I am kind of writing this guide with suggestions along the way that will carry the player through the story without any huge mistakes……I think it would be nice to have an intro that points out that a person can buy/sell trade ships and weapons during the story line but it needs to be done with caution.
On the flip side, as @Polyphemus pointed out, once the story is done, you sort of lose your drive. However, if a person simply plays through the story and leaves all of the buying/trading up until afterwards, then they still have a drive to push them on with the game.
I am introducing the missions as they pop up, but I am suggesting to leave some to the side until later. Like the Freighter missions. I will return to that mission after the main story lines are complete. While building the Freighter might be a good time to step people through the ins and outs of ships, weapons, exocraft etc…and the upgrade modules which can be very confusing. Also, a guide on the best placement for upgrades in the slots would be nice.
This can get as detailed as we want.
For now, I am going to stick to the Missions of the main story lines as a straight walkthrough .
If you would like to tackle the above…go for it.
On the Freighter mission, I step them through to the point where they can teleport back to their base and then summon the freighter home. At that point, I state that we will return to that mission later.