Yum! I want to crackle a frog now.
First NMS similarity, we are a Traveller!
*Found one bug. When freeing the Forlorn behind the locked gate, the on screen words do not match the narrator’s words
*Another bug…after getting my boat and entering the next area, when I examined the snake head with mirror, I somehow popped onto the snake’s head and was stuck. Had to restart.
*Another bug, the metal lens for the Builder did not show in my bag.
*Acouple of bugs where upon waking the forlorn, the camera was stuck in nearby scenery
*And lastly, during the missions with the snake, the narrator’s story about the snake was clipped by the narrator’s lore about the nearby Forlorn the snake was wrapped around.
*On Switch, there is some lag during the cut scenes when waking a Forlorn and when freeing an ember. May be just the Switch’s low power.
OPINION: A short game but a very sweet game. A number of the puzzles are just hard enough to give pause but not so difficult as to need a guide. 9/10
This is a game I will likely play again one rainy day. Will stay in my Library.
Side note: would love to see puzzle elements incorporated into NMS
As for any links or references to NMS, the basic story line, each Traveller on a journey. Each lost on his own. The journey is better when shared. The journey itself leads to the end and yet, we continue because the journey itself is the objective. The end is merely the conclusion.