This is real - Emily Audio

This date showed up in the beginning of discovering the ARG too, it actually was in the 1970 log for me the first time if I remember correctly, there’s some weirdness going on there since it’s at midnight and sometimes displayed as 31 dec 1969. I think I may have archived this in my original post from the first day when cataloguing the entries. Lemme go have a look

edit:

I had to take a picture with phone because desktop screenshot wouldn’t capture it showing the link url down bottom right on hover, to show its from the 1970 entry log.

this is from an early post from first day found here

4 Likes

Hm, now you mention it, this is anomalous actually.
1969-12-31T23:00:12+00:00 for the meta tag, and if OpenGraph was mangling it, you’d kind of expect it to not be so specific and be a 0000-00-00 00:00:00 default… and a timezone conversion error in the OG plugin on WP seems unlikely to render that as well.
Someone more familiar with the platform might have an explainer?

EDIT: @toddumptious post above seems to confirm the OG meta mangling? Odd.

3 Likes

has anyone put this audio through a spectogram?

1 Like

yep, it doesnt show anything useful under the spectogram, apart from signs of splicing as we hear in the audio itself.

2 Likes

A few of our resident geniuses (geniuii? :joy:) did some good cross examination of the audio in these posts

7 Likes

I missed so much over the night, wow!

2 Likes

Welcome to the forum @myrolaw

3 Likes

Am I imagining faintly seeing a possible hexagon, like we had for WT sigils and is commonly used in the website as well? Not sure that helps us with anything though.

2 Likes

It’s a good question with a probably long and tedious answer :sweat_smile: - it’s to do with how the chaos game testing is performed.

The shapes come directly from the number of ‘levels’ (vertices) used in the chaos game:

  1. Choose N vertices spaced evenly around a circle → these form a regular N-gon.
  2. Quantize each audio sample to 1 of N bins (its “vertex index”).
  3. Chaos game: start at center, then repeatedly: pick the vertex for the current sample, jump halfway toward it, plot that point.

So the number of levels becomes the number of polygon vertices:

Levels Shape
3 triangle
4 square
6 hexagon
8 octagon
16 hexadecagon (I had to :slight_smile: )

As a function it looks something like:

angles = np.linspace(0, 2*np.pi, levels, endpoint=False)
vertices = np.column_stack([np.cos(angles), np.sin(angles)])

This places levels vertices evenly on a circle - so levels=3 gives a triangle, levels=6 gives a hexagon, levels=8 gives an octagon, etc.
The CGR then maps each quantized sample value to one of these vertices, and the accumulated midpoint positions build up the characteristic fractal pattern inside that polygon.

  • An even and mostly patternless fill → values are uniformly distributed across all bins, and transitions between them are random (likely noise).
  • Clustering, empty regions, banding → certain amplitude ranges or transitions are preferred, indicating non-random structure (voice, periodic patterns, or deliberate encoding).

Drawing a line between them can be a little hard when you have a sample like ours, where there is voice and heartbeat, but when it correlates with other tests it helps clarify the patterns as likely to only be voice.

Edit: it’s kind of like the sound/vision version of looking at entropy scores for text (etc.) encryption.

4 Likes

Thanks! I’ve visited in the past but with this new ARG decided to make an account, i’ll probably continue to lurk as I follow the story though.

4 Likes

Dont worry, i’ve been here 8+ years and I’ve been doing the same. :laughing: Read everyones posts, hardly post myself. But we’re glad you’re here! Friendliest forum around.

3 Likes

@sheralmyst, how was this page discovered exactly? Sorry if I missed it but there was a lot going on when the dust was settling.

We found the original page mucking about with the sitemap / WP REST API and added it to the tracker, which picked up this update to the page.

3 Likes

Thanks, where is the tracker at? Sorry still new to the page but have been tracking the site and doing a deep dive of the ARG since Saturday lol.

The heart beat sounds in step with the one we hear at the end of every trailer… when the atlas pulses… I think it just means the Atlas is coming alive… or waking up… Meh…

Other than that, listened to the audio a few times, other then echo and reverb, I don’t think there is anything hidden there… Could be wrong though.

4 Likes

Tracker posts to this thread directly:

Would recommended reading through this thread and those linked at the bottom as well:

3 Likes

What if there is data hidden under the heartbeat in the spectro. Can it be isolated and removed with enough left over to still see it underneath?

At this point it seems fairly unlikely to me:

(Simple layerings, purely demonstrative):

The heartbeat itself (the ~10–150 Hz band) can be perfectly isolated and extracted and progresses to a near-perfect exponential crescendo.

You can find the extracted heartbeat as well as other (de)layerings, transforms, etc. + different graphing and reports here if you’re curious to see: project_skyscraper_junk/self_introduction_memory_dump at main · vectorcmdr/project_skyscraper_junk · GitHub

Edit:
Of possible note: the track is 16sec and the crescendo heartbeat becomes audible at ~10sec mark.
Two of our hot numbers yet again.

3 Likes

Found it after some digging!

12 Likes

:tired_face:Waaaahhh!
Everytime I see an Atlas Pass, I’m reminded of the fact I missed out on one.

11 Likes