You have conjoured an amusing scene in my mind. The elevator opens on the ground floor, and fourteen people enter. The door closes, and the green illuminated arrow shows the elevator ascending.
The elevator arrives on the ninth floor, and the doors open. It is empty. Somewhere from the shaft below, we hear a deep, echoing, belch.
This tip is for those who haven’t gone into an expedition using an existing save before. (I have nearly always just started a fresh new save for each expedition, so this is new to me).
We just discovered, that upon returning to the ‘real’ that you can clone an exact copy of your fully modified ship or multitool. I was under the impression it would just be a clone of the base model.
This means there is no need to strip your expedition save equipment to keep the goodies… provided you are willing to shell out the nanites to get the clones.
I mentioned before you can fish through walls and make a storm proof shelter, I thought maybe you’d at least need line of sight with the water via windows like I had when I first realised it.
But I’ve discovered you can fish from anywhere, whether you can see the water or not, so long as it is within the default casting range.
I did this by complete accident when I was attempting to plant something and I accidentally backed out of build mode while still aiming at the floor and pulling the trigger.
I’ve put a few hours in to trialling different recipes and ingredients as lure, found a few go to and easy favourites but this Traveller has shared a video and ALSO a google docs spread sheet of their own and user submitted lures.
Thought I’d share for those who are done trialling their own or would rather just know what gives the best bang for your buck as time truly is fleeting.
And I’m also learning the NMS Assistant App has a browser version from this Doc… I swear I’d googled was it on PC before and all results said phone app only '^ _ ^ This is great news!
I guess I’m building an Ice Cream Parlor on a frozen world that has egg laying creatures.
Teach me a new trick: when I choose where to go via base teleporter or terminus, what do the icons mean? I remember a gear and an atlas diamond that I couldn’t interpret.
The icons for trade and race I recognise. But it doesn’t always show the same info on each tab (bases, stations). E.g. what I want to know is: is this base on another planet in this system or is it light years away? Have I been there before? Is my active mission in that system? Possibly it indicates this info only for space stations and not for bases. But for bases I couldn’t tell at all where they were, am I misreading some icons?
I think the gear and atlas symbol might apply to player bases and what mode they were built in. I think the atlas is normal mode and the gear is custom?
I remember the discovery tab used to tell you how far away a system was if you marked it as a waypoint but I’m not sure how to even get that info anymore.
I’m not one hundred percent certain but I think the bottom left info pane in destination selection screen might tell you the name of the system a base is in.
If a base is in the current system, it will say it in parentheses on the thumbnail for the base/freighter/settlement/space station
Something tells me we haven’t seen the last of these Boundary Horrors with this Expedition, so here’s some useful pointers, for those still in the world of glass and those who will be there soon.
The Boundary Horrors weakpoint is where it’s tentacles meet its head. You will get double damage with this method and it makes them a lot easier to deal with when you’re getting overloaded with them on Extreme Weather planets.
Another useful tactic is to put the Anomaly Suppressor on a turbo charged tech slot. This should in theory make it drain slower. I have no idea because I did this immediately and so cannot compare to what it was like without. But even if its just for peace of mind it’s worth doing.
Resources mined with the Terrain Manipulator can now be found on the ocean floor in all star systems.
Not only this, but they have a descriptor that says they have a higher resource yield, which means you get a lot more mining on the sea floor than you would on the surface.
It’s nice to have new reasons to go into the depths of the sea