NEXT Patch notes - Steam Experimental [POTENTIAL SPOILERS!]


#404

Perhaps it’s an issue with Yr gpu and how the game is telling it to handle tessellation, might be worth making a zen desk report with Yr pc spec and they could patch it or perhaps toggle the tessellation option in Yr GPU’s settings GUI and see if it behaves any differently.

All obvious stuff you’ve probably checked and done already but I’m at a party and feeling oddly over explanatory :slight_smile:


#405

I finally got tessellation working too! The late-August 399.07 drivers seem to be fast & stable for me (so far), with no big performance hit like the 411.70 had. I also realized I had to change the quality from Low to Normal to see any effect. :man_facepalming:

Unfortunately it still craters the FPS on my system, so I can’t play with it enabled. Still cool to see, and maybe I can eventually toggle it for pics.


#406

I play with quality set to medium however, the ground is constantly ‘tessallating’ under my feet. So far, it has not resulted in any falling through to the watery depths below which is what I thought would happen. :grin: The ground stabilizes after a few seconds standing still. Of course, it seems only certain areas apply the tessellation so this is not a constant problem.


#407

SPOILERS lol nothing has changed , nothing new to see,


#408

Yep, nothing new at all :crazy_face:


#409

The ‘experimental’ branch on Steam has just been updated, shortly after an update to the ‘internal’ branch.

SteamDB - Build ID 3200784

Latest changes on Experimental (10/10):

  • Fixed an issue where items could fail to display in the Quicksilver shop.

  • Fixed an issue where Community Research missions could be given deadlines in the distant future.

  • Fixed an issue where players could get trapped when getting out of some ship types.

  • Fixed an issue where players could fail to be given the blueprints for Hydroponic Trays.

  • Fixed an issue where players could fail to be given the blueprints for the plants required by the Farmer.

  • Fixed an issue where players could fail to learn the Circuit Board blueprint at the correct time.

  • Fixed an issue where NPC missions might return to a building that had no NPCs in them.

  • Fixed an issue where players could fail to learn the Glass blueprint at the correct time.

  • Fixed an issue where players could fail to learn the Frigate Fuel blueprints at the correct time.

  • Missions from the Mission Board or planetary NPCs will now display their mission title on the Galaxy Map instead of their current objective, to help manage destinations when multiple missions are active.

Source: Next Experimental (Steam)


#410

This is hilarious. The update has actually made the contents of my quicksilver shop disappear. It’s empty now. It was fine before the update.


#411

Still waiting for them to fix the bug which stops container unit No. 1 being built.

They fixed it a few updates back but it came back again with 1.6 onwards.


#412

I would like to see them fix the issue of spacecraft stopping in space!!!


#413

The ‘experimental’ branch on Steam has just updated again, shortly after another ‘internal’ update:
SteamDB - Build ID 3204363

No patch notes just yet. Will update/edit when they do.


#414

My quicksilver shop inventory has returned.

That was quick.


#415

Ah ok, so there’s one of the fixes :wink:
By now I think there won’t be patch notes, likely some quick hot-fixes next to removal of some of the upcoming feature spoilers … lol


#416

Having really strange ground-shifting issues…dark areas popping around . Believe it may be a shader cache issue . Can someone remind me again where the files are so I can clear them…local disk>program files>steam>steamapps>shadercache? Do I delete everything?


#417

i think I’ve been seeing this at the end of the teleport warp, like it’s drawing black terrain on top of the warp lines. Let us know if the cache refresh works.


#418

1.64 downloading on PS4… somenone?


#419

Yes. Downloading now.
317.9MB


#420

1.64 update downloading for my ps4 right now. Very small file. Don’t have any other information.

Have a great Friday.


#421

Here is an update for the patch notes that I could find.


#422

DEVELOPMENT UPDATE 6

EXPLORER FEEDBACK SURVEY

Development Update
Today we have also released another update for the game that addresses some important issues and enables the option for tessellation for players on PC (for prettier, bumpier terrain). Specialist Polo also has a new, close-to-home request for explorers participating in their research missions.

Thank you so much,
Sean

Patch 1.64

  • Fixed an issue where items could fail to display in the Quicksilver shop.
  • Fixed an issue where Community Research missions could be given deadlines in the distant future.
  • Fixed an issue where players could get trapped when getting out of some ship types.
  • As a temporary measure while investigating a crash on Xbox One X only, we have disabled terrain tessellation.
     
  • Fixed an issue where players could fail to be given the blueprints for Hydroponic Trays.
  • Fixed an issue where players could fail to be given the blueprints for the plants required by the Farmer.
  • Fixed an issue where players could fail to learn the Circuit Board blueprint at the correct time.
  • Fixed an issue where NPC missions might return to a building that had no NPCs in them.
  • Fixed an issue where players could fail to learn the Glass blueprint at the correct time.
  • Fixed an issue where players could fail to learn the Frigate Fuel blueprints at the correct time.
     
  • Missions from the Mission Board or planetary NPCs will now display their mission title on the Galaxy Map instead of their current objective, to help manage destinations when multiple missions are active.
  • Tessellation can now be enabled in the graphics options on PC.

#423

I was hoping for a place to ask a general question in the survey. I want to know if there will be a purpose for the Atlas V4 Pass?