I have a Save Point inside. When that’s my last save, starting up NMS the next time places me within that area. As a result the building does not materialize until I move outside of it. The Minotaur AI decided to stand next to me before I went outside - so I took an image.
Select your Pilgrim (well, any of the others will do, I suppose). Use it for a second, then get out Your Minotaur will fold up and sleep. The Minotaur only follows you as long as it’s your selected exocraft. Select something else, and it stops.
If you leave your base, and come back, you may find the Minotaur has gone. If you’re not using it, the AI will send it off gathering resources. Check its inventory when you call it back.
It works, but it would be simpler if I could just call it to the Minotaur Geobay and it stayed there.
Quick-menu number key binding is already a PC feature! Just navigate to each multitool, and use CTRL-[number] to assign each to a separate keypress. I’ve done exactly that ever since they added the feature. You’ll still have to cycle through each individual tool’s installed tech with the standard controls though.
Wait, whaaaa? Where’s that even documented?
Well, that’s not so much of an issue if I can specialise them properly and switch between them rapidly. I see a lot more smaller multitools in my future!
EDIT: Whoops, that should’ve gone into the same post. Oh well.
The first hint was here, but they forgot to say how:
Based on feedback from the community, we’ve added the ability for players on PC to set Hotkey Bindings to rapidly access options in the quick menu. This allows players to bind commonly used functions such as switching to third person, using their torch, or entering photo mode to number keys (or those mice that have loads of buttons).
Of course they did…
Would love to see the Numpad ‘properly’ used. They are currently considered the exact same keys as the regular number keys and character keys
My wife and I have encountered this issue every time we’ve attempted this mission for at least the past year.
I admit, I keep forgetting to submit the issue to zendesk. We usually just queue another mission for the other for quicksilver completion instead (taking turns making it a quicksilver mission for the other.)
Is “scrambled” a fancy way of phrasing a boring network error message in game nicely, or does it mean something like, that you have to fulfil a condition e.g. bring a special item with you to unscramble it?
In very early versions, NMS would send you off on missions to recover some resource, or accomplish some task, but it wouldn’t tell you where they were.
This was due to the nature of procedural generation - until you visit a location, it doesn’t exist - so it’s hard (at that time, it seems it was impossible) to predict where the resources will be.
This caused a lot of frustration, with many players complaining that they were unable to complete missions.
Over time, HG got a lot better at anticipating what the procedural generation was going to do. Now, when it sends you on a mission, it first calculates where the particular resource, structure, or NPC can be found, and marks them on the galaxy map.
I suspect what’s happening here is that the identification code for activated cadmium was either wrongly entered into the search database, or it has changed. So the system generates a mission “obtain activated cadmium”, but it’s only when you accept the mission that the system then searches for some, to give you the location. But because the code is wrong, it can’t find any, so the error trapping routine scrubs the mission.
There is other evidence that something odd has gone on in the code for these missions. I often find that I will be sent out to obtain a resource, say, “200 gold”, but when I get to the destination, I find the resource I am supposed to collect has changed, and it’s now “200 uranium” (for example).
It looks like the code for the Nexus missions was updated in a hurry, and not particularly well. But because it mostly works most of the time, and none of the errors are fatal, HG haven’t got round to fixing it.
What @Polyphemus said.
I keep getting a similar message when looking for a new settlement. It tells me there is local interference and uses my chart without pointing to a settlement. At first, settlements seemed fairly easy to find. Now I am finding only 1 per system or getting the message. It is very frustrating.
Since there seems to be no limit to what HG can do, (yeah I know there is and what I want is unrealistic but I will proceed anyway)
I am working the expedition and really hungry. I need to order some food. How convienient it would be to run up to a shop vendor on a space station and place my order. The Korvax could say Where? I could choose from a list of participating vendors, say, Pizza Hut. Maybe I could pay from my Steam Wallet. And then the Korvax could confirm my order was placed and give me a countdown timer to when my food will be ready.
Brilliant! Steam should cooperate with some local delivery services in each country, that the user is already a customer of and where you have already saved your address and payment details… and then make their current menu accessible from games… and each game developer then only has to design its own shop that displays the menu in-game and connect to the service…
Ah yes. I’ll just wait 3 days for my Pizza to arrive by air-mail, then…
I wish for no more expeditions like Expedition 7.
Since day 1 I have played Normal mode and didn’t like dying then. Most of my inventory is taken up with upgrades so that it doesn’t happen very often now.
In Expedition 7, I didn’t like the first time that I died.
I didn’t like the second time that I died.
I didn’t like the third time that I died.
I didn’t like the fourth time that I died.
I didn’t like the fifth time that I died.
I didn’t like the sixth time that I died.
I didn’t like the seventh time that I died.
I didn’t like the eighth time that I died.
And I didn’t like the ninth time that I died but at least I didn’t have to start over.
I like a challenge and that is what the other expeditions have offered. But not Expedition 7. That was more like a prison sentence.
I play NMS because I like to discover things that are new (at least for me). I play Normal mode because I don’t think or react quickly. I know that other players are much better at playing online games than I am and I think that Expedition 7 would have been better if the Mode had been selectable.
When it comes to future expeditions, I would not like to see any that are MMO, PVP, etc.