NEXT Patch notes - Steam Experimental [POTENTIAL SPOILERS!]


#424

Sadly, clearing shader cache does not work…in fact, the effect seems to actually be worse. :sob: I guess I will step off of the front porch, warp away and see what happens.
EDIT: the effect has followed me.
EDIT again: I don’t know what happened with this latest update but, I have had to turn off tess and my game is experiencing so much lag it has become annoying. …feelin’ bummed.


#425

Don’t panic… if this is on PC, maybe a graphics card driver update is available? Maybe one is coming? Sometimes that happens.


#426

Did a clean install/update…:disappointed_relieved: Will wait for another update. If nothing fixes it, I can get next level up graphics card. I can’t go any higher after that without building a new PC…this is why I went console years ago and only returned to PC in the last few years.


#427

Just sent to zendesk this little change ive noticed. The images for the waypoints have stopped showing up. Online services are active.


#428

For Win7? No, there isn’t…


#429

Extended support for win7 doesn’t end until 2020. Got a driver update yesterday…I wonder if my problem isn’t more of an AMD issue since there has been an issue since NEXT released. I know HG has worked on it but, it seems like something has gone slightly off the rails again.


#430

Huh… I didn’t know extended support included third party drivers. Good for you! :slight_smile:


#431

Well, I meant as long as microsoft supports win 7, others will as well…once microsoft stops, so will 3rd party support


#432

New Steam Experimental [3223819] October 18, 2018 – 17:29:20 UTC

Steam notes:

Latest changes on Experimental (18/10):

  • Further fixes to rectify getting stuck when exiting the starship.

  • Updated mission logic.

  • Updated text.


#433

Develpment update: https://www.nomanssky.com/2018/10/development-update-7/


#434

The Steam Experimental branch has updated!

Experimental Branch 01/11 (Steam forum)

Latest changes on Experimental (01/11):

  • Fixed an issue where NPC dialogue could reset if the player’s inventory was too full to receive a reward

  • Improved icons for underwater products

  • Fixed an issue with biological horrors and jellyfish in Permadeath mode

  • Fixed an issue with the hypnotic Abyssal Horror and clam in multiplayer

  • Disabled gestures while on ladders

  • Improved some underwater sound effects

  • Fixed some rare crashes

  • Fixed an issue where the interior of the science frigate could be missing

  • Fixed an issue preventing building multiples of storage container 1

  • Prevented an erroneous boost icon appearing while piloting the Nautilon


The Abyss - Version 1.7 released
#435

For some reason, I found this one hilarious.

I imagined a weary traveler nearly overcome with exhaustion and delirium as he climbs the interminable ladder to his sky base. A wave of elation strikes him as he realizes that he has nearly arrived, so he breaks into a spontaneous dance. . .

I’ll leave the unfortunate traveler here rather than tarnish his memory any further.


#436

I actually want to try this now, before this update goes live for us all :rofl:


#437

My thoughts exactly. I didn’t realize that this was possible.


#438

Just tried emotes on a ladder, somewhat disappointed with the result. Nothing out of the ordinary happens, besides floating next to the ladder. Any animation that normally loops, only plays a single time or gets cut short. No real issue, nothing totally weird as I had hoped for :disappointed_relieved:

Some images





#439

#440

Barnacles! I am gonna stick them all over, :smile:


#441

We’re getting close to a new update. The Steam ‘internal’ branch has been updated:


Gotta envy those with access to it :stuck_out_tongue_winking_eye:


#442

Steam Experimental [3334993] November 26, 2018 – 17:11:09 UTC

Latest changes on Experimental (26/11):

  • Fixed an issue where the Farmer would request that Coprite was planted without the player knowing the Coprite recipe.

  • Fixed an issue where the Farmer would teach the wrong Nip Nip recipe.

  • Fixed an issue where commas were missing from some large numbers in mission notifications.

  • Fixed an issue where some of the new hazardous flora would not appear on certain planet types.

  • Fixed an issue that could cause Big Ball to become permanently stuck in a refiner output (this fix prevents any new occurrences, existing blocked refiners continue to be blocked).

  • Fixed an issue that caused too few crates to spawn near buildings.

  • Fixed an issue that prevented grenades from firing while the Blaze Javelin is equipped.

  • Improved the appearance of the Bubble Cluster and Glitching Separator when displayed in your base.

  • Fixed a collision issue with the Portable Reality Generator.

  • Fixed a collision issue with the ceiling of the space station.

  • Fixed an issue that could cause debug strings to be visible when selling items at a trade terminal.

  • Fixed an exploit that allowed the placement of infinite fireworks.

  • Fixed an issue that could cause Community Mission Tier progress to be incorrectly reported in the Log.

  • Fixed a crash that could occur when warping a freighter in multiplayer.

  • Fixed a crash that could occur when viewing Community Research progress in the Log.

  • Fixed a crash that could occur in multiplayer when encountering anomalous creatures.

  • Fixed an issue that could cause the game to crash when encountering strange rocks.


#443

I don’t know…I would like to see infinite fireworks all going off at the same time. :smile:

Bubbles and Glitching Separator before



After

Worked great for the Bubbles, no real change on the Separator