I like you. Good job taking this in a positive direction.
I agree with you. I was thinking about other games I have played and how they have implemented multiplayer. I don’t play Destiny anymore(I got it thinking it had a good story but turns out it was “ehhh”) but when you are playing single-player, you can see other players in the game and their activity but they cant harm you. They can shoot the bad guys and open doors but they can’t shoot you. When you accept a mission, others can ask to join you but if you want to play solo, the moment you start a mission, all the other players disapear amd your allowed to do the entire quest uninterrupted. If they want to join you and you agree, then they can and everyone else not allowed will disapear out of the play area until the mission is complete. That was a smart development move on their part. The only time you can shoot or harm another player is when you specifically go to an “arena” for it.
I think they are going to implement something similar to that. Accepting missions requiring you to travel far away and deliver something of high value, you and your chosen friends meet up with you and accept the mission too. Board your ship, fly away and the mission starts. NPC pirates follow and attack you. Maybe you get ambushed. Other players can chose to defend you(requiring a reward for their help) or attack you(if they rather have what you got) and you can use your “defense chits” if players and pirates are too overwhelming so you can have backup aswell.
Currently in NMS, the enemy NPC’s can scan your ship and find valuable cargo in your ship and attack you. Perhaps we will get a new ship scanner upgrade that can find out what other players have incase you want to be a pirate.