Floor/Proximity Switch Bug

Version 2.24 - PC - Any game mode (reported to Zendesk)

When saving the game with the Floor Switch in a triggered state, it does not reset this state properly upon reloading the game. No longer is the Floor Switched triggered, but its signal state is still ON.

Only way to reset, is by re-triggering. For automated logic systems, this can be a pain though.

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Same thing happens with a Proximity Switch, when hooked up to power and watching its output signal. When saved with the output ON (triggered), upon reload with nothing nearby anymore, the output signal remains ON, even though the Proximity Switch visually shows β€˜red’ itself (nothing detected).

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