Updates and Patches

I hope you had a lovely time and the city was good to you :slight_smile: I think we had one nice day of sun there if you managed to catch it :laughing:

6 Likes

Glad to know you are still with us. I wondered where you were… :open_mouth:

5 Likes

I had a great time in Dublin, wonderful town and lovely, kindhearted people. I did indeed unexpectedly catch some very nice weather too. Had some rain Thursday late evening, while I was having a great dinner with equally great drinks inside a pub, so I missed getting wet. Only actually caught a few drops on the way back to the bus stop as I got back to the airport Friday late afternoon. As an aside, I am all set for the clock going summertime as well now.

@sheralmyst Well, I would have loved to stay a while longer :smiling_face_with_three_hearts:

7 Likes

Glad to hear you made the most of it :blush:

I was in town during the week, I may have been a person at a bus stop you walked past :joy:

Next time you are over, just wave at every person at every bus stop to be sure :wink:

6 Likes

Bug Fixes

  • Implemented a recovery for players who have lost their hyperdrive in the Relics expedition.
  • Fixed an issue that could block interaction with Galactic Palaeology Society representatives at dig sites during the Relics expedition.
  • Fixed a number of crashes.
11 Likes

A post was merged into an existing topic: NMS Covers, Banners & Wallpapers

@Clemm Your post was moved into a new topic, as it would not quite fit here.
Check it out below:

5 Likes

Xbox / GamePass as well as Nintendo Switch have received the 5.62 update as well now. This should line up versions to allow for multiplayer again.

5 Likes

Nintendo Switch - Worlds - Relics 5.6.2

3670016 2025-04-03	v56 BuildID:
0D0AB1367C838CC2BC9CF0376DDADB16CD165974000000000000000000000000
In-game version: 141261 (save version 4178)
5 Likes

Steam just started DL’ing a 5gb patch. Nothing on PS5 just yet

3 Likes

Bug Fixes

  • Fixed an issue which occurred during multiplayer when interacting with a wandering NPC.
  • Fixed an issue which could result in very long load times when loading onto a planet.
  • Fixed a crash that could occur when using the mining laser while in an exocraft.
  • Fixed an issue that prevented the planetary class (e.g. “planet” or “moon”) from displaying in the scanned planet details for a marked planet in the Discoveries page.
  • Fixed an issue in Abandoned Mode that prevented some products and technologies, including the Atlantid Drive, from appearing in the constructable Research Stations.
  • Fixed a rare blocker in In Stellar Multitudes, which caused players to learn the incorrect Reality Anchor recipe for their first purple star system.
  • Fixed an issue that could cause the notifications for “An Arm for a Leg” in the Relics expedition to flicker in an empty star system.
  • Fixed a lodding issue with relic skulls.
  • Fixed an issue that caused the pick-up icon to fail to display when looking at individual placed fossils.
  • Fixed an issue that caused relic decorations to be lost when deleting a wall that had a relic attached to it.
  • Fixed an issue that could cause a marker to appear above the hologram on the ship communicator.
  • Fixed a minor text issue in the Mission Log during the fossil construction milestones in the Relics expedition.
  • Prevent duplication of single fossil decorations without the requisite fossil being in the player’s inventory.
  • Moving and duplicating fossil decoration no longer have a chance of losing the fossil model.
  • Fixed an issue which caused wonders and the catalogue to appear empty.
  • Fixed an issue that could allow items other than bones to be traded with the Fossil Collector.
  • Fixed an issue that could cause players to be spawned in an invalid location when joining a multiplayer game in an inaccessible RGBP system.
  • Fixed an issue which caused placeholder text to appear in the catalogue.
  • Fixed an issue that caused UI elements attached to fossil plinths to be hard to read in VR.
  • Improved texture streaming on PS4.
  • Improved stability of fossil exhibits when viewed by a remote player.
  • Fix for rare crash when generating a settlement after a warp.
  • Fixed a number of other crashes.
7 Likes

These fixes are included in patch 5.62, which is now live on PS4 and PS5,

Looks like they forgot to edit this part out they copied from the welcome note from the last patch :wink: The patch is 5.63 and certainly not live on PS5 :stuck_out_tongue:

3 Likes

5.63 appears to be releasing for PS4 as well at this moment (Asia/EU/AU/NZ)
Update: (Japan/United States)

3 Likes

Bug Fixes

  • Fixed a cross-save issue that could prevent rewards from being accessed across all save games.
  • Fixed a crash that could occur when base building.
7 Likes

Nintendo Switch - Worlds - Relics 5.6.4

3735552 2025-04-15	v57 BuildID:
E152A4B27D349B177D1DD92513C3C6CCF673E88A000000000000000000000000
In-game version: 141865 (save version 4179)
3 Likes

Bug Fixes

Fixed a cross-save issue that could prevent rewards from being accessed across all save games.
Fixed a crash that could occur when base building.

7 Likes

5.7 Patch notes

Autophage Settlementss
  • Added rare Autophage settlements, with uniquely Autophage names, to all inhabited planets. Travellers who have discovered the Autophage lifeforms can become Overseer of these settlements.
  • Players who have completed They Who Returned may receive an invitation at their settlement to visit an Autophage settlement.
  • At Autophage settlements, an Autophage Synthesis Terminal is available at the town centre monument for exchanging void motes and assembling your own Autophage Staff.
  • Added Autophage settler NPCs, with their own set of titles, dialogue, and thoughts.
  • Added Autophage settlement visitors, with their own set of gifts.
  • Autophage settlements always start with a specialist feature to decrease Sentinel attention.
  • Added a valuable new variety of planetary chart to locate Autophage settlements, available from Autophage Synthesis Terminals.
Multiple Settlements
  • Added support for becoming Overseer of up to four settlements.
  • Each settlement you oversee now has its own clearly-named management mission, with specific details about the settlement’s status available in the Mission Log.
  • Increased the robustness of the settlement management mission structure, including ensuring a settlement cannot be surrendered if an active mission requires it, and improving the user experience when cross-saving to and from a platform not supporting settlements.
  • When teleporting to a settlement with a settlement management mission selected in the log, the current settlement’s mission will be automatically selected.
  • It is now possible to retire as a settlement’s Overseer.
Settlement Balance and QOL
  • Settlements can now support up to eighteen special features (increased from six).
  • A settlement’s Overseer can now choose what resources the settlement produces. The list of choices is influenced by the settlement’s race and buildings; higher-class buildings will unlock more lucrative production options.
  • Resources produced by a settlement can be directly exported for sale from the settlement’s management screen.
  • The algorithm for determining a settlement’s class has been completely reworked and rebalanced. Returning players may find their existing settlements’ class has shifted slightly, but should also find upgrading to an S-Class settlement more achievable and predictable.
  • Returning players will be granted the unique “Pioneer Spirit” feature at their existing settlements, available only to settlements claimed prior to the Beacon update.
  • Individual settlement buildings now each provide an ongoing contribution to the settlement’s productivity and happiness levels, and some can provide specific features to boost the entire settlement.
  • Individual settlement buildings can now be upgraded, to enhance the appearance and class of the settlement. The upgrade process can be started from the building’s terminal, or when prompted by the administrative terminal.
  • Added a persistent terminal to each settlement building. In addition to serving as the receptacle for building supplies, this terminal also provides access to its building’s informational page and some special utilities.
  • The Analysis Visor now reveals taggable markers for individual settlement buildings, making it easier to locate and navigate to them.
  • Tower buildings at settlements now provide utility for scanning for points of interest on planets and in space, and generate a small quantity of navigation data each day.
  • Marketplace buildings at settlements now host an envoy for the local system’s most prominent guild.
  • Factory buildings at settlements now generate a Multi-Tool box, which refreshes its contents each day.
  • Farm buildings at settlements now contain planters.
  • Saloon buildings at settlements now allow the Overseer to prepare a menu for the facility, and to set the ByteBeat track at the jukebox.
  • Landing pad buildings at settlements now provide utility for locating crashed ships, and for salvaging starships.
  • Added options to build a fishing pond building at all settlements. The quality of fish will increase as the pond is upgraded (but only junk will be produced while the pond is under construction).
  • Added an additional step to settlement building construction, giving the Overseer the opportunity to officially open fully-constructed buildings with a short celebratory cutscene.
  • Receiving an overpayment on settlement debt now increases the settlement’s reserves, awarding a production equivalent to the excess.
  • Citizens now release fireworks in response to significant events at a settlement.
  • Added a history page to settlements, providing an overview of accomplishments and events throughout the current Overseer’s tenure.
  • Added an informational stats page to settlers, revealing insights into their individual personalities. Specialist citizens with a particular occupation have unique pages, as do visiting members of your squadron.
  • Added a Settlements Register page, providing an overview of the status of all managed settlements - including their statistics, debt status, production status, and history. This page is available from the Quick Menu, or from the Administrative Terminal in any managed settlement.
  • Refreshed and improved the visual style of all pre-existing settlement UI pages.
  • Significantly increased the variety of enemy types when Sentinel forces attack a settlement.
  • Significantly rebalanced the frequency of Sentinel attacks at settlements, notably slowing the increase of alert level while the game is not running.
  • Overseeing multiple settlements will distribute the Sentinel alert level between them, effectively meaning the number of attacks requiring player attention does not increase with the number of settlements managed.
  • The swarming brood can now occasionally attack a settlement.
  • Settlers with specialist jobs can now be encountered wandering around settlements.
  • Members of your squadron will now scramble to defend against pirate raids, and pilots can be encountered wandering around settlements.
  • Thriving settlements will now increase the wealth of their local solar system.
  • Enhanced the holographic orb at the Administrative Terminal in settlement Overseer’s Offices.
  • Added a new filter to the teleporter for “My Settlements”.
  • Teleporting to a settlement will now place you in the Overseer’s Office, rather than by the town centre monument.
  • Prevented extreme weather phenomena such as meteor showers and lava eruptions from occurring within settlements.
Settlement Management Decisions
  • Increased the variety of settlement management decisions across every category.
  • Expanded the settlement management decision UI to support a possible maximum four options (increased from two).
  • The existing citizen dispute management decisions have been completely reworked, introducing clearer scenarios and a broader choice of resolutions.
  • Increased the variety of questionable settler activities that the settlement advisory board may suggest banning or taxing.
  • Added a number of new specialist citizens who can join your settlement, such as a hologram architect and an astronomer.
  • Settlement management decisions can now award standing, alien vocabulary, procedurally-generated products and nanites.
  • Added a new type of settlement management decision to upgrade the class of constructed buildings.
  • Added a new type of settlement management decision to commission a piece of artwork.
  • Added a new type of settlement management decision to name a newborn citizen.
  • Added a new type of settlement management decision to utilise a settlement’s current blessing.
  • Added a new type of settlement management decision to receive a gift from a specialist worker.
  • Added a rare new type of settlement management decision to surrender one of your settlers for a bounty.
  • Rebalanced the weighting of settlement management decisions to prioritise more interesting and positive choices.
  • The leader of settler expeditions is now revealed in the request management decision, making it clearer which citizen is at stake should the expedition fail.
  • The missions tracking a settler expedition now display details about what the expedition party is attempting, and the remaining expedition time is now also displayed in the Mission Log.
  • At the conclusion of a settlement expedition, the Overseer will be prompted to debrief the expedition party for a report and rewards.
Base Building
  • Added approximately one hundred new Autophage-styled structural and decorative base parts, purchaseable from the Space Anomaly.
  • Added new sets of weathered timber, stone, and alloy materials for settlements and settlement-related base parts. Players constructing their own base with these structural parts can choose between weathered and polished materials.
  • Significantly improved the snapping of structural base parts when placing them on a plane below the player’s feet.
  • Fixed an issue that could prevent the Cylindrical Room Frame from snapping to other base parts.
  • Fixed a rare issue that could cause terrain edits to fail to be uploaded alongside the base they belong to.
Voice Options
  • Added audio options for adjusting the pitch and style for player vocalisations (such as grunting and breathing).
  • Added audio options for selecting a masculine exosuit voice (in English only), or disabling the exosuit voice entirely.
Nintendo Switch 2
  • Added support for the Nintendo Switch 2. Players who already own No Man’s Sky on Nintendo Switch can upgrade to the Nintendo Switch 2 Edition via a free upgrade pack from the Nintendo eShop.
  • Added support for multiplayer on Nintendo Switch 2, including support for Game Chat and in-game Friend List display. (Nintendo Switch Online account required.)
  • Players from your multiplayer Group will appear in the recent players list on Nintendo Switch 2.
Misc QOL
  • Added galaxy names to the Discoveries page.
  • Added the name of the current galaxy to the portal runes displayed in Photo Mode.
Engine and Optimisation
  • Added support for Intel XeSS2 (Xe Super Sampling).
  • Implemented occlusion culling on PC and Nintendo Switch 2, significantly increasing framerate in indoor environments (such as in caves and planetary buildings).
  • Streamlined and modernised system dialog boxes for crash reports and startup errors. These now include clickable links to report the error, and can optionally disable mods if mods are detected (this is no longer the default behaviour).
  • Implemented a significant memory-saving optimisation in geometry streaming.
  • Implemented a significant performance optimisation in animations on PlayStation platforms.
  • Implemented a performance optimisation in planetary ring rendering.
  • Implemented a memory-saving optimisation in bounding boxes.
  • Implemented a performance optimisation when loading building parts at settlements and bases.
  • Implemented a performance optimisation when querying procedurally-generated products in the inventory.
  • Implemented a performance optimisation on Mac.
  • Optimised the number of shaders used by the game, improving load times.
Stability
  • Fixed a crash that could occur when loading a large number of animations.
  • Fixed an out-of-memory crash on PS5.
  • Fixed an out-of-memory crash on Nintendo Switch.
  • Fixed a rare crash that could occur when duplicating a base part.
  • Fixed a rare crash that could occur when loading complex bases.
Bug Fixes
  • Fixed an issue that could prevent removal of players added to the No Man’s Sky Friends list.
  • Fixed an issue on Steam that prevented the game from recognising blocks issued to other players via the Steam interface.
  • Fixed a rare issue which could cause a ship to be overwritten with another player’s ship when going through a portal during the core story missions in multiplayer.
  • Fixed an issue that could prevent a mission with a very distant target location from being restarted if that location was in a different galaxy.
  • Fixed an issue that could cause duplication of a Starship’s core technology.
  • Fixed an issue that could cause the exosuit voice to be too loud.
  • Fixed an issue that could cause in-game options to reset when re-launching the game.
  • Fixed an issue that could cause some expedition reward Multi-Tools to rename themselves.
  • Fixed an issue that prevented crepuscular rays from rendering.
  • Fixed an issue that could cause slowdown when hovering over an item in the product crafting menu.
  • Added some missing ramp structural base parts to the Catalogue.
  • Fixed an issue that could cause a marker to appear above the ship communicator.
  • Fixed a rare issue that could block Tethys’ dialogue in the early stages of A Trace of Metal.
  • Fixed an issue that caused the settlers in A Trace of Metal to celebrate being put in quarantine.
  • Fixed an issue that caused Korvax visitor gifts at settlements to be mislabelled.
  • Fixed an issue that allowed applying for Overseer status during the initial tutorial combat at your first settlement.
  • Fixed an issue that could cause the settlement alert to increase before the Overseer’s Office had finished construction.
  • Fixed a number of issues that could cause “collect surplus resource” objectives in the settlement management mission to be prioritised above other available settlement activities.
  • Fixed an issue that could cause NPCs in settlement management decisions to celebrate their expedition request being denied.
  • Fixed an issue that could cause a “Nothing Found” message to appear when leaving the Settlement’s system before completing construction of the Overseer’s Office.
  • Fixed an issue that could cause the “Entering Planetary Settlement” message to appear multiple times when entering a settlement.
  • NPCs now navigate more intelligently around settlements, and are less likely to walk into walls.
  • Fixed an issue that could cause settler NPCs to spawn inside the terrain when loading a save at a settlement.
  • Fixed a number of camera issues when making settlement management decisions involving NPCs of differing heights.
  • Fixed an issue that could cause Traveller NPCs to appear in settlement management decisions.
  • Fixed an issue that could cause generated settlement names to be erroneously censored by the profanity filter.
  • Fixed an issue that could cause the player’s Sentinel Wanted Level to increase while fighting off a settlement attack.
  • Fixed an issue that could allow ancient living stone guardians to spawn and attack during the early tutorial stages of the game.
  • Fixed an issue that allowed ancient living stone guardians to target players with an active Cloaking Device.
  • Fixed an issue that prevented ancient living stone guardians from hitting their targets on low-gravity planets.
  • Fixed an issue that prevented Sentinels and ancient living stone guardians from targeting the player while piloting an Exocraft.
  • Fixed a visual corruption that could occur when the Minotaur was pushed by a physical force.
  • Fixed an issue that could cause the camera to dip beneath the terrain when riding a creature.
  • Fixed an issue that could allow ridden creatures to intersect terrain.
  • Fixed an issue that could cause invalid data to appear in the ship archiving interface.
  • Fixed an issue that could cause the current teleporter to appear as a possible teleport destination.
  • Fixed an issue that caused the eyes of some Autophage to float outside their head.
  • Fixed a UI overlap issue in Photo Mode, where the saved file path notification was obscured behind the controls bar.
  • Improved the placement of the “hold to skip” UI on Nintendo Switch.
  • Fixed several rendering issues on Nintendo Switch that could cause terrain to appear black or missing.
  • Fixed an issue that could cause motion blur to appear blocky when whipping the camera around quickly.
  • Fixed an issue that could prevent some planetary rocks and foliage from appearing.
  • Fixed an issue that caused the inventory to fail to open when using an Xbox controller on Mac.
  • Fixed a rendering issue that prevented decals from appearing on Mac.
5 Likes

Bug Fixes

  • Fixed an issue that caused the camera to be incorrectly positioned when first interacting with non-Autophage settlements.
  • Fixed a number of issues that could cause Sentinel raids on settlements to escalate the player’s wanted level.
  • Fixed a rare issue where settlement building terminals would read out information about the wrong building.
  • Fixed an issue that caused some Autophage settlement parts to be replaced with stone versions.
  • Fixed a number of issues with the UI progress dial when retiring as the Overseer of a settlement.
  • Fixed a number of issues with settlement UI pages when viewed in non-standard resolutions.
  • Fixed an issue that caused “faulty goods” decisions to be chosen too often when solving settlement dilemmas.
  • Fixed a number of issues with the display of stats on the settlement history page.
  • Fixed an issue that caused settlements claimed prior to 5.7 to have all empty stats on the settlement history page.
  • Fixed a number of minor visual issues with Autophage settlement parts.
  • Fixed an issue that caused Autophage settlers to be visible before being properly revealed.
  • Fixed an issue that caused settlement building upgrades to fail to take their materials from the player inventory when started.
  • Fixed an issue that could cause missions to display incorrect information when there are several settlements in the same system.
  • Fixed a rare issue that could cause players to appear to own settlements they do not.

  • Fixed a number of particle rendering issues affecting PC, PlayStation 5, Xbox Series S/X and Switch 2.
  • Fixed a number of minor text issues.
  • Fixed DualSense controller vibration on PS5.

  • Introduced a number of optimisations to mission markers.
  • Optimised settlements meshes.
  • Introduced an optimisation related to base building.
  • Introduced a number of optimisations for NPCs.
  • Introduced a number of rendering optimisations.

  • Introduced a number of memory optimisations on Xbox Series S/X.
  • Introduced a number of memory optimisations on PlayStation 4 and Xbox 1.
  • Fix a crash related to settlement upgrading.
  • Fixed an animation crash.
4 Likes

Switch 1/2 updated to 5.7.01 (in-game 145001 with save version 4182)

Note: I will not be able to provide detailed update info as I have done prior. This may take some time getting fixed.

There were significant changes that were introduced for dauth/edge auth that need to be worked through.
Source: Repo not updating for over a week · Issue #11 · blawar/titledb · GitHub

5 Likes

Good to see these bugs fixes, I’ve particularly noticed the issue with particles after returning to fossil hunting.

Picking up a fossil causes a huge explosion of swirling small dirt clouds that stay in position and rotate slowly.


And the eyes have more belts than a tetsuyo Nomura character.


3 Likes