No Man's Sky Mods

Hi, I’ve noticed that it is easy to get confused on why certain of my past mods are not available , and I sometimes find people on the internet wondering why this or this previous mod is no more available .

the mods are mostly the same, regarding features and final results, though i redid some from scratch many times

This is a time line of my mods for a better understanding :

  • The community update ( pathfinder mods pack )
  • Space Adventures (Atlas Rises solo project, featuring lo2k’s mods & JJhooka’s mods )
  • No Man’s Sky: Origins ( Atlas Rises )

- Space Adventures 4NEXt ( full solo project that i didnt ended before the Abyss update, though, I published few small mods : Alien Worlds 4next, and others mods under the label “4NEXT” )

  • “The next big adventure” ( The Abyss )
  • “NMS Fantasy” ( Visions )
  • “NMS Beyond Fantasy” ( Beyond )
  • “NMS Fantasy Synthesis” ( Synthesis update / Living ships / Mech )
  • “NMS Fantasy Origins” ( Origins )

– after Prisms update i had to redo 90% of my mods from scratch, which took me some time )

  • “SCI FI FANTASY Core” ( Prisms / Frontiers )

*-- From here planets genration had dynamically generated biomes.

  • “NMS Fantasy Reborn” ( originaly announced as “Sci Fi Fantasy Extended” )*
  • “NMS Fantasy Reborn 2.0” ( Sentinel update )
  • “Game Overhaul for Outlaws” ( “outlaws” )
  • "Redmas Game Overhaul " ( “leviathan / Endurance” updates )

– From here i worked on auto-updatdable version thx to a lua script. ( Redmas game overhaul generator )

  • “Euphoria” ( Endurance / Waypoint ) ’ auto-genrated in lua script gameoverhaul. the script can be param to recreate previous mods : ( NMS Fantasy / NMS Fantasy Synthesis / NMS Fantasy Origins / Fantasy 2.0 / Epic Fantasy Assets ( Redmas game overhaul ) / Scifi Fantasy
  • Utopia revamp v1 ( Fractal update )
  • Utopia revamp v1.5 ( Interceptors )
  • Utopia Revamp v2.0 / NMS Scifi fantasy ( for the incoming update )

Utopia revamp is basically Euphoria with a smarter way to split the mods pack. paks are designed to work together and seperatly ( like i always did ) but i adapted it to the type of mods users. You have pak for vanilla players that just want to enhance the game. but you can add to that more in depth modding. This version of my mods is also entirely customisable througth the lua script .

I will as well put some old original versions on my previous Mods to the “NMS Retro” discord.

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