Galactic Map
Standing will now be correctly rewarded for guild missions
Players who recruited base NPCs prior to update 1.3 can now take missions from those NPCs as soon as they are at their terminals
Fixed an issue that allowed players to miss Atlas Stations and thus block their atlas path progress. This is currently a preventitive fix, a cure will follow.
Players will no longer be prevented from progressing when sent to an Atlas Station as part of the story
NPC base missions requiring you to destroy a depot should no longer send you to a destroyed depot
The power of the Analysis Visor upgrades has been significantly increased, resulting in much higher rewards when scanning with flora or fauna upgrades
Fixed an issue causing waypoint lines not to draw in the galactic map
Fixed some rare crashes
The experimental version can be accessed using this access code: 3xperimental
Please let us know in this thread if any of the issues above persist when playing on experimental.
I’ll go ahead and keep this thread updated with any new changes on Experimental as they come in - so be sure to check back from time to time.