The Cursed Expedition 16

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I found two crashed freighters within render view of a collosal archive but this is a whole new level. Wow. Reminds me of that captain who crashed the cruise ship while trying to show his guests his costal villa or whatever the reason was XD

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I (prepared but) didnā€™t drink any elixir of water and the expedition closed for meā€¦

When I arrived at the last location, there happened to be another player fighting a ghost, and in passing, I took a few shots at itā€¦ using the expedition multitool (pulse-something with upgrades).

ā€¦ Now I hope I didnā€™t ā€œsteal his killā€ā€¦? :grimacing: Can that happen?

In any case, every task showed up as completed. I looked at that water potion and the interaction button confusingly said ā€œdonā€™t drink itā€, so I didnā€™tā€¦

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I agree with what several of you already said, this one had a weird difficulty level. Interesting for advanced players, but beginners might take a while (also because standard advice such as, just visit another system, wouldnā€™t work as usual).

For example I always read all tasks at the start and reorder them in my head, so when I encounter an opportunity, I complete things early. A beginner would take twice as long.

I had forgotten where tainted metal comes from, and skipped the first derelict freighter I encountered as irrelevantā€¦ The second one was possibly spawned by someone else, it didnā€™t open the door and instead showed an unhelpful infinite security check countdown. I bought a < something detector?> under the station stairs and that spawned a functional freighter event. But a beginner wouldnā€™t know that.

When I spotted one of those < stompy sentinel mirrors?> I saw another player fighting purple quadrupeds, so I landed to join. I built a simple room with this < new anomaly cleanser> in it so we could hide in it. The smallest packs of quadrupeds didnā€™t count, only the fatter, solo ones. The other player left when I was at 5/8 or so. From then on the fight obviously got harder with the weak weapon. I had to hide in the building more often and soon five of my suit technologies were missing their <motherboard, whatever itā€™s called> and I had to buy spares at the space station. :smile: Again, this would be tough for a beginner.

Sorry, Iā€™m tired and canā€™t remember any of the million English synonyms this game throws at me. :wink:

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Speaking of synonyms, the instructions felt more unclear than usual this time. I swear it said we should craft and consume the newly learned blood glyph elixir. But the only thing that worked was consuming the elixir of Quarkstrudel and having the elixir of blood in your inventory.

Then we were told to find two ancient relics, but most of them didnā€™t count. There are nav charts for alien structures and for ancient relics for sale - I canā€™t tell them apartā€¦ The interactive/lore temples were what they meant and not the diggable ones. Every building is called a relic - isnā€™t a relic a small portable object? Iā€™m so confused. :sweat_smile:

Is it because Iā€™m not a native English speaker that all these words run into each other and are hard to distinguish? I feel like theyā€™ve been raiding the thesaurus. Half of the words used translate to the same thingā€¦ English just has twice the vocabulary, a multi-syllable Romance synonym for scientific use and a one-syllable Germanic one for everyday use. :person_shrugging:

Greetings to the localisation department / machine translation department! :grimacing: (I switched to play in English from the original release on, because the localisation didnā€™t make any sense, I havenā€™t checked since, is it better now?)

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If you are talking about wiring looms, another way that you can get them is to break apart other tech. You can either buy C class tech for 70-80 nanites, or use some of the tech that they give you that you donā€™t use (rocket boots). Install it and then break it down and you will usually get a wiring loom. In this expedition the wiring looms were especially expensive (100K+ units) Normal is around 80K and Iā€™ve found it as low as 42k (in a different save). Nanites arenā€™t too hard to come by if you donā€™t mind scanning all the creatures on a planet.

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I hadnā€™t thought to pull out the VR yet, Iā€™ll have to give it a try (not the head hanging part I hope). I bet some of these visuals would be cool.

Edit: the stars and sun donā€™t spin around the planet in VR. Time changes and the shadows move like it is happening but the visual experience is rather calm. The squidā€™s attacks are a bit easier to dodge (but they still sneak up from behind sometimes.)

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No, far from it. Your English (at least your written English) is excellent - better than many actual English people. The problem is that the in-game instructions are vague, inaccurate, and misleading.

No Manā€™s Sky has always had a problem in this area, but it seems to be particularly bad in expeditions. I suspect the ephemeral nature of expeditions means they donā€™t put a lot of resource into play testing.

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I am not surprised. As it is, focusing on it kinda made my head spin. Would have to be very disorienting in VR.

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For those having a hard time finding the 2 ruins and want help this is how I found them very quickly.

This text will be blurred[/spoiler]Finding the 2 ruins is much easier with a nomad that has all 3 Radar tech installed. It actually scans for ruins and monoliths. It only took 3 scans to find the 2 Plaque builds. [spoiler]This text will be blurred

I tried the signal booster until I remembered the answer above. :sweat_smile:

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I had forgotten about the exocraft radar, too. It has such limited use that I havenā€™t bothered with it for years. Well remembered.

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I used the exocraft scanner to scoop up Monoliths for the Autophage lore. Hadnā€™t gotten that much use out of it in years and was on a fun planet with steep hills and deep valleys. Woosh!

I thought about it for the expedition when I saw one was for ancient ruins but I noticed I already had a stack of Navi Data so I just went with the cartography map marker cap route.

Iā€™m picturing a play tester in Hello Games falling out of their chair trying not to vomit and screaming ā€œturn it off. TURN IT OFF!ā€

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Just a note, Aincent Ruins work as well for the Stone Ghosts mission. Hereā€™s my video to prove it. XD

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I got mine with Ancient Ruins by luck, wasnā€™t trying just happened to pass 2. I think the ancient ruins are the sites weā€™re supposed to be visiting, the phrasing just is confusing. I donā€™t consider the Monoliths or Plynths to be ruins since they seem intact.

Autophage also hang our at the Ancient Ruins, which are made of stone. Stone Ghosts. Atlantid. It makes sense.

Sometimes Milestones that require you to do stuff in an expedition that you do in main game will have bespoke mission guidance and entries for the mission/milestone in the expeditions lang files. Sometimes it wonā€™t and just pulls from the games tut wiki thingyā€¦

I can confirm Stone Ghosts is just a big ol blank milestone that doesnā€™t even have itā€™s own descriptorsā€¦ I think this might need to be fixed, some patched in guidance would be nice.

However, an interesting find is the Milestone is known as PLAQUESā€¦

UI_EXPED16_PLAQUES_NAME
Stone Ghosts

UI_EXPED16_PLAQUES_NAME_U
STONE GHOSTS

So it IS plaquesā€¦ but also ruins? Right back where we started. :smiley:

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Ah! Thanks for the video. One of those interactable ruins (without treasure to dig up) triggered it for me as well!

The building is officially called ruin, but itā€™s got the plaque functionality. The stone that you interact with to get knowledge of language or the past is what triggers it.

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Something I didnā€™t notice the first time around, when ā€œwaking upā€ after Re-Initialising through Portals, the message ā€œWelcome Back Anomalyā€ flashes up, without the Glyphs on either side like the other messages.

First time it happened I thought it was just a comm ball message.

This message isnā€™t present in the Language Strings for Cursed update so Iā€™m even more curious now. Does anyone else recall seeing this message?

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Seems like I saw message too and also though it was a comm message so dismissed it.
Though I think the one I saw was Do Not Be Afraid.
I remember it because before entering the portal, I left a comm that read, I Am Scared

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Interesting.

I must watch back a few streams and see if that message pops up in the chat like the others.

If it doesnā€™t then theyā€™re strongly implying this is not coming from ā€œA Voiceā€. If itā€™s not the same source then who is it? Telamon? Void Mother? The real Artemis whose basically Tron now?! Not a clueā€¦

It could also be they just dropped the formatting for those messages for whatever reason, and didnā€™t think it would flag peoples brains to think it was a different voice.

Either way I got the best detecti-geks Units could buy ,on the job!

Edit: Watched back my ps5 footage, nothing like what I encountered on PC, was most likely a well timed Comm Ball, twice in a row (guess Iā€™m following the signals left by a single traveller, how very on brand of them)

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On Monday I started up No Manā€™s Sky and logged in to new game > expedition 16 > The Cursed, and it said ā€œ1 day remainingā€.

Yesterday, Tuesday, I did the same, and it said ā€œ1 day remainingā€.

Today, Wednesday, I did the same, and it says ā€œ1 day remainingā€

Clearly some sort of time distortion operating here.

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