Oddly enough, I very seldom get caught when I walk away, it’s flying away in another ship that gets me. I had a fighter/hauler combination one time that was so great. If I found a wreck I’d call the hauler and it had absolutely everything I would need to do a full repair. If I was overloaded I could just call in the hauler and dump it full of stuff and keep on keepin’ on. Then one day I called it and it was out of fuel and I legit had NO clue where it was…hadn’t seen it in several days of real time. Vaguely knew it was sitting at a wreck site I had just stumbled across. Of course I had just found another wreck and was at a total standstill because I didn’t even have stuff in the fighter to do the absolute minimum to even get it off the ground and I was on a really hostile planet…mad as a hornet with no one to blame but myself.
And, yeah TravelEcho, I think I opened a can of worms starting this thread because this playthrough has suddenly started spawning examples at a tremendous clip…
The latest:
Another thing I typically do is just plant my first base with a fairly secure knowledge I am going to just abandon it anyway when I reach the anomaly and can start surveying. I mean, how often does a random base land within reach of an energy hotspot? How great does a location have to be to make it worth the effort of running a base all the way through the staffing phase on solar power?
So I slap down the base that ended up in a “base for sale” post because it is just swarming with Fartfish. Things move along and I get the survey visor, but before I go look for a new site I just gotta check…
And, yeah, THIS is the time I landed a base on a power hotspot.
This is too good a view to give up, right?
But my GF gets upset about ANTS in the kitchen. What would she say about a Fartfish flying through?
I decided to just keep expanding here, but this is just the normal day at my base.