latest patch removed O2 recharge from the quick menu…again…
That’s not actually true. The problem is that there’s a more insidious bug that has never been fixed in the first place.
Basically, the O2 is there in the quick menu when you’re under water… unless you’re in a double-hazard situation, where the water is also cold, radioactive, toxic or hot. Then only the protection against the other hazard will show up, and the aereation membrane won’t.
thanks for being technical, lol…I am likely the poster child for this issue at HG. Prolly have a sticky note with my name on it somewhere. As long as I don’t reach the level of annoyance as the ‘fix the clouds’ guy (who finally got banned from twitter (praise the Lord)) I will keep reporting the issue. But next time, I will be more technical about it.
It’s actually pretty important. It’s well possible that a developer took a look at the issue, and filed it as “not reproducible”. Though I would expect the error to have been reported by other people.
Uhhh… I hope he didn’t just get banned for that, that was pretty harmless…
I think he got into an ongoing altercation…
The new Bytebeat playlist is interesting and pretty cool, but it has one big problem. It does not take any logic into account, it just copies every single Bytebeat device and plays them all together (unless they are chained). A bit of a shame, as some of my creations include additional sounds that are either only played on a trigger/timed event, or not actually part of the song to begin with.
Some ruins have roofs more broken than before…apparently, only the one type I posted earlier, has been fixed
These eye stalks are not supposed to pop out of the ground…or at least they did not do that before
And I seem to be having problems getting underwater animals to spawn. So far I am missing one on each planet. On this one, there are only 2 and neither one has shown despite spending over a half an hour searching.
Had a problem with patch 3.52.
All of the icons on the HUD were gone. Made finding my ship interesting. Finally completed the mission on foot and then called it in. Also the mission and in-system icons were flakey. They disappeared when I would come close to pointing the ship in their direction.
Restarted twice but that didn’t help. Teleported in-system didn’t help. Opening the galaxy map didn’t help. Finally warped to a new system and everything was back to normal. Think I’ll stay here for a while.
Archive landing pads were fixed but are now broken again…
I think these are just very picky in how you approach them
… Not sure this is the best category, but …
Today I took Hello Games’ last collage of update “Covers” and added ones they show (under the release log) for updates that followed Origins. I got a tingle when I realized that there are now exactly 16 covers.
Wouldn’t it be a nice touch if the next update (that has a cover) is effectively “beyond 16.”
very nice job!
Atlas Rises is the update that introduced the lore where we find that the Atlas has 16 minutes of operational time left. The Atlas is trying to determine why it was abandoned. It would be nice to gain some insight into this part of the lore and perhaps find an answer to that. And what happens if the Atlas fails? If the simulations stop restarting, could we ever reach the center? Is this where the Atlas actually resides? It is supposed to be on a planet that is close to being engulfed by a blackhole…I just want some answers!
In computers, they dont start counting from 1, they start at 0. Thus, the 17th update would actually be the 16th. Just a fun fact.
I figure that the release counts as 0 (numbering major releases vs. strictly updates).
Good point. but solely counting the major updates as listed in the image, 0 would technically start at foundations. But eh, either way, I hope we get more story and scripted events in this next update.
All this assumes the Atlas counts in base 10. If it doesn’t, “16” could be almost any number above 13.
The fact that the whole 16 thing is derived from Hexadecimal (i.e. base 16) should be ample justification to assume that this is not the case. I’d expect the Atlas to work in base 2, since that is the very definition of “digital”. A “digital computer” has two fingers on a couple billion hands so to speak, and they actually do all counting and math with those fingers.
You’re being very anthropocentric. Who said the Atlas was a digital computer? It’s not only alien, it’s probably from a different reality altogether.
The first human-made computers were neither digital nor binary. The reason they are digital now is more to do with convenience than necessity.
We’re kinda sure it was built by humans from the whole waking titan thing, though. Whether or not any of that is cannon is another matter, of course.
Oh sure. Some things are just too convenient to do them any other way once you figured them out. And the concept of digitial is one such thing. Unless you use a physical medium as the basis of your hardware that can have more than two clearly defined states it makes no sense at all, and while quantum computers may go in that direction, it’s hard to imagine something more suited to most computing tasks than just shoving some particle around, and that always results in two states: There or not there.
Plus, logic gates for non-binary systems become are a real pain in the but…