MBINCompiler has updated v4.10.0-pre2 
Release for steam version 10649395.
All globals except GCSCENEOPTIONS.GLOBAL are mapped.
Release for steam version 10649395.
All globals except GCSCENEOPTIONS.GLOBAL are mapped.
Download link:
https://dl.orangedox.com/redmas
Update for latest experimental version with BuildID 10703259
Update for latest “Interceptor” update.
Note: This release (and all subsequent ones) requires ‘.net 5 x64 Desktop Runtime’ to run:
Download .NET 5.0 Runtime
NMS Save Editor
NMS Save Editor
MBINCompiler is now updated for the latest experimental release
Update for latest Steam buildid10949467 release
finally fixes the base stuff…after I write my own lol…glad to see this fixed
NMS Save Editor
MBINCompiler has been updated for the latest public release Steam Buildid 10999491
MBINCompiler is ok to use with 11007036 experimental
1.13.2 - Update (24 April 2023)
- Fixed array removal issue (affecting supercharge, data imports, and account unlocks)
1.13.1 - Update (23 April 2023)
- Fixed “invalid token” issue caused by mixed character encodings
- Changed JSON Editor to start from first tree node (PlayerStateData / UserSettingsData)
1.13.0 - Update (23 April 2023)
- Overhaul of JSON reader/writer functionality to improve support for unicode
- Improved responsiveness of all file open/save dialogs
- Added missing name mappings
- Added save name / description fields to main UI
- Fixed issue where consumable products were defaulting to stack size 1
- Added platform rewards to Account tab
- Changed NMSSaveEditor.conf format to JSON
Is it possible to use the editor to tell the game you already completed the Atlas and all the other story mode quests? (Which I have done on other saves and don’t want to be constantly pushed to complete again with every now save. To be honest I’m getting aggravated with the game constantly switching to the story quests when I’m not looking.)
I hope the answer is yes, or perhaps there is a way to create a mod that can turn them off in each save?
It may depend on which save editor you use. I will look when I get home.
yes. but it must be done in JSON. There are various ways the game tracks progression. One Is global Stats and another is through mission progress, and SavedInteractionIndicies. Altering specific quests can be tricky. But its possible with a little research.
ATLAS_LORE needs to be 10 if memory serves me, but I can’t recall what else. I was doing some work on mapping all this all but got bored and started working on something else for a bit