Atlas Rises - Update 1.38 - Now Live!


#1

Patch Notes

Hope this helps @LordMarkov and anyone else who can’t click the link.

New save system

  • You will now be presented with 5 save-game slots (each of which can be used for any game mode).
  • Your existing saves will be mapped into these slots
  • Selecting an empty slot will start a new game, allowing you to then pick which game mode to play from the mode select menu
  • There are now two sub-slots for each save-game – one for auto saves, one for manual saves
  • Starting a new game with no existing saves will take you directly to mode select
  • If you experience any problems with the new save system, be sure to let us know!

Improvements & changes

  • Made the temperature range of dead planets more varied
  • In-flight weather effects now vary in strength based on height
  • The Analysis Visor can now be used to scan farm plants and see the remaining growth time
  • Analysis Visor can scan ships to determine their class, type and value at a distance
  • The Analysis Visor can be used to see the approximate distance of resources discovered with the Scanner
  • Added error message when no outpost is found by the economy scanner
  • Added the ability to skip black bars when discovering a planet or solar system
  • Prevented the cursor being reset to the center of the page as you switch between pause menus
  • Trade outposts now provide hazard protection
  • Added a chance for pirates to spawn earlier than usual when a player warps into a certain systems, to add more variety to exploration and trading
  • Galactic map now respects user mouse sensitivity settings
  • Galactic map now respects user control inversion settings
  • Prevented trade terminals having a negative quantity of stock
  • Made trading terminal stock values replenish over time
  • Separated stock levels for trading posts and space stations in the same system
  • Lush biomes in survival mode now occasionally exist without an aggressive sentinel presence
  • Reduced cursor UI slowdown when using a pad
  • Improved NPC ship target selection in space battles, prevented them reacting to accidental player fire
  • Added exotic ship audio for AI and NPC ships
  • Added ability to transfer items to and from containers in your base or freighter
  • Added tooltip text to explain the planet icons on the discovery page
  • Added ability to sell items from ship cargo slots at terminals
  • Storms on humid/lush planets are no longer toxic; humid/lush planets now have a chance of their rain being very hot.
  • Note: no new storms have been added, and the frequency of storms has not been adjusted. Humid planets that previously had freezing rain storms in 1.3 have had that storm type changes to heated rain.
  • Added ability to transfer items from cargo slots during maintenance interactions
  • Improved trading by giving NPCs independent stock levels
  • Made NPCs who give directions refer to a wider spread of locations
  • Added ability to rebind the discard key

Bug fixes

  • Fixed an issue where some delivery missions would continuously tell players to visit other systems
  • Fixed an issue where the requirements to complete some missions could change as you spoke to NPCs
  • Fixed scaling issues with creature feeding icons
  • Fixed an issue where mining units would occasionally incorrectly produce Heridium
  • Prevented mining units being placed inside each other
  • Fixed an issue where base parts, including storage containers, built outside the base building radius in unlimited building mode would not be transferred when the player moved to a new base
  • Fixed an issue where storm-prone planets could be labelled as ‘Mild’. Storm frequency has not been adjusted – the text should now more accurately describe weather conditions.
  • Fixed an issue where the terrain manipulator audio would occasionally continue after terrain editing completed
  • Fixed an issue where the terrain manipulator hologram would remain in one location after subtracting from the terrain
  • Fixed an issue where the terrain manipulator would occasionally create longer lines than intended
  • Fixed an issue where the ship crosshair would appear at incorrect times
  • Fixed the Upload All button on the discovery page not deactivating after being used
  • Corrected button prompts in the ship combat wiki
  • Restored Spectral Class to the galaxy map text
  • Prevented users occasionally falling outside the trading post platform when exiting their ship
  • Prevented traders from attacking pirates which are far out of their range
  • Fixed an issue where NPC ships would stop outside the entrance of freighters and space stations in systems with no trade routes
  • Fixed an issue where smaller freighters and containers could not be destroyed
  • Corrected Roamer and Rover inventories appearing incorrectly in the transfer window
  • Added protection to allow the Mind Arc step of the Artemis story to be completed even if a player deletes their base
  • Fixed issue where a blue eye icon would occasionally appear over the crosshair
  • Fixed an issue where the Space Anomaly could remain in the player’s home system indefinitely
  • Fixed an issue with dismantling tech on ship compare screens not correctly destroying the tech
  • Fixed an issue where unbinding a key would exit the control menu
  • Fixed an issue where selecting a new key binding could accidentally result in it being set to a mouse button
  • Fixed an issue where the Space Anomaly mission had no objective text in the log.
  • Fixed an issue where some players who should have been able to restart distant missions were unable to do so
  • Fixed an issue which could cause excess stacked inventory items to be lost

#2

I cannot follow the link (blocked at my current location).

Is this live for PC? I was on PS4 around the time you had sent this and I did not see the update there yet.

I was bringing my survival mode save up to 1.3 snuff in anticipation of non-hostile lush planets. I am excited to find my new base location for that mode. My guess is that they will be rare.


#3

It’s live on PC right now, PS4 will follow “later”

Some are reporting the size to be 870mb on Steam while others on GOG are reporting 6GB

(Possibly 870mb for those already on Experimental, 6GB for everyone else)

Trying my best to filter the reports from Reddit.

Once it’s confirmed I’ll update the original post.


#4

I was thinking the same thing.

And being able to have more than one save per difficulty level? Hazard protection at trading posts? This is gona be a good one (when it hits PS4 :sweat:)


#5

Anyone knows what this means?


#6

The black cinematic bars that appear when entering a system


#7

Oh sweet relief!

Yuuup, havent found a single lush/paradise/etc planet without extreme sentinels in survival since 1.3. I welcome this muchly!

Thanks HG :smiley:


#8

This is a good one! Finally those trade outposts give hazard protection! :slight_smile:


#9

Really excited about being able to transfer from cargo slots, and the ability to transfers from containers. Oh and grow time remaining option from the scanner is really useful.


#10

With the hazard protection with trade stations. how is the protection implemented? Is it a force field around the terminal-like area or did they add doors and walls (or something else)?

My hope is force fields (or something like it) so that the landing pads can still be moved to quickly for ship-shopping.


#11

Trade outpost hazard protection existed from game release but I think got lost(removed?) in foundation/pathfinder updates? I imagine the structure has not changed so Atmospheric Compensation Curtains A.K.A Force Fields would be my guess lol

Are we live with this one on PS4 yet?


#12

Yes. I remember the area directly around the trade terminal used to provided hazard protection. You almost had to hug it.

Unfortunately, there has been no sign of update 1.38 for PS4 yet.


#13

It only ever worked reliably for me if I stood immediately behind the terminal. Unfortunately, if you stand there, you can’t see which ships are coming and going. Which kind of defeats the purpose of being there in the first place.:grinning:


#14

Ivy Mike has a video demonstrating 1.38 experimental on PC.

To answer my trade post question above, the trade station has nothing visually added. The protection works when you are under the canopy. :grinning:


#15

The Update is not on PS4 yet though


#16

PS4 is now LIVE - 4.202 GB

How to back up Saves on PS4


#17

Thank you for letting us know @Oshoryu !

This will have me wanting to come home from work early today. However, I will be anxiously awaiting everyone’s comments here on the PS4 update until I do. :star_struck:


#18

Backed up my game on USB yesterday just to be sure, but have had no problem with game save so far. Really liking the enhanced inventory management features; transferring items to and from containers without opening the containers. Also a very nice feature for checking contents of containers on my freighter. Short term memory not what it used to be!


#19

Is anyone seeing terrain bugs like these on PS4?

This is the same planet before 1.38:

Disregard, restarting seems to have fixed this.


#20

I’ve had a near identicle graphic fault on my ship…looked like carbon fibre.
Affected nothing the entire time I played and was gone on next start up.