Update/Patch 5.54 is now becoming available on PC Steam/GOG and PS4/PS5 as well
No Man’s Sky updated for GamePass (PC & Xbox) to version 5.54.1.
Only a small size update, might be a quick hotfix. No patch notes as of yet.
Nintendo Switch - Worlds Part II 5.5.2
This update contains the fix that prevented many from finishing.
3342336 2025-02-12 v51 BuildID:
63C5A645F3E5985AB0A163FDD93DCAC8B6E1FDAE000000000000000000000000
In-game version: 137285 (4170)
Bug Fixes
- Fixed an issue that caused Favourited teleport destinations to be unfavourited after warping to them.
- The teleporter page will now show the closest destination to your selected mission as the first entry in the list.
- Fixed an issue that caused the Nautilon platform to become unstable in the water.
- Fixed an issue that caused trader starships to plummet to the ground immediately after takeoff when leaving an outpost on the moon of a gas giant.
- Fixed a number of collision issues with Exocraft and lasers.
- Fixed a collision issue affecting biodomes.
- Fixed an issue that caused the starship to sound like it was landing on water when it was not.
- Fixed an issue that could cause some starships to snag on the entrance to the freighter hangar.
- Fixed an issue that could cause the player to move erratically in some enviroments, such as the Space Anomaly or in bases.
- Fixed an issue that could cause the galaxy map to select a route that went through invisible systems.
- Fixed a number of rare issues with saving settlements.
- Fixed an issue that caused the UI to be unclear about if abandoned mode was enabled or not.
- Fixed an issue that caused some sea creatures to show as extinct in the discovery page.
- Fixed an issue that caused broken slots to be “sorted” by the inventory sort options.
- Fixed an issue that caused some discovery screen text to flicker while playing in multiplayer.
- Fixed an issue that caused two identical options to appear during a dialogue tree in They Who Returned.
- Fixed a text issue with some monolith interactions.
- Fixed an issue that caused water to appear too dark when viewed from space.
- Improved the visibility of underwater jetpack effects.
- Fixed a number of water rendering issues.
- Fixed an issue that made abandoned and pirate space stations too bright.
- Fixed an issue that caused holograms to be invisible when viewed against the sky.
- Fixed an issuee that caused some sea creature to use the wrong death effects.
- Fixed an issue that caused some underwater bases to appear invisible on PS5.
- Fixed a crash related to memory management.
Can’t wait to get home and see if my overwater “underwater” ocean planet base is behaving on PS5
4.3 Gb update incoming.
PS5 updated ~ 1.5 hours ago.
waiting for launch now.
Bug Fixes
- Fixed an issue that could caused the Pillar of Titan reward to appear as already claimed after transferring back to the main save after completing the Titan Expedition.
- Fixed an issue that prevented packaged technology from being deployed into the Colossus.
- Fixed an issue in the Titan Expedition where building the floating variant of the Nautilon Chamber would not allow missions to progress.
- Fixed an issue that could cause missions in the Titan Expedition to fail to detect waterworlds correctly.
- Fixed a crash affecting players playing the PlayStation4 version of No Man’s Sky on PlayStation 5.
Bug Fixes
- Fixed an issue with the Hazard Pay milestone in the Titan expedition that could cause notification messages to flicker.
- Fixed an issue that prevented an underwater crashed freighter from spawning at the second rendezvous point in the Titan expedition.
- Implemented a recovery for players who have lost their hyperdrive in the Titan expedition.
- Fixed a number of issues that could prevent Exocraft scanners from locating buildings.
- Fixed an issue that could cause Specialist Polo to repeat some dialogue in the In Stellar Multitudes mission.
- Fixed an issue that prevented the In Stellar Multitudes mission from detecting nearby dissonant planets while aboard the Space Anomaly.
- Fixed a rare issue which could prevent the In Stellar Multitudes mission from restoring the first purple star system.
- Fixed an issue that caused ships to lose their custom name when brought back from an expedition.
- Fixed an issue that caused Multi-Tools to lose their custom name when brought back from an expedition.
- Fixed a UI issue that could cause inconsistencies in the hold-to-confirm time for popups if the popup button overlapped a button beneath the popup.
- Fixed an issue that could cause a mismatch between the colour of a dialogue box title and the race of the speaker.
- Fixed an issue that could cause a significant dip in framerate when practising alien language.
- Fixed an issue that prevented the Surge Battery recipe from being learnt in Abandoned Mode.
- Fixed an issue that could cause the game to hang when changing graphics options in PCVR.
@2thecurve this should hopefully make finding that wreck easier for you if you’re still on Adtow and haven’t gone looking for one on a land planet with water
Nintendo Switch - Worlds Part II 5.5.5
3407872 2025-02-18 v52 BuildID:
BC6CA2DEA33065228782BEDFA2CA7574D80EA8D1000000000000000000000000
In-game version: 138017 (4173)
Bug Fixes
- Fixed an issue that prevents completion of the Chronicle expedition milestones if the Rendezvous milestones autocomplete.
- Fixed an issue that could cause players not to know the Terrain Manipulator recipe in the Titan Expedition.
- Fixed an issue that caused misleading mission text when locating storm crystals for an expedition.
- Fixed a rare mission blocker in In Stellar Multitudes.
- Fixed a number of rare mission blockers that could cause players to have the wrong crafting recipes during In Stellar Multitudes.
- Fixed an issue that could cause a second mission marker to persist when not needed during In Stellar Multitudes.
- Fixed a rare blocker in In Stellar Multitiudes where Polo would offer the incorrect dialogue.
- Fixed an issue that could cause the Under a Rebel Star mission to get stuck after fleeing sentinels.
- Fixed a number of minor mission text issues that could occur when switching to a new settlement.
- Fixed a rare mission blocker that could prevent players from acquiring a replacement radiant brain from Tethys in A Trace of Metal.
- Fixed a rare mission blocker in They Who Returned.
- Fixed an issue that could cause Sentinel Walkers to fail to spawn.
- Fixed an issue that could cause the base building hologram to fail to collide correctly with the planet surface.
- Players can now archive their current starship or Multi-Tool, as long as it is not the only one left.
- Fixed a number of rare issues related to the Atlas Station.
- Fixed an issue that prevented players from recolouring Solar ships in the starship customiser.
- Fixed a number of issues that could occur after exchanging ships with an NPC.
- Fixed an issue that could cause players to pop to the surface while swimming on moons.
- If players die in midair while on a planet, their grave will now spawn on the planet’s surface.
- Fixed a text issue with the S-Wing Megalith Engine ship part.
- Reloading a save made inside an Exocraft will no longer place you outside it.
- Fixed an issue that prevented the Quick Menu from being accessible in Exocraft when using the swap Quick/Build Menu option.
- Fixed an issue that prevented the full range of terrain manipulator modes being accessible in while in an Exocraft.
- Fixed an issue that prevented hotkeys that were set for the Minotaur AI from saving correctly.
- Fixed an issue that caused the Minotaur to sink into its geobay.
- Fixed an issue that caused the Nautilon to dive slightly when using the keyboard to navigate the Quick Menu.
- Made a number of improvements to buoyancy and control when piloting the Nautilon on the surface of the water.
- Made a significant number of improvements to the Nautilon’s visual effects.
- Fixed an issue where an expedition reward Multi-Tool with a custom name would overwrite the primary Multi-Tool’s name.
- Fixed an issue that caused some inventory sort hover tips to clip off the edge of the screen.
- Fixed an issue that caused expanded tech or cargo inventories not to reset properly when switching inventory pages.
- Fixed an issue that caused some backpacks to appear very small in the inventory.
- Localised weather anomalies are now tracked in the Analysis Visor.
- Crabs can now be adopted as player companions.
- Fixed an issue that could cause the “New Planet Discovered” UI to be squashed by the saving UI.
- Fixed a number of audio issues in the loading starfield.
- Fixed a minor animation glitch when using the Analysis Visor.
- Fixed a number of clipping issues when wearing a cape and another cloth item at the same time.
- Fixed a minor visual glitch with some specific barren trees.
- Fixed a minor visual glitch with some specific lush trees.
- Fixed a number of rare visual glitches with water rendering.
- Fixed an issue that caused some large planetary objects to vanish shortly after spawning.
- Fixed a number of visual issues with foam when in Photo Mode.
- Fixed a number of minor visual issues with planet atmosphere rendering.
- Fixed a number of minor visual issues with metal surface rendering.
- Fixed an issue that could cause water effects to appear above the surface.
- Fixed a visual glitch that could occur when loading into game on PC while alt-tabbed to a different window.
- Fixed an issue that could caused the loading starfield to appear jittery.
- Fixed an issue that could cause some starship trails to appear in front of the ship while moving at high speed.
- Fixed a number of minor visual glitches with the display of moons in the Discovery Page.
- Improved the quality of GTAO in PC VR.
- Fixed an issue that caused flickering when rendering water in VR.
- Fixed a number of ghosting issues on Xbox.
- Introduced a significant memory optimisation for PlayStation 4.
- Fixed an issue that prevent foliage being pushed properly by nearby objects on Mac.
- Fixed a number of visual issues on Mac.
- Fixed a specific performance issue on PlayStation 5.
- Fixed a crash that occurs when playing the PlayStation 4 version of NMS on PlayStation 5.
- Improved indexing in arrays of data, to help mod authors more easily merge in modded data. The index ID is also now clearly highlighted in the output of the SaveOutModdedMetadata option.
- Fixed a rare issue that could cause a crash followed by an infinite load after claiming abandoned ships on water worlds.
- Introduced a significant memory optimisation for all platforms.
- Fixed a rare issue that could cause a softlock when opening the galaxy map after landing on a derelict freighter.
- Fixed a number of rare crashes.
Currently updating. Glad to see that on the list.
Crabs can now be adopted as player companions.
“I’m sorry, cuddly animal, you can’t be my friend. I’ve got crabs.”
Nintendo Switch - Worlds Part II 5.5.8
3538944 2025-03-13 v54 BuildID:
FB1995474546F7C0860822E40AE97FDB3B297F4E000000000000000000000000
In-game version: 138989 (save version 4175)
Bug Fixes
- Fix an animation issue with pet accessories for the living fossil companion.
- Fix an issue that caused explosive damage to have no effect.
- Fixed an issue that prevented NPC ships from landing.
- Fixed a crash that could occur when base building.
- Fixed a multiplayer crash on PS5.
- Fix loading mods causing corrupt game data such as failing to load into saves.
A bit late with the update info, as I have been in Dublin for a few days, brón orm faoi sin (sorry about that).
5.6 Patch notes
COLLECT AND DISPLAY SKELETONS
- Planetary fossil beds now contain a vast array of specific bone formations.
- Each of these bones can be placed as a decorative base part, either individually or mounted on a display plinth.
- Larger display plinths allow a collection of bones to be reassembled into a complete skeleton, allowing the design and reassembly of ancient and extinct beings.
- Completed displays can be packaged into an easily transportable module, allowing them to be re-deployed in other locations, traded with other players, or sold on the galactic market.
- A new planetary dig-site building has been added, serving as a hub for interested fossil collectors.
- The icon for planetary fossils has been improved.
- A small tutorial mission has been added to guide new palaeontologists.
- A new palaeontology section has been added to the guide.
FOSSIL EXCHANGE
- A fossil collector has been added to the Space Station.
- Surplus fossils can be exchanged with the fossil collector, allowing players to target specific skeleton components for their designs.
- The fossil collector will barter for items in their collection, allowing individual inventory items to be swapped.
RELICS EXPEDITION
- Expedition Eighteen, Relics, will begin shortly and run for approximately six weeks.
- Rewards include new posters, decals and titles; a living stone suit customisation set; the unique Basilisk Crown staff; a mysterious skeletal companion; and the exclusive Living Stone jetpack.
STONE GUARDIANS
- Fossil beds are now watched over by a vigilant stone eye, ready to protect the bones from those who would exhume them.
- Disturbing the vigilant eye may yield valuable rewards, but comes at the cost of awakening the guardians.
- Two forms of stone guardian await - a huge living statue, and a whirling storm of re-animated rock.
- Huge guardian statues have been added to relic worlds.
SKELETAL LIFEFORMS
- A new and highly rare skeletal lifeform has been added to some planets.
- Some planets are now home to the elusive titanic bone-worm…
QUALITY OF LIFE AND UI
- Planets in your current system can now be marked from the discovery page, adding a marker to the starship navigation systems.
- Added an accessibility option to increase the contrast in mission-critical UI panels.
- Fixed an issue that could cause the camera to move erratically back and forth while inside high-ceilinged rooms in player bases.
- Nearby NPCs that have specific unseen interactions will now be highlighted with a marker.
- Added a new water state for ocean worlds with significantly larger waves.
- Various volumetric and other atmospheric effects no longer play on planets without an atmosphere.
- Story details from the In Stellar Multitudes mission now appear in the Journey Records page in the catalogue.
- Reduced the number of corrupt drones that attack player settlements.
- The space station marker is now dynamically offset, preventing the marker from obscuring the station while at a distance.
- Fixed a number of minor text issues in some extractor UIs.
- Fixed a number of minor text and icon issues in shop interactions.
- Fixed an issue that caused companions that were set to use no accessories to have a random accessory assigned after re-summoning them.
- Fixed an issue that caused the starship to too-aggressively lock on to markers when engaging the pulse engine.
- An organic version of the Teleport Receiver has been added for use in living starships.
- Fixed an issue that caused the repair requirements for several living starship technologies to all be the same.
- Lingering on-screen display messages that report pulse drive errors will now clear as soon as a successful pulse drive engagement is detected.
SAVE SYSTEM
- Significantly improved the compression used for saved games, improving filesizes and upload/download times for players in the cross-save beta.
- Created a section for cross-save settings within the general Options menu.
- Players in the cross-save beta are now alerted to situations where uploads are timing out, and can manually adjust how long the game will wait for a successful upload before detecting a timeout and cancelling.
COOKING
- New fossil-related cooking recipes have been added.
- Base storage container inventories are now accessible while cooking.
- Fixed an issue that prevented access to the nutrient processor’s internal storage while on a freighter or the Exo-Skiff.
- Fixed a number of issues while cooking the Exo-Skiff, including progress resetting or incorrect items appearing in various slots.
- Cronos’ grill on the Space Anomaly can now be used by several players at once.
- Fixed an issue that made it impossible to cook jellied eels.
ABANDONED MODE IMPROVEMENTS
- Multi-Tools found in abandoned mode are now always free, but start with damaged slots.
- Settlement-related missions will no longer start in abandoned mode.
- Abandoned space stations now have access to Exosuit, starship, and Multi-Tool upgrade stations.
- Additional salvage boxes have been added around abandoned space stations containing valuable upgrades and inventory expansion modules.
- Purple systems are now unlocked automatically in abandoned mode.
- In abandoned mode, crashed freighter containers and other buried caches can now contain additional valuable upgrades.
OPTIMISATION
- Introduced a number of optimisations to planetary prop rendering.
- Introduced an optimisation to dynamic physics groups.
- Introduced a significant memory optimisation for nav mesh generation.
- Introduced a number of minor texture memory optimisations.
- Introduced an optimisation for loading large bases.
- Introduced a number of optimisations for text display, particularly in the Journey Records pages.
- Introduced an optimisation to the various catalogue and guide pages.
OTHER BUG FIXES
- Fixed a number of issues that could occur when warping on board another player’s freighter.
- Fixed an issue that could cause water creatures to be generated for a planet that would never have deep enough water for those creatures to spawn.
- Fixed a number of mission blockers in They Who Returned.
- Fixed an issue that could cause some bases to become invisible when constructed at the water’s surface on ocean planets.
- Fixed an issue that could cause PC players to appear jerky in cross-platform multiplayer.
- Fixed a rare issue that could cause players’ settings to reset in VR.
- Fixed an issue that could cause NPCs to sink into the floor.
- Fixed an issue that could cause a softlock when browsing the Exocraft inventory.
- Fixed a rare hang on load when returning to a savegame that was saved while in an Exocraft after playing in multiplayer.
- Fixed a rare crash related to camera shakes.
- Fixed a memory-related crash on PlayStation 5.
- Fixed a number of rare crashes related to mesh scaling.
- Fixed a number of rare maths-related crashes.
- Fixed an issue that could cause some planetary props to pop in.
- Fixed a number of Mac-specific rendering issues.
- Fixed a rare issue that could cause saves to reach a max size and stop saving on Nintendo Switch - saves can now expand as required.
- Fixed an issue that could cause multiple ships to become docked to the same landing pad.
- Improved the placement positioning of decorative base building props.
- Fixed a number of text clipping issues in large popups.
- Fixed an issue that could cause a teleport destination to have two copies of a mission marker added.
- Fixed an issue that could make interactions difficult on freighters that were summoned a long way from the centre of the solar system.
- Fixed a number of issues affecting markers and planet labels when entering atmosphere.
- Fixed a rare issue that could cause empty systems to generate incorrect information about their potential Atlas Stations.
- Fixed an issue that could cause the galaxy map to incorrectly choose a purple system as part of its path to a distant star when purple systems are not unlocked.
- Fixed an issue that could cause players to start in a purple system when arriving in a new galaxy, when purple systems were not unlocked.
- Fixed an issue that caused the water effects from the Nautilon submarine to remain in the world after summoning the sub to a new location.
- Fixed an issue that prevented Exocraft laser effects from playing correctly in multiplayer.
- Fixed an issue that could cause erratic torso movements in Sentinel mechs.
- Fixed an issue that could cause the ship to hover as if above water when reloading on a planet.
- Fixed a number of inconsistencies in creature descriptions, where creatures would be described as being from the wrong environment.
- Fixed an incorrect texture being used for the Titan expedition in the expedition history screen.
- Fixed a number of decals and posters from previous expeditions being missing from the catalogue.
- Fixed an issue that caused a number of unusable and legacy items to be included in the catalogue.
Note: To keep it somewhat chronological, Relics 5.61 update info posted earlier: