Updates and Patches

Latest patch is now available on PS5 afaik (v5.71, 5.4 gb dl)

2 Likes

Bug Fixes

Fixed a rare issue that could cause newly-claimed settlements not to have an Overseer’s office.
Fixed an issue that could cause the settlement teleport destination to become the centre of the monument, rather than office.
Fixed an issue that caused the camera to be incorrectly positioned when first interacting with non-Autophage settlements.
Fixed a number of issues that could cause Sentinel raids on settlements to escalate the player’s wanted level.
Fixed a rare issue where settlement building terminals would read out information about the wrong building.
Fixed an issue that caused some Autophage settlement parts to be replaced with stone versions.
Fixed a number of issues with the UI progress dial when retiring as the Overseer of a settlement.
Fixed a number of issues with settlement UI pages when viewed in non-standard resolutions.
Fixed an issue that caused “faulty goods” decisions to be chosen too often when solving settlement dilemmas.
Fixed a number of issues with the display of stats on the settlement history page.
Fixed an issue that caused settlements claimed prior to 5.7 to have all empty stats on the settlement history page.
Fixed a number of minor visual issues with Autophage settlement parts.
Fixed an issue that caused Autophage settlers to be visible before being properly revealed.
Fixed an issue that caused settlement building upgrades to fail to take their materials from the player inventory when started.
Fixed an issue that could cause missions to display incorrect information when there are several settlements in the same system.
Fixed a rare issue that could cause players to appear to own settlements they do not.

Fixed a number of particle rendering issues affecting PC, PlayStation 5, Xbox Series S/X and Switch 2.
Fixed a number of minor text issues.
Fixed a number of minor icon issues.
Fixed DualSense controller vibration on PS5.

Introduced a number of optimisations to mission markers.
Optimised settlements meshes.
Introduced an optimisation related to base building.
Introduced a number of optimisations for NPCs.
Introduced a number of rendering optimisations.

Introduced a number of memory optimisations on Xbox Series S/X.
Introduced a number of memory optimisations on PlayStation 4 and Xbox 1.
Fixed a hang that could occur when loading into a settlement after changing the system time.
Fix a crash related to settlement upgrading.
Fixed an animation crash.

4 Likes

Bug Fixes

Fixed an issue that could prevent missions and planetary charts from successfully locating an Autophage settlement.
Fixed an issue that prevented the icons at the top of the Settlement History page from updating.
Fixed a rare issue that could block Autophage monoliths from displaying their interactions.
Fixed a camera glitch when re-interacting with a settlement building after cancelling a cutscene.
Fixed an issue that caused Autophage settlers to be uncloaked.
Fixed a text issue in the Mission Log for missions tracking settlers’ progress on expeditions.
Fixed an issue that could cause Squadron pilots to visit settlements not owned by the player.

Fixed an issue that prevented the Wonders section of the Catalogue from displaying images.
Fixed an issue that prevented Personal Records in the Wonders section of the Catalogue from updating correctly.
Fixed a text issue in non-English languages when viewing Starship details in the Analysis Visor.
Fixed an issue that prevented some Autophage base parts added in Beacon from being placed.

Fixed an issue that could cause base parts to be placed with incorrect textures.
Fixed a rendering issue with the Thin Stone Wall base part.
Fixed a rendering issue with the Timber Wall (Mid) base part.

Optimized memory usage on Switch 2.
Fixed a rare crash related to camera collision.
Fixed a crash that could occur when loading a save with an Exocraft in an invalid position.

5 Likes

I did get some Switch info again!
The v58 for the initial 5.7.0 Beacon release (game 144307 / save 4181) is not available, but the latest v59 is.

Nintendo Switch - Worlds - Beacon 5.7.01

3866624 2025-06-06	v59 BuildID:
CF94B485A949F8D1B79F6CB7EF1A49A65C5FA316000000000000000000000000
In-game version: 145001 (save version 4182)
5 Likes

Nintendo Switch - Worlds - Beacon 5.7.1

3932160 2025-06-25	v60 BuildID:
22D0D857A4DAEBBC54633CCF9A3030D2A6A49EFC000000000000000000000000
In-game version: 145424 (S1) | 145440 (S2) (save version 4185)
4 Likes
5 Likes

Beacon 5.73

Bug Fixes
  • Added Starship Fabricator utility to S-class landing pads at settlements.
  • Fixed an issue that could cause interactions with Autophage settlement visitors to influence the player’s standing with other alien races.
  • Fixed a rare issue that could cause an unowned settlement to display missing information in its overview page.
  • Added an option for settlement tower buildings to sweep for distress signal coordinates.
  • Fixed a number of issues which could cause some settlement data to initialise incorrectly.
  • Fixed an issue that prevented the settlement marker from appearing if a mission corresponding to a different settlement was selected in the Mission Log.
  • Settlement terminals now show the name and class of their associated building when viewed through the Analysis Visor.
  • Fixed the collision of the central monument at Autophage settlements.
  • Fixed an issue that caused internal roof sections of settlement buildings to display the wrong trim.
  • Fixed an issue that prevented settlement decisions from awarding their full happiness values.
  • Fixed an issue that could cause downloaded settlement data to interfere with local settlement data. Affected settlements will have their correct values restored on load.
  • Fixed an issue that could cause settler NPCs to fail to spawn when first visiting a settlement.
  • Fixed an issue that could cause Sentinels to fail to appear at Autophage settlements during an attack.
  • Fixed an issue which required Overseers of Autophage settlements to scan more than once to reveal their cloaked settlers.
  • Fixed an issue that could cause settlements to linger in the Settlements Register after retiring as Overseer.
  • Fixed an issue that caused adding / removing citizens to / from settlements to alter the maximum population instead of the current population.
  • Fixed an issue that could cause the settlement management mission to display multiple active objectives in the Mission Log.
  • Fixed an issue preventing settlement towers from correctly recharging their utilities.
  • Fixed an issue that could cause medium dwellings in settlements to generate without a terminal.
  • Improved the UI for settlement tower utilities.
  • Updated a number of NPC animations in settlement management decisions to be more appropriate to the outcome.
  • Fixed an issue that prevented settlement decisions from awarding the correct production or maintenance values.
  • Fixed an issue preventing settlement factories from correctly refreshing their available Multi-Tool.
  • Fixed an issue that allowed settlements to draw Sentinel attention during the tutorial phases.
  • Fixed an issue that prevented visitors to settlements from correctly rewarding their gifts.
  • Fixed an issue that prevented internal roof sections of Autophage settlement buildings from rendering at a distance.

  • Fixed an issue in some older save games that limited the Exo-Skiff to 10 cold storage slots.
  • Fixed an issue that prevented the Looping Grass base decoration from being placed.
  • Fixed an issue that prevented Vile Spawn from dropping Wormskin Folios 2-5 and the Writhing Manuscript.
  • Fixed an issue which caused the squadron pilot UI to close incorrectly.
  • Fixed an issue that caused a large number of HUD markers to disappear in some circumstances, including if the system clock was altered.
  • Fixed an issue that prevented summoning ships with broken launcher technology when Crafting was set to Free in the Difficulty Settings.

  • Fixed an issue that prevented the mission A Trace of Metal from starting.
  • Fixed a rare issue that could prevent Specialist Polo from offering a blueprint for the Reality Anchor during In Stellar Multitudes.
  • Fixed an issue that could prevent the Collected Knowledge page for In Stellar Multitudes from populating.
  • Fixed a rare issue that could allow the first purple system generated during In Stellar Multitudes to exist beyond the boundaries of the universe.
  • Fixed an issue in The Space Anomaly which prevented Priest Entity Nada’s dialogue from being registered as complete, blocking mission progress.
  • Fixed a rare issue in Ghosts in the Machine which caused the marker to the Korvax facility to be lost when playing in multiplayer.
  • Fixed an issue that caused the “Collect Planetary Data” multiplayer mission to fail to progress after locating all three planetary hotspots.
  • Fixed a rare issue that could prevent the Current Mission path from rendering on the Galaxy Map, and cause the “Mission Target in Another Galaxy” message to appear erroneously.
  • Fixed an issue that prevented the Signal Booster from functioning correctly when playing the “Collect Planetary Data” mission in Abandoned Mode.

  • Fixed an issue which could cause sections of Autophage settlements, and certain base parts, to appear partly invisible on Xbox.

  • Fixed a number of UI overlap and clipping issues on Switch.
  • Fixed an issue on Switch 2 that prevented screenshots from being taken using a base computer.
  • Fixed an issue that caused the warp tunnel to render at a low resolution on Switch 2.
  • Fixed an issue that caused the player’s torch to render an incorrect texture on Switch 2.

  • Fixed a rare crash when warping out of a system containing an owned settlement.
  • Fixed a crash that could occur when browsing the Wonders page in the Catalogue.
  • Fixed a rare crash that could occur when fighting Sentinel drones.
  • Fixed a rare crash that could occur on modded saves.

  • When loading a mod in exml format, erase array elements tagged with “_remove” in reverse order, to avoid indices moving.
5 Likes

Finally, confirmation it’s broken and not just very very very very very very very * gasp * very very rare.

4 Likes

Experimental patch note today:

  • Fixed an issue that could cause the player to jetpack slightly when closing the build menu on Switch.

… Gives a whole new meaning to “hop to it!”

5 Likes

Bug Fixes

  • Fixed an issue that could cause low resolution textures on base parts on PC.
  • Fixed an issue that could cause owned Settlements to not appear on another platform when using Cross-Save.
  • Fixed an issue with audio dropping out when using headphones on Switch 2.
  • Fixed a Switch specific issue where Freighter base rooms would not render correctly.
  • Fixed an issue that could cause Sentinel Multi-Tools to not appear at Harmonic Camps.
  • Fixed a crash that could occur during multiplayer.
  • Fixed an issue that could cause parts of NPCs to go invisible when interacting with them on Nintendo Switch.
  • Fixed an issue that caused a number of missions to restart on existing saves. We recommend any impacted players resume play from a backed-up save.

  • Fixed an issue that could prevent the settlement tutorial from progressing correctly when multiple settlements were owned in the same solar system.
  • Fixed an issue that prevented settlers from celebrating with fireworks after successfully defending against a settlement attack.
  • Fixed an issue that could prevent the Trace of Metal mission from progressing correctly when multiple settlements were owned in the same solar system.
  • Fixed an issue that could cause a “Nothing Found” message to appear if more than one owned settlement was in the tutorial stage.
  • Fixed an issue that caused Sentinel quads to idle instead of attack when spawned at a settlement.
  • Fixed a rare issue which could cause terminals at settlement buildings to be labelled incorrectly.

  • Implemented a recovery for players who had travelled a very long distance from the first purple system generated during In Stellar Multitudes, and had no nearby teleporter destinations to return to.
  • Fixed an issue that caused mission markers requiring a target sweep to hide themselves prematurely.
  • Fixed an issue that caused the Horrific Flesh-Helmet’s eyeball to render incorrectly.
  • Fixed an issue that caused some base parts placed prior to the Beacon update to be incorrectly assigned a weathered material.

  • Fixed an issue that could cause the player to jetpack slightly when closing the build menu on Switch.
  • Fixed some clipped text in the refiner UI on Switch 2.
  • Fixed an issue that could cause marker icons to be placed incorrectly on Switch 2.
  • Fixed an issue which could cause flickering planetary objects on AMD and Intel GPUs.
  • Update to Streamline version 2.8
7 Likes

The amount of things that can go slightly wrong in such a huge sandbox world is staggering, impressive that they are keeping track.

Sean: “Team, I expect from you that the villagers celebrate properly with fireworks! Get on it!” :sweat_smile:

8 Likes

Yeah. Some seem to think that fixes are easy and should be fixed faster. Those folks also ignore the “bazillion” configurations of devices the game is played on.

Frankly, I’m amazed at the job they do.

4 Likes

Nintendo Switch - Worlds - Beacon 5.7.3

3997696 2025-07-17	v61 BuildID:
2DF0451D7521BAB79B2364FF4796A8BB5D721E19000000000000000000000000
In-game version: 146586 (S1 | S2) (save version 4186)
4 Likes

Bug Fixes

  • Fixed a visual issue with the tail of the Wraith ship.
  • Fixed an issue which caused Alloy base parts to appear in the wrong colour.
  • Fixed a crash on PS5 when using the Terrain Manipulator.
7 Likes

That is so impressive. I love how much they pay attention to the little things. That is why I will pay for anything they offer. NMS is such an amazing world/game.

4 Likes

And yet they keep handing it to us for free :grinning_face_with_smiling_eyes:

3 Likes

I know, right!!! Like DLC ever? I would throw my money at them. Do you think they will ever let us do the expeditions from the past again? I first fell in love with this game when it first came out, and my father played it and I was finally able to get into it a few years ago. :slight_smile: Random, but I wanted to share. I love NMS to no end, probably my second favorite game ever. I usually hate sandbox games cause I feel like there is no end and that I’ll never be done, and that bothers me, but NMS I just can’t get away from. Every time there is a new update, I have to open the game and see what new amazing things are going on.

4 Likes

How does everyone love the new changes to the settlements?

3 Likes

We have threads dedicated to these points. I believe we lumped the settlement discussions into the Beacon update thread

good gravy! Did super dense asteroid fields return with this update?

2 Likes

Always reminds me of how my bed would feel after the regrettable choice of eating toast in it after a night of drinking in my 20s :face_with_peeking_eye:

Bed crumbs? Or free deep sleep full body exfoliant? Depends on your outlook

3 Likes