No Man's Sky Mods

MBINCompiler has updated v4.10.0-pre2 :link:

Release for steam version 10649395.
All globals except GCSCENEOPTIONS.GLOBAL are mapped.

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Download link:
https://dl.orangedox.com/redmas

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MBINCompiler has updated v4.12.1-pre1 :link:

Update for latest experimental version with BuildID 10703259

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MBINCompiler has updated v4.20.0-pre1 :link:

Update for latest “Interceptor” update.

Note: This release (and all subsequent ones) requires ‘.net 5 x64 Desktop Runtime’ to run:
Download .NET 5.0 Runtime

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NMS Save Editor

# Change Log

1.11.6 - Update (7 April 2023)

  • Updated name mappings for NMS 4.2 (Interceptor).
  • Added new items
  • Added new sentinel ship type
  • Added missing creature types (spider quads & mini robo)
  • Added supercharge feature for tech inventories
  • Added sentinel and switch multitools
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NMS Save Editor

# Change Log

1.11.7 - Update (8 April 2023)

  • Added supercharge all slots context menu item
  • Added supercharge feature for suit tech inventory
  • Fixed potential bug with multitool indexing, blocking saves

1.11.8 - Update (8 April 2023)

  • Added Golden Vector and Utopia Speeder to ship types

1.11.9 - Update (8 April 2023)

  • Added maneuverability stat for all ship types
  • Updated bases list to include newer base versions
  • Re-enabled backup/restore function for bases / freighter bases
  • Updated inventory stack sizes to reflect the real container settings
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MBINCompiler has updated v4.22.0-pre1

MBINCompiler is now updated for the latest experimental release

Update for latest Steam buildid10949467 release

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finally fixes the base stuff…after I write my own lol…glad to see this fixed

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NMS Save Editor

1.12.0 - Update (9 April 2023)

  • Overhaul of export/import functionality for freighters to include more details and inventory data
  • Added Horizon Vector NX ship type
  • Added Product/Substance export checkbox to ship/freighter backup dialogs
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MBINCompiler has updated v4.22.0-pre2 :link:

MBINCompiler has been updated for the latest public release Steam Buildid 10999491

MBINCompiler is ok to use with 11007036 experimental

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NMS Save Editor has updated version 1.13.2 :link:

1.13.2 - Update (24 April 2023)

  • Fixed array removal issue (affecting supercharge, data imports, and account unlocks)

1.13.1 - Update (23 April 2023)

  • Fixed “invalid token” issue caused by mixed character encodings
  • Changed JSON Editor to start from first tree node (PlayerStateData / UserSettingsData)

1.13.0 - Update (23 April 2023)

  • Overhaul of JSON reader/writer functionality to improve support for unicode
  • Improved responsiveness of all file open/save dialogs
  • Added missing name mappings
  • Added save name / description fields to main UI
  • Fixed issue where consumable products were defaulting to stack size 1
  • Added platform rewards to Account tab
  • Changed NMSSaveEditor.conf format to JSON
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NMS Save Editor

1.13.3 - Update (24 April 2023)

  • Added base storage container names
  • Fixed issues with multitool updates / deletions
  • Added support for extended JS string formats in import/export
  • Reduced the number of property change events caused by array changes
  • Fixed NPE in steam storage

1.13.4 - Update (25 April 2023)

  • Improved delete/import functionality for multitool/ship/companion lists
  • Added missing techboxes and companion eggs to item lists
  • Updated stack size rules to match game files
  • Tweaked PS4-SaveWizard format to allow for name mappings (if available)

1.13.5 - Update (25 April 2023)

  • Fixed issues with JSON Editor
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NMS Save Editor :link:

1.13.6 - Update (25 April 2023)

  • Updated name mapper to support files that are incorrectly mapped (PS4 Save Wizard)
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NMSSaveEditor has updated :link:

1.13.7 - Update (28 April 2023)

  • Fixed issue with \uFFFF encodings in JSON Editor
  • Changed Archived Techs to show encoded product IDs instead of raw data
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NMSSaveEditor has updated :link:

1.13.8 - Update (29 April 2023)

  • Another fix for the issue with \uFFFF encodings in JSON Editor (hopefully the last)
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Is it possible to use the editor to tell the game you already completed the Atlas and all the other story mode quests? (Which I have done on other saves and don’t want to be constantly pushed to complete again with every now save. To be honest I’m getting aggravated with the game constantly switching to the story quests when I’m not looking.)

I hope the answer is yes, or perhaps there is a way to create a mod that can turn them off in each save?

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It may depend on which save editor you use. I will look when I get home.

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yes. but it must be done in JSON. There are various ways the game tracks progression. One Is global Stats and another is through mission progress, and SavedInteractionIndicies. Altering specific quests can be tricky. But its possible with a little research.

ATLAS_LORE needs to be 10 if memory serves me, but I can’t recall what else. I was doing some work on mapping all this all but got bored and started working on something else for a bit

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