Damn now that’s what I call a proper update
Patch notes
Generation
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Increased variety in weather, planet and structure names
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More base building parts have unique names
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Prevented trees spawning on sheer cliffs
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Improved object placement on slopes
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Improved grass placement and density
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Changed the default starting ship model
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Regenerated galaxy to remove differences between survival, normal and creative game modes
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Improved building distribution
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Increased distribution of heridium deposits
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Improved generation of beaches along shorelines
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Repositioned player bases to accommodate generation changes
Exploration
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Improved balance of hazards between planets
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Improved settings for hazard damage and strength
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Reduce cave hazard recharge times
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Added Shielding Shard to the starting player inventory
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Limited the depth at which buildings can spawn underwater
Gameplay
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More tech available in tech shops
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Balanced tech shop standing requirements
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Standing lights have a proper name when you interact with them
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Increased robustness of systems for locating buildings
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Increased number and types of objects which can be scanned
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Increased information available about scanned foliage and creatures
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Improved planet resource lists
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Craftable products now sorted by most recent use
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Improved differentiation of weapons
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Fixed pinning product recipes and technology guides
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Continued story unlocked through abandoned buildings
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Added interactions and dialogue options for many structures and characters
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Overhauled secondary character interactions
Trade and Farming
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Alloys, farm products and new gas products now form separate branches of a larger craft tree
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Added new valuable higher tier craft products
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Added new harvester to harvest atmospheric gases
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Added new trade specific products
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Added new farmable “Star Bramble” plant
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Added larger 4 plant hydroponic tray
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Increased contrast between picked and unpicked resource plants to more easily tell them apart
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Balanced priced of alloys, farm products and gases
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Improved distributions of resources on planets
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Improved scan ranges for resources on planets
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Added scan markers on more smaller plutonium crystals to aid resource gathering
Freighters
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Balanced freighter prices
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Fixed collision on freighter bridge
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Added freighter classes
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Added ability to warp in your freighter
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Fixed floating turrets on capital freighters
Space
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Improved space heavy air
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Added requirement to scan planets in order to reveal their names
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Improved planet name display as you enter orbit
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Fix for massive carve radius when mining asteroids
Galactic Map
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Updated galactic map UI
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Improved galactic map controls
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Improved star names gathered in galaxy map flythrough
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Improved distribution of different coloured stars
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Added interstellar scan events
Starships
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Added ability to summon your ship from the quick menu
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Refined ship reticules
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Added new holographic cockpit HUD elements: mini map, pulse drive warning and target ship
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Added new ship technology
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Balanced space combat
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Balanced ship weapons and technology
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Updated ship weapon projectile effects
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Updated ship hit direction markers
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Improved flare graphics on ships
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Improved loot containers dropped by AI ships
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Improved effects on damaged AI ships
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Balanced crashed ships broken slots and repair costs
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Added a more convenient swap inventory button for moving items between new/crashed ships and storage units
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Updated design of Atlas pass icons
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Added ability to look around the cockpit when landed
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Allowed player to remain in ship cockpit after landing
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Improved spawning and distribution of AI ships
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Improved ship altimeter
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Added in-ship communicator
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Added button prompt for ship zoom
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Fixed a bug where your ship could become invisible by visiting the galactic map
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Improved Pirate systems including the ability to negotiate or call in support
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Added low flight mode
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Improved landing code
UI
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Divided options menu into several pages
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Revised Journey page
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New Gek, Korvax and Vy’keen medals
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New medals for the merchant, mercenary and explorer guilds
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Revised log page
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Fixed animation on markers as they are removed
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Improved binocular UI
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Updated journey milestone icons
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Overhauled discovery log
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Added cardinal directions to compass
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Added distance markers to compass
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Fix for “redeem content” showing twice on Steam menu
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New trade and product icons
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Revised combat ship markers
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Improved ship tracking arrows when flying away from targets
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Overhauled conversation interface
Graphics
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Improved HBAO filtering around edges
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Improved TAA handling of grass blade edges
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Introduced depth of field effect during interactions
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Added LOD meshes and imposters to various props
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Fixed texturing on the buildable door
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Reduced HBAO shimmer
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Reduced shadow acne
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Fixed artifacts with imposter shadows
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Improved double-sided normals for foliage
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Improved terrain texturing and texture blending
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Improved grass colour blending and integration with terrain
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Improved grass and leaf materials
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Improved colour palettes across several biomes
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Improved planet night skies
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Fixed z-fighting on small glowing plants
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Various graphics optimisations and fixes
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Visual improvements to Atlas stations
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Replaced all terrain textures with higher detail and quality variants
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Added new higher detail foliage variants to several biomes
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Upgraded textures on several cave props
Audio
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Four new sets of soundscapes by 65 Days of Static
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Reworked space combat audio
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Reworked space explosions
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Added new ship weapon sounds
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Added weird biome soundscape
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Added new music and sound effects for story mode
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Lots of new UI sounds
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Minor mix changes and optimisations
Language
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Various minor language fixes and improvements
Almost multiplayer!!!
Or rather multiplayer with limits…
This is all sooooooo amazing!!! Cant wait to play it!!!
It’s missing a solution to the Palestinian/Israeli conflict, but other than that, even our wildest expectations are met, to some degree… Hype Successfully Converged!
It seems that we have got all the glyphs we needed from waking titan. After a short read, i think we need to combine the leftover glyphs to open the portal to a new planet!
“Added weird biome soundscape”
sounds… weird
guaranteed first thing on front page reddit for terrain editor will be a dickbutt
OMG! Goodbye life, welcome simulation.
I thought I had high expectations for 1.3, but this update really is a titan.
Thanks, HG!
Families are going to suffer neglect if we don’t do something! We need robot servitors to carry on with our life duties while we concentrate on the important mystery!
so did they give a date all this is going live because I’m off the next two days and I really need to get my hands on this and get lost in space
Haha, I’m single
wow, they actually included multiplayer, it’s like a party mode thing
streamers will love this
I want to built a giant platform with the terrain and make my base on that or one underground if you can I’m beyond happy with this update but you know there will be the hatters
I’m ready…
high quality rocks
i shall name him rocky
Man… that list of upgrades, extras, tweeks, etc etc took ages to read thru.
I can see I’ll have to relearn the game and controls a bit after my last 2 day binge.
This is going to be a hell of a lot of fun.
And to top all the awesomeness off, I get the crashed freighters I wanted. COOOL!!
Thank you Hello Games for making my mercury hallucinations even better
…now to explain the weekend plans to my wife
I’m all outta love again… Well, love for all
Specially for HG/Mercury SM/Troop!