Starships šŸš€

Game of Life

Click if you want to read my reply: āGame Modes vs. Real Lifeāž

Ya, I know what you mean. Itā€™s a big world out there and can come with little hand-holding.

But is life really ā€œdog eat dogā€, ā€œevery man for himselfā€ and ā€œsink or swimā€? - The complete opposite of co-op multiplayer is PvP piratism and criminalization. Some reason, might as well drop in the big ocean and learn through ā€œtrial 'n errorā€. I mean, at least if we die we come back, in a game. :skull_and_crossbones: Only not so much in real life.

So we come to learn the power of parents, quality teachers, and genuine leaders.

Normal and Survival share one thing in common with Creative. If we die we come back, or we donā€™t die at all, but regardless we live forever. True to game. - Permadeath not so much. True to life. - And thatā€™s exactly why I play Normal and Creative. Since I already live permadeath in real life, why not play otherwise in a game. Call it a chill experience. - Others argue otherwise. And I donā€™t argue back.

But every single game and every single game mode always has at least one thing in common. Itā€™s never really ā€œGame Overā€, cause you always just start a fresh new save. In other words, even if you beat the game or the game beats you, you can still play the game, itā€™s never REALLYā€¦ ā€œperma-deathā€.

Multi-Modes for Multi-Gamers. :wilted_flower: Only not so much in the ā€˜so-calledā€™ game of real life.

:link: Collective Thought Experiment: The meaning of life in one simple sentence - #60 by Crimsontine

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