Updates and Patches

Update/Patch 5.54 is now becoming available on PC Steam/GOG and PS4/PS5 as well

9 Likes

No Man’s Sky updated for GamePass (PC & Xbox) to version 5.54.1.
Only a small size update, might be a quick hotfix. No patch notes as of yet.

5 Likes

Nintendo Switch - Worlds Part II 5.5.2

This update contains the fix that prevented many from finishing.

3342336 2025-02-12	v51 BuildID:
63C5A645F3E5985AB0A163FDD93DCAC8B6E1FDAE000000000000000000000000
In-game version: 137285 (4170)
6 Likes

Bug Fixes

  • Fixed an issue that caused Favourited teleport destinations to be unfavourited after warping to them.
  • The teleporter page will now show the closest destination to your selected mission as the first entry in the list.
  • Fixed an issue that caused the Nautilon platform to become unstable in the water.
  • Fixed an issue that caused trader starships to plummet to the ground immediately after takeoff when leaving an outpost on the moon of a gas giant.
  • Fixed a number of collision issues with Exocraft and lasers.
  • Fixed a collision issue affecting biodomes.
  • Fixed an issue that caused the starship to sound like it was landing on water when it was not.
  • Fixed an issue that could cause some starships to snag on the entrance to the freighter hangar.
  • Fixed an issue that could cause the player to move erratically in some enviroments, such as the Space Anomaly or in bases.
  • Fixed an issue that could cause the galaxy map to select a route that went through invisible systems.
  • Fixed a number of rare issues with saving settlements.

  • Fixed an issue that caused the UI to be unclear about if abandoned mode was enabled or not.
  • Fixed an issue that caused some sea creatures to show as extinct in the discovery page.
  • Fixed an issue that caused broken slots to be “sorted” by the inventory sort options.
  • Fixed an issue that caused some discovery screen text to flicker while playing in multiplayer.
  • Fixed an issue that caused two identical options to appear during a dialogue tree in They Who Returned.
  • Fixed a text issue with some monolith interactions.

  • Fixed an issue that caused water to appear too dark when viewed from space.
  • Improved the visibility of underwater jetpack effects.
  • Fixed a number of water rendering issues.
  • Fixed an issue that made abandoned and pirate space stations too bright.
  • Fixed an issue that caused holograms to be invisible when viewed against the sky.
  • Fixed an issuee that caused some sea creature to use the wrong death effects.
  • Fixed an issue that caused some underwater bases to appear invisible on PS5.

  • Fixed a crash related to memory management.
7 Likes

Can’t wait to get home and see if my overwater “underwater” ocean planet base is behaving on PS5 :smiley:

3 Likes

4.3 Gb update incoming.

4 Likes

PS5 updated ~ 1.5 hours ago.

4 Likes

waiting for launch now.

4 Likes

Bug Fixes

  • Fixed an issue that could caused the Pillar of Titan reward to appear as already claimed after transferring back to the main save after completing the Titan Expedition.
  • Fixed an issue that prevented packaged technology from being deployed into the Colossus.
  • Fixed an issue in the Titan Expedition where building the floating variant of the Nautilon Chamber would not allow missions to progress.
  • Fixed an issue that could cause missions in the Titan Expedition to fail to detect waterworlds correctly.
  • Fixed a crash affecting players playing the PlayStation4 version of No Man’s Sky on PlayStation 5.
8 Likes

Bug Fixes

  • Fixed an issue with the Hazard Pay milestone in the Titan expedition that could cause notification messages to flicker.
  • Fixed an issue that prevented an underwater crashed freighter from spawning at the second rendezvous point in the Titan expedition.
  • Implemented a recovery for players who have lost their hyperdrive in the Titan expedition.
  • Fixed a number of issues that could prevent Exocraft scanners from locating buildings.

  • Fixed an issue that could cause Specialist Polo to repeat some dialogue in the In Stellar Multitudes mission.
  • Fixed an issue that prevented the In Stellar Multitudes mission from detecting nearby dissonant planets while aboard the Space Anomaly.
  • Fixed a rare issue which could prevent the In Stellar Multitudes mission from restoring the first purple star system.

  • Fixed an issue that caused ships to lose their custom name when brought back from an expedition.
  • Fixed an issue that caused Multi-Tools to lose their custom name when brought back from an expedition.
  • Fixed a UI issue that could cause inconsistencies in the hold-to-confirm time for popups if the popup button overlapped a button beneath the popup.
  • Fixed an issue that could cause a mismatch between the colour of a dialogue box title and the race of the speaker.
  • Fixed an issue that could cause a significant dip in framerate when practising alien language.
  • Fixed an issue that prevented the Surge Battery recipe from being learnt in Abandoned Mode.

  • Fixed an issue that could cause the game to hang when changing graphics options in PCVR.
7 Likes

@2thecurve this should hopefully make finding that wreck easier for you if you’re still on Adtow and haven’t gone looking for one on a land planet with water :wink:

3 Likes

Nintendo Switch - Worlds Part II 5.5.5

3407872 2025-02-18	v52 BuildID:
BC6CA2DEA33065228782BEDFA2CA7574D80EA8D1000000000000000000000000
In-game version: 138017 (4173)
5 Likes