Too much tutorial? …puts me off too. I don’t want to take a crash course in rocket science. I just want to make a quick escape to another place and explore.
I’m not actually sure how kerbal is on flight controls, I always used keyboard. Also, not sure how thrilled he’s going to be about the rectangular “orbits”?
All his eggs are very much in the Star Citizen basket. My PC barely runs it but I join them occasionally as a passenger/gunner on their starship. I will say he’s a damn good pilot with his flight peripherals. I can’t remember which ones he has but his desk is now 90% clamps holding other things.
Night is kinda scary in Cubic Odyssey
Was really happy for sunrise
Menus are quite extensive
Seems kinda fun
There is a story
You must leave the planet and journey back home, across space
There is a demo available now
I used to mod my Minecraft and really liked Galacticraft back in the day. Much more recent another mod was released, Ad Astra, which seems similar. Of course not quite the same as an actual blocky space game, but hey, mods kept my Minecraft interesting for a very long time.
I remember my friend having a minecraft mod he paid for in the early days, I couldn’t find much information on it when trying to remember it’s name recently. It was something along the lines of Techcraft or something. It had lots of automation and new materials like rubber etc, was very early days 2012-13ish I want to say.
I think a lot of the big overhaul mods do this stuff now, and no doubt in better ways, it could very well be a defunct mod. I used to hang out on a free server I found back in 2013-2014 as well that had these cool Diablo style mods for weapon and armor drops from enemies etc.
Around the time my friend was using that tech mod he showed me a trailer for a WIP mod that allowed going to space, I wonder if this was the Galacticraft one you mentioned?
@sheralmyst it does look very pretty, I’ll no doubt fall into it at some point @ _ @ I’m also hearing news that some minecraft-like game that people have been excited for for 7 years was cancelled, so Cubic Odyssey might be arriving right on time to fill that void for those people
GregTech was what the cool kids played those days!
GalactiCraft was a cool idea as well, although it’s always difficult to come up with progression ideas, why people should visit a planet. The rocket was very cute.
MystCraft let you find pages and put them in books to create myst linking books. Each page was a property, such as a color or material or hilliness or liquids or sky or so. And then the book linked to a (generated) world with these selected features.
I also like the RFTools tech mod set. It contained factories and little dimension fragments (dimlets) that you could stick into a teleporter to select a target planet - a scifi variant of the myst linking book.
If you install one of the many weapons mods, what I find amusing is, the mobs get them too! (Listening to zombies reload shotguns outside my door… )
And what’s hip today is CREATE. It has factories propelled by steam and gears and flying machines and trains!
Someone also recreated pokemon in Minecraft, including a million little dudes walking around everywhere waiting to be stuffed into a sphere and battle.
Speaking of moddable games like Minecraft, do you guys know Space Engineers? The ten-years-old SE was already highly moddable. (It’s one of the largest Steam Workshops, next to games like Gary’s mod that are about modding. They even started a second workshop on modio for console users!)
And now a Space Engineers 2 is in the works (will probably still take two more years at least), there’s a build for alpha testers available. And for that, they already released a modding tool on Steam. Basically SE2 can be officially modded before it has even been released.
Practically that means that users can recombine the looks and functionality of the included sample objects. Or import a custom model and attach a predefined functionality to it (such as “thruster” or “gyroscope” or “light source”). Custom functionality/scripting comes later.
Sounds like Tekkit, which made use of a bundle of technical mods, while simplifying installation. Should never have been a paid thing though, but many have tried over the years.
Yup, loved GregTech, even got myself a cape and Gregorius T added some suggestions I had made, like a locker for storing our outfit (hazmat).
I used to run a server for a group of friends with my own custom made modpacks back in the days. I was reasonably close with several mod developers and FTB (Slowpoke and gang), and I was involved with Cauldron (Bukkit plugin manager / Forge) prior to it’s collapse after a long fought take-down. Some of the hardcore mods I mostly used to have: BuildCraft, IndustrialCraft, RailCraft (CodeChicken), GregTech, LogisticsPipes, NotEnoughItems, ComputerCraft, RedPower, Forestry. Then of course many others, depending on the server theme we wanted for the pack and world to run on the server: MystCraft, ThaumCraft, Galacticraft, DimensionalDoors, ThermalExpansion, TwilightForest, Botania, BloodMagic, TheErebus, etc., too many to name them all.
We were focused on cool builds, and often had a group project to work on. we tried to limit the amount of plugins, but instead tried achieve similar using mods instead. More fun to do, like mini-games for example, or a full-blown economy with bank accounts, currency, and item sale/purchase.
Always been great fun, just burned out somewhat at some point. Got involved with another game, Discord became popular, maintaining my TS3 and game server was no longer worth it as activity slowly reduced.
Some time ago I found out I had to transfer my Minecraft to Microsoft or lose it altogether, no clue I’ll ever play it again, but fond memories for sure.
I had heard of the game, but apparently never played it. Just found out I actually own Space Engineers. Now I feel sorry for my long lost friend who gifted it to me back in 2015
If you have questions about how to get started in SE, ask me.
And this is where we are in this world…
Playing Death Stranding in 2019 feels like a fever dream now after experiencing the COVID lockdowns.
Really enjoying the second one, full of all sorts of Kojima silliness.
I went in blind knowing I would be playing it regardless and was quite surprised to discover where the game was set. Not many games take place there and while it’s intentionally not a precise recreation of the environment it’s been fun to explore and meet the locals, both people and animals.
At one point, the living doll character, called Dollman, cos Hideo Kojima, mentioned they liked a particular song. I figured it’s a Kojima game so there’s no doubt some sort of hidden dialogue tied to playing that song for the doll.
What I got was so much more than I was expecting and also boasted some of the best real time cloth physics and rigging I’ve ever seen on leisurewear in a videogame to date. (Skip about 40 in, I forgot to clip a chunk out at the start)
@AdaRynin I got real hooked on Space Engineers in 2018. Really looking forward to the next one
Some great YouTube channels popped up around the game too, doing fun challenges or having silly adventures and making fun edits out of the footage. I find they can be enjoyable to both people who play the game and those who have yet to or may never play it.
Yeah, space engineers is a great sandbox game for silly challenges or coop games. I’m in a Discord where protagonists and antagonists plan events together for streams and youtube series. They challenge each other instead of simply nuking each other back into the stone ages.
Everyone knows it has its glitches and when you lose you can always blame Klang (physics sim), so it never gets to competitive.
(You can of course also have great PvP contests in it, but the players make sure that their custom built ships with personality get their time in the spotlight and are shared on the workshop!)
I’m also very curious how SE2 will turn out, with water mechanics and colonisation. SE1 has announced another (free) update that will include more survival scenario options such as food mechanics, don’t write it off yet.
I hope you like heavy handed exposition and being reminded by a stranger that you’re the presidents son like you didn’t already know that.
Overcome that hurdle and you’ll enjoy the story’s themes and characters.
The game is all about human connection, so all the collectables in the game are things the Director loves, the descriptions tell you why he personally enjoys it or shares a memory he has of it. It’s their way of connecting and reaching out to the player. It’s all about getting to know eachother and how human expression can change our lives for the better.
Also try and keep in mind while playing, most folks experienced this game about three months before the first global pandemic happened.
It was a lot harder to get yr head around the idea of a delivery man being so loved and adored by all who meet them
It was also another bonus for the “Hideo Kojima predicted XYZ” memes.
If you like long walks, helpful trails left by other players, scenic landscapes and atmospheric music I think you will enjoy the gameplay.
Also “weird Japanese man does America things” is a genre you may come to love or loathe, I look forward to seeing which side you land on
Actually, it’s just the “America can’t be allowed to die” (or something like that) which made me wince. I am fine with the rest because none of it makes any sense anyway. I can’t put my controller down.