Yes, that’s correct.
The strangeness continues. Found that the Class B must have been a blueprint and was rebuildable. Added back to see what happens.
This did (back to five):
From what I read over here, yes that is the case.
Generally each main tech is allowed three upgrade nodes regardless of tech so for those three you naturally want all three to be S class…on top of those three you are also allowed the regular permanently learned blueprints so for the most part it’s 4 to 5 total boosters for each main tech…but beware of the Bolcaster…if you put three upgrade nodes and both the preorder bonus Boltcaster SM and the other bit there’s a problem…I installed three bonus nodes and the game flagged it as overloaded…I then uninstalled one of the extra two bits and reinstalled it in a different square on my multitool and then it was no longer flagged as overloaded…I sadly only noticed the overloaded status when recovering from a corrupted save and I think the game failing to properly flag that cost me that save. But you CAN have the Boltcaster SM and three S class nodes on there no problem.
Here’s how I set up my multitool:
I also have all S class boosts for my personal shields and health and jetpack and all the rest…the result is…well…witness the carnage: