Singularity Expedition 10

Yes. Good reminder.

Finished a few days ago, and I want to thank you for your lovely web app that shows us how much time is left on an Expedition. <3

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I just viewed an older (8 months ago) video by Kanaji (aka Kanaju) about NMS “5 Best Side Quests/Secondary Missions.” Meanwhile I see a lot of requests on Reddit for access to old expeditions even after the annual redux.

Idea: Convert old expeditions to added “quests” that a player can take.

The good: More players, including new players, would be able to play through an expedition/quest. Added quests could be configured so that some only be added (perhaps a year later?) and available only after another “preceding” (related) quest or side mission already in the game.

The bad: Expeditions in the past have temporarily changed systems, available resources, used unique upgrades, etc. Those get reset back to “normal” after an expedition ends. Hello Games likely would need to adapt an added “quest” to use current universe settings vs. making temporary changes that revert after the “quest.”

So, such a process, though highly desirable for many players, might not be programmatically practical.

Side note: Adding them as new in-game “quests” later would irritate those who want the game to be competitive and to be able to tout the unique rewards they got from an expedition. Since I don’t see No Man’s Sky as a competitive game, though, it’s not an issue for me. [Players can already resort to Save Game editors and the like to get stuff, so why belabor the point?]

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I think they should just make the first year of expedition rewards into quicksilver items, then the next year’s a year later and so on.

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I don’t. There cosmetic. No one needs them. I’m fine with making old expeditions available to players, if it made sense. Some rely on community participation, so that would have to be removed. So many expeditions would never be the “same”.

The fact they ran them twice, seems enough for me. Yes I understand the argument for new systems that never had the opportunity. So if they ran them again for those systems, sure.

I personally wont be upset either way.

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I always saw the rewards the same way as a bumper sticker from the 1964 worlds fair; a mark of participation and unimportant after the event to anyone (except maybe the collectors/100%ers). It has the same objective as the preorder ship, and if it was given away then it loses its only possible special meaning.

Expeditions for me have just been a way to role play in the game in a new way. After the 5000 (and counting) hours that I have in the game it becomes harder to think of new ways to play the game. The swag at the end is nice to show participation. If pressed I would vote against giving it away but I wouldn’t lose sleep if it was eventually placed in the store.

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The Singularity Expedition has been extended by a week, most likely to compensate for some of the issue we have seen. The countdown timer has been updated accordingly.

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I’d say its more likely whatever is next isn’t ready. 5 weeks for an expedition is overkill to begin with. Most had it done in a day. Yup some had issues. Older systems / consoles always do. I wouldn’t want to try and balance a game around so many platforms and drastically different performances. There has been many examples of them delaying things (expeditions / quicksilver) whatever to fill in time.

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I reckon they’d given themselves enough time but that initial week and a half of it failing certification on consoles probably shifted focus away from whatever they had planned for part 3 of the arc, so it makes sense to let it run for an extra week.

Just as well cos my friend who always jumps in for the expeditions, kept slipping his mind and he messaged me today asking did he miss it '^ _ ^ Ya got an extra week bud, dont treat it like a college extension and go out partying now :wink:

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I assume any game technically runs from HDD or SSD, but they recommend SSD if it’s so slow that they worry players will complain. Or die of a caffeine overdose because they make coffee while waiting :smirk:

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Been running m.2 nvme for years. still only at 3.0, board supports 4.0, got a 1tb 4.0 sitting on shelf, just too busy to switch out lol.

Not 100% convinced there will be as much improvement as they claim.

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Does anyone know when HG automatically turned off being able to access refiners placed by other players?

@Malveka recently discovered something in Options that would let you share the use of your refiners, but if they are auto-unavailable to other players and the player that placed them doesn’t know about the change…

I have found it extremely perplexing and frustrating being unable to use refiners in other player’s bases. The refiners should be auto ON for other players, unless you don’t want to share them for some reason. (IMO)

I don’t remember this being a problem until the beginning of the Singularity Expedition. When did this start?

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Maybe when we got all of the custom settings?

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I had a hard time deciding on Atlas or Void Mother… So much so that I waited until last weekend to complete this expedition to be certain on the choice I would have to make. Beginning with every intent on selecting Connect Atlantid Reactor, I ended up selecting Plant Seed of Hope instead.

Starting as a Gek wearing purple clothing… LoL


Artemis had a LoL while telling me there was no spoon, seek Atlas. Then forcefully changes my exosuit with certainty

I found Atlas and was restored


Now I can plant the seed


The Echo is now alive…

Triangles, sky teeth, mirrors and reflections in glass.
Connect mech, Plant bio
Nope Hope?

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A network privilege can be set for which players are permitted to access the contents of your refiner .

  • An option has been added to allow players to customise who has access to the contents of their refiners.

Source: Fractal Update 4.1 :link:

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Last day to finish up your Expedition (ends in about 18 hrs)

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Thank you! :heart:

But I don’t want to access another player’s contents of their refiners. I just want to just be able to use them like I used to in order to do my own refining using their convenient refiners.

And also to have mine available for use by other players as a service.

We can still access our own content in an other players’ large storage containers without accessing that player’s content the same as we used to be able to use their refiners. Why would that change? (Inquiring minds need to know.) :face_with_raised_eyebrow:

Does anyone else regret this decision?

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I also find that most bases, (often named for their bountiful harvests), have no power or stockpiled goodies. I’m pretty sure the intention behind these bases is to help others but they are always dormant & of no use.
I thought that it might be a MP thing but it seems to occur regardless of MP on or off.

I do like that exocraft can be summoned from a players base even if you don’t have one yourself.

It makes sense that a largely non-PVP game should default to a generous nature. If you don’t want to share thats easily sorted by not uploading your base.

Anyway, both myself & Mrs Mad-Hatter have finished dual runs through this expedition.
We enjoyed this one.

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I was wondering about that myself. I think it may have to do with the option to auto power a base. I have started making sure my bases are properly powered now, because I have no way of knowing if they are powered for other players when on auto power.

Totally agreed!

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just did the one run through. decided to commit to choice. See what happens.

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Well, if i’m grouped together with friends I want them to be able to take our products. But I agree, usage during expeditions was the usecase I was thinking of as well.

These disconnects between what customers wanted and what the devs understood are fascinating. On the other hand, they are very common (when I listen to my colleagues at work)…

In another game community I’m in, players have been asking for e.g. oceans and rivers on planets and a modder added a horizontal water-textured plane and some game rules that control boats. And people say, see that was easy, why couldn’t the devs do that? But this modded water plane doesn’t interact with the rest of the game. If the devs were to officially advertise water, they would need to add gameplay for water, not just a flat picture of water.

The player will expect to be able to suck up water into tanks or release it again (already possible with gases in that game). And, should spilled water pool down into ditches, should spilled water push away objects (cars?), can players shovel water into open trucks and drive around with it, can a bucket wheel shovel water from here to there, what about under water pressure, what happens if someone takes water into space/desert/polar region, does dirt+water= mud and impede driving …? Those are just a few things I came up with that the mod does not handle.

When players say “we want X” they mean “we want interesting gameplay involving X”, but it’s not obvious what that means.
Back to NMS - building beautiful bases for others to visit during expeditions is one kind of gameplay. But nobody said explicitly what they think “visiting” entails, because we thought it was obvious, it’s maddening. :laughing:

Minecraft is a good example of this, every new thing they add is fully integrated into existing gameplay and interacts with water, fire/lava, hoppers, spiderwebs, tools, pistons, redstone, NPCs, farms, lightning, in its own way. But Minecraft by now also has a million employees working on it. :wink:

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