Update/Patch 5.54 is now becoming available on PC Steam/GOG and PS4/PS5 as well
9 Likes
No Man’s Sky updated for GamePass (PC & Xbox) to version 5.54.1.
Only a small size update, might be a quick hotfix. No patch notes as of yet.
5 Likes
Nintendo Switch - Worlds Part II 5.5.2
This update contains the fix that prevented many from finishing.
3342336 2025-02-12 v51 BuildID:
63C5A645F3E5985AB0A163FDD93DCAC8B6E1FDAE000000000000000000000000
In-game version: 137285 (4170)
6 Likes
Bug Fixes
- Fixed an issue that caused Favourited teleport destinations to be unfavourited after warping to them.
- The teleporter page will now show the closest destination to your selected mission as the first entry in the list.
- Fixed an issue that caused the Nautilon platform to become unstable in the water.
- Fixed an issue that caused trader starships to plummet to the ground immediately after takeoff when leaving an outpost on the moon of a gas giant.
- Fixed a number of collision issues with Exocraft and lasers.
- Fixed a collision issue affecting biodomes.
- Fixed an issue that caused the starship to sound like it was landing on water when it was not.
- Fixed an issue that could cause some starships to snag on the entrance to the freighter hangar.
- Fixed an issue that could cause the player to move erratically in some enviroments, such as the Space Anomaly or in bases.
- Fixed an issue that could cause the galaxy map to select a route that went through invisible systems.
- Fixed a number of rare issues with saving settlements.
- Fixed an issue that caused the UI to be unclear about if abandoned mode was enabled or not.
- Fixed an issue that caused some sea creatures to show as extinct in the discovery page.
- Fixed an issue that caused broken slots to be “sorted” by the inventory sort options.
- Fixed an issue that caused some discovery screen text to flicker while playing in multiplayer.
- Fixed an issue that caused two identical options to appear during a dialogue tree in They Who Returned.
- Fixed a text issue with some monolith interactions.
- Fixed an issue that caused water to appear too dark when viewed from space.
- Improved the visibility of underwater jetpack effects.
- Fixed a number of water rendering issues.
- Fixed an issue that made abandoned and pirate space stations too bright.
- Fixed an issue that caused holograms to be invisible when viewed against the sky.
- Fixed an issuee that caused some sea creature to use the wrong death effects.
- Fixed an issue that caused some underwater bases to appear invisible on PS5.
- Fixed a crash related to memory management.
7 Likes
Can’t wait to get home and see if my overwater “underwater” ocean planet base is behaving on PS5
3 Likes
4.3 Gb update incoming.
4 Likes
PS5 updated ~ 1.5 hours ago.
4 Likes
waiting for launch now.
4 Likes
Bug Fixes
- Fixed an issue that could caused the Pillar of Titan reward to appear as already claimed after transferring back to the main save after completing the Titan Expedition.
- Fixed an issue that prevented packaged technology from being deployed into the Colossus.
- Fixed an issue in the Titan Expedition where building the floating variant of the Nautilon Chamber would not allow missions to progress.
- Fixed an issue that could cause missions in the Titan Expedition to fail to detect waterworlds correctly.
- Fixed a crash affecting players playing the PlayStation4 version of No Man’s Sky on PlayStation 5.
8 Likes
Bug Fixes
- Fixed an issue with the Hazard Pay milestone in the Titan expedition that could cause notification messages to flicker.
- Fixed an issue that prevented an underwater crashed freighter from spawning at the second rendezvous point in the Titan expedition.
- Implemented a recovery for players who have lost their hyperdrive in the Titan expedition.
- Fixed a number of issues that could prevent Exocraft scanners from locating buildings.
- Fixed an issue that could cause Specialist Polo to repeat some dialogue in the In Stellar Multitudes mission.
- Fixed an issue that prevented the In Stellar Multitudes mission from detecting nearby dissonant planets while aboard the Space Anomaly.
- Fixed a rare issue which could prevent the In Stellar Multitudes mission from restoring the first purple star system.
- Fixed an issue that caused ships to lose their custom name when brought back from an expedition.
- Fixed an issue that caused Multi-Tools to lose their custom name when brought back from an expedition.
- Fixed a UI issue that could cause inconsistencies in the hold-to-confirm time for popups if the popup button overlapped a button beneath the popup.
- Fixed an issue that could cause a mismatch between the colour of a dialogue box title and the race of the speaker.
- Fixed an issue that could cause a significant dip in framerate when practising alien language.
- Fixed an issue that prevented the Surge Battery recipe from being learnt in Abandoned Mode.
- Fixed an issue that could cause the game to hang when changing graphics options in PCVR.
7 Likes
@2thecurve this should hopefully make finding that wreck easier for you if you’re still on Adtow and haven’t gone looking for one on a land planet with water
3 Likes
Nintendo Switch - Worlds Part II 5.5.5
3407872 2025-02-18 v52 BuildID:
BC6CA2DEA33065228782BEDFA2CA7574D80EA8D1000000000000000000000000
In-game version: 138017 (4173)
5 Likes
Bug Fixes
- Fixed an issue that prevents completion of the Chronicle expedition milestones if the Rendezvous milestones autocomplete.
- Fixed an issue that could cause players not to know the Terrain Manipulator recipe in the Titan Expedition.
- Fixed an issue that caused misleading mission text when locating storm crystals for an expedition.
- Fixed a rare mission blocker in In Stellar Multitudes.
- Fixed a number of rare mission blockers that could cause players to have the wrong crafting recipes during In Stellar Multitudes.
- Fixed an issue that could cause a second mission marker to persist when not needed during In Stellar Multitudes.
- Fixed a rare blocker in In Stellar Multitiudes where Polo would offer the incorrect dialogue.
- Fixed an issue that could cause the Under a Rebel Star mission to get stuck after fleeing sentinels.
- Fixed a number of minor mission text issues that could occur when switching to a new settlement.
- Fixed a rare mission blocker that could prevent players from acquiring a replacement radiant brain from Tethys in A Trace of Metal.
- Fixed a rare mission blocker in They Who Returned.
- Fixed an issue that could cause Sentinel Walkers to fail to spawn.
- Fixed an issue that could cause the base building hologram to fail to collide correctly with the planet surface.
- Players can now archive their current starship or Multi-Tool, as long as it is not the only one left.
- Fixed a number of rare issues related to the Atlas Station.
- Fixed an issue that prevented players from recolouring Solar ships in the starship customiser.
- Fixed a number of issues that could occur after exchanging ships with an NPC.
- Fixed an issue that could cause players to pop to the surface while swimming on moons.
- If players die in midair while on a planet, their grave will now spawn on the planet’s surface.
- Fixed a text issue with the S-Wing Megalith Engine ship part.
- Reloading a save made inside an Exocraft will no longer place you outside it.
- Fixed an issue that prevented the Quick Menu from being accessible in Exocraft when using the swap Quick/Build Menu option.
- Fixed an issue that prevented the full range of terrain manipulator modes being accessible in while in an Exocraft.
- Fixed an issue that prevented hotkeys that were set for the Minotaur AI from saving correctly.
- Fixed an issue that caused the Minotaur to sink into its geobay.
- Fixed an issue that caused the Nautilon to dive slightly when using the keyboard to navigate the Quick Menu.
- Made a number of improvements to buoyancy and control when piloting the Nautilon on the surface of the water.
- Made a significant number of improvements to the Nautilon’s visual effects.
- Fixed an issue where an expedition reward Multi-Tool with a custom name would overwrite the primary Multi-Tool’s name.
- Fixed an issue that caused some inventory sort hover tips to clip off the edge of the screen.
- Fixed an issue that caused expanded tech or cargo inventories not to reset properly when switching inventory pages.
- Fixed an issue that caused some backpacks to appear very small in the inventory.
- Localised weather anomalies are now tracked in the Analysis Visor.
- Crabs can now be adopted as player companions.
- Fixed an issue that could cause the “New Planet Discovered” UI to be squashed by the saving UI.
- Fixed a number of audio issues in the loading starfield.
- Fixed a minor animation glitch when using the Analysis Visor.
- Fixed a number of clipping issues when wearing a cape and another cloth item at the same time.
- Fixed a minor visual glitch with some specific barren trees.
- Fixed a minor visual glitch with some specific lush trees.
- Fixed a number of rare visual glitches with water rendering.
- Fixed an issue that caused some large planetary objects to vanish shortly after spawning.
- Fixed a number of visual issues with foam when in Photo Mode.
- Fixed a number of minor visual issues with planet atmosphere rendering.
- Fixed a number of minor visual issues with metal surface rendering.
- Fixed an issue that could cause water effects to appear above the surface.
- Fixed a visual glitch that could occur when loading into game on PC while alt-tabbed to a different window.
- Fixed an issue that could caused the loading starfield to appear jittery.
- Fixed an issue that could cause some starship trails to appear in front of the ship while moving at high speed.
- Fixed a number of minor visual glitches with the display of moons in the Discovery Page.
- Improved the quality of GTAO in PC VR.
- Fixed an issue that caused flickering when rendering water in VR.
- Fixed a number of ghosting issues on Xbox.
- Introduced a significant memory optimisation for PlayStation 4.
- Fixed an issue that prevent foliage being pushed properly by nearby objects on Mac.
- Fixed a number of visual issues on Mac.
- Fixed a specific performance issue on PlayStation 5.
- Fixed a crash that occurs when playing the PlayStation 4 version of NMS on PlayStation 5.
- Improved indexing in arrays of data, to help mod authors more easily merge in modded data. The index ID is also now clearly highlighted in the output of the SaveOutModdedMetadata option.
- Fixed a rare issue that could cause a crash followed by an infinite load after claiming abandoned ships on water worlds.
- Introduced a significant memory optimisation for all platforms.
- Fixed a rare issue that could cause a softlock when opening the galaxy map after landing on a derelict freighter.
- Fixed a number of rare crashes.
8 Likes
Currently updating. Glad to see that on the list.
5 Likes
Crabs can now be adopted as player companions.
7 Likes
“I’m sorry, cuddly animal, you can’t be my friend. I’ve got crabs.”
8 Likes